Act 3 Issues (may contain spoilers)
#426
Posté 10 avril 2011 - 02:30
And in the Epilogue Varric said Hawke and Fenris escaped to the fields.
#427
Posté 10 avril 2011 - 04:31
1. Nathaniel saying the warden spared the architect when he is dead in the game I imported
2. When doing the Scrolls : Pride Unbound quest in Act 3, I kill the demon but my party stay in combat mode and I can't exit the area. If I exit the game, then do the fight again it seems to work, but it is annoying.
3. game crashes as soon as Leliana appears when doing the Faith quest, reloading fixes it.
#428
Posté 13 avril 2011 - 07:10
#429
Posté 14 avril 2011 - 10:17
I just got the Merrill bug where the end of "A New Path" plays right at the beginning of Act III. I just finished the quest itself and am obviously not getting the ending dialogue since it's already done. The options I chose beforehand somewhat coincided with what I actually did (worst possible choices), but this all brings me to my question:
Are there any other bugs related to Merrill I should be aware of, assuming there are no other quests for her? (Is there anything else?) Also, does the bug I just experienced glitch anything else in the game, such as future quests, Merrill romance, etc..?
Or does everything else function as normal as can be?
(Patch was released after I started and played through the first bit of Act III.)
Thanks.
Modifié par Icycle1933, 14 avril 2011 - 10:20 .
#430
Posté 15 avril 2011 - 09:23
#431
Posté 20 avril 2011 - 06:58
#432
Posté 20 avril 2011 - 10:41
+One small thing: at the end, missing the "except Isabela of course" part, while I had the last kiss and dialog.
Modifié par Meglivorn, 21 avril 2011 - 12:16 .
#433
Posté 21 avril 2011 - 08:35
As the result neither the bandits nor the kidnapped woman appear on the Wounded Coast
#434
Posté 22 avril 2011 - 12:52
http://i835.photobuc...imeTravel-1.jpg
#435
Posté 24 avril 2011 - 11:44
EDIT: Nevermind, it was another entrance.
Modifié par druplesnubb, 24 avril 2011 - 02:52 .
#436
Posté 25 avril 2011 - 12:36
Modifié par seth_321, 25 avril 2011 - 12:41 .
#437
Posté 26 avril 2011 - 03:20
Go out for the confrontation and back in the cave and the keeper's body lights like it can be looted but can't.
Anyone else get this?
Jim
Modifié par spideyjg, 26 avril 2011 - 03:25 .
#438
Posté 02 mai 2011 - 01:11
He's got dialog and everything. But After killing the 2nd darkspawn group and we save the the first warden Temmerin Glavonak (Plus Merin for me since I did fools gold) the dialog stops in the middle of the conversation and I just stand there and Temmerin still has the arrow above his head. I went ahead past them and fought all the darkspawn, saved Carver, and low and behold the quest was completed.
Merin and Temmerin were still there with the arrow above their head. I talked to them again and it started as normal except with an invisible talking howe. It stopped right in the middle again but I had completed the quest so I left. (EDIT: This weird thing was the only thing keeping me from having a perfect playthrough. Everything else has worked perfectly since I started a new game once I got patch 1.02 [I have revised this a few times since I didn't quite understand the glitch. I always loaded a new save after howe and temmerin stopped talking mid conversation. silly me])
Modifié par Rykn, 03 mai 2011 - 04:20 .
#439
Posté 02 mai 2011 - 10:05
Also Didn't get Avelines final armor upgrade when I did her "Favor and Fault" quest which I've seen from other post that this is a known bug.
#440
Posté 09 mai 2011 - 08:46
#441
Posté 10 mai 2011 - 05:26
Modifié par Silveera, 10 mai 2011 - 05:27 .
#442
Posté 11 mai 2011 - 08:41
She was pressed into the Circle at the end of act 1 and my Hawke sided with the templars. The line takes place during one of the final confrontations in act 3 wherein Anders does his guy fawkes thing.
Edit: Not really a bug but I would request the ability to refuse Sebastian's offer to join the party in Act 2 and onward. I.e. do the exiled prince DLC's quests without him.
Modifié par Woofy128, 11 mai 2011 - 08:49 .
#443
Posté 11 mai 2011 - 09:00
Woofy128 wrote...
I noticed a desync in the audio and lip movements of Bethany in Act 3. When she speaks the line "Don't do this! Don't make me choose between my people and my family." Her lips stop moving after "Don't do this!"
She was pressed into the Circle at the end of act 1 and my Hawke sided with the templars. The line takes place during one of the final confrontations in act 3 wherein Anders does his guy fawkes thing.
Edit: Not really a bug but I would request the ability to refuse Sebastian's offer to join the party in Act 2 and onward. I.e. do the exiled prince DLC's quests without him.
I take it that your not really a fan of Sebastian's either.
#444
Posté 11 mai 2011 - 11:47
Redneck1st wrote...
I take it that your not really a fan of Sebastian's either.Unfortunatly like all the individual NPC quests you can only do them with the paticular NPC in the party. Makes it hard to do a solo run through the game.
I love most of the characters, but Sebastian is just so... I don't really mind the character itself but the way he completely wrecks the Anders guy fawkes scene with his melodramatic crap. I'd axe him for that alone.
Or hm, a mod that makes him auto-die if he's not in the party when that triggers. Yesssss.
#445
Posté 12 mai 2011 - 12:00
#446
Posté 12 mai 2011 - 12:20
@Cyakura will have to agree I don't take Merrill with me cept to do her quests. Other than that there I leave her in the Alienage. Going to go through the game 1 more time and I'm leaving Merril and Anders at home cept to do their quests. Not really a fan of mages. I won't even play one.
#447
Posté 12 mai 2011 - 04:27
#448
Posté 12 mai 2011 - 06:28
#449
Posté 12 mai 2011 - 11:46
Cyakura wrote...
One more thing would love to be added . Once the game is over and Varric tells the final thing to Cassandra about Hawk how all left Hawk side for one reason or other, would like that Bethany /Carver to be added to it. I am always wandering what happens to brother or sister once Hawk left. Personnally would like them to accompany the Champion.
Now I fully agree with this as you never know what happens to your sibling thats still alive at the conclusion. As for Carver he was always dead before we got to Kirkwall. Heard he only lives if you play a Mage. Sorry I'm not wearing no dress.<LOL>
#450
Posté 17 mai 2011 - 04:34
The only way out is to revert to a save from before entering The Hanged Man.
This is for the PC, Signature Edition, with the Mage/Rogue/Warrior packs installed and patched to 1.02.
Anyone else see this one yet?





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