Act 3 Issues (may contain spoilers)
#151
Posté 16 mars 2011 - 03:34
#152
Posté 16 mars 2011 - 03:53
Conversely, if you go the opposite route and romance her as rival (not sure if that is the actual problem) when you go into Act 3 and get "A Talking Too" and speak to her in her house the shattered mirror cut-scene triggers erroneously.
So the problem appears to be the quest trigger for the shattered mirror cut-scene is screwed up in the scripting somehow. Regardless, if you complete "A New Path" the actual progression (romance and end-game dialogue) is still fine even if you don't get the cut-scene.
I should get paid for the 5+ hours I spent on alternate save files testing this ad naseum...
Modifié par Jonas TM, 16 mars 2011 - 04:14 .
#153
Posté 16 mars 2011 - 04:44
#154
Posté 16 mars 2011 - 05:21
Jonas TM wrote...
Alright, after testing this some more using some alternate saves and using both rival and friend, it appears the root of the issue is that if you allow Merrill to fix the mirror in Act 2 and romance her as friend, the quest trigger for the mirror shattering cut-scene never triggers after "A New Path". So after you complete "A New Path" and kill the possessed keeper, regardless of whether or not you spare the clan, you will never get the cut-scene.
Conversely, if you go the opposite route and romance her as rival (not sure if that is the actual problem) when you go into Act 3 and get "A Talking Too" and speak to her in her house the shattered mirror cut-scene triggers erroneously.
So the problem appears to be the quest trigger for the shattered mirror cut-scene is screwed up in the scripting somehow. Regardless, if you complete "A New Path" the actual progression (romance and end-game dialogue) is still fine even if you don't get the cut-scene.
I should get paid for the 5+ hours I spent on alternate save files testing this ad naseum...
Hey I should too!
In all seriousness, the friendly romance cutscene does in fact trigger, its just that it occurs before "A New Path".
The only way to work around it is to start a new path at step 3 on the console before you go to merrill to talk about the mirror. Even then two quests get misplaced badly (but hey, the cutscene plays after marethari dies!).
#155
Posté 16 mars 2011 - 06:09
Avez wrote...
I am unable to kill the Gate Guardian during the Battle with Meredith. She summons the Guardian after a quick fight and when I am in battle with it, am unable to kill it. It remains at 1% and I cannot progress. Ive tried starting over from different saves and am using no mods.
Any quick reply or information regarding any solutions would be appreciated.
I don't know if this relevant or makes sense, but I had some sort of sound issues and couldn't kill Meredith. I restarted my computer and loaded the checkpoint just before that fight and got to finish the game. I think Meredith not being able to speak all of her lines due to the sound glitch might be the cause of the guardians and Meredith's non deaths, as she ranted on forever the second time, while in the bugged playthrough she only spoke a few lines. Maybe there's some convo trigger going awry because of the glitch with the sound.
#156
Posté 16 mars 2011 - 08:02
Lakhi wrote...
Jonas TM wrote...
Alright, after testing this some more using some alternate saves and using both rival and friend, it appears the root of the issue is that if you allow Merrill to fix the mirror in Act 2 and romance her as friend, the quest trigger for the mirror shattering cut-scene never triggers after "A New Path". So after you complete "A New Path" and kill the possessed keeper, regardless of whether or not you spare the clan, you will never get the cut-scene.
Conversely, if you go the opposite route and romance her as rival (not sure if that is the actual problem) when you go into Act 3 and get "A Talking Too" and speak to her in her house the shattered mirror cut-scene triggers erroneously.
So the problem appears to be the quest trigger for the shattered mirror cut-scene is screwed up in the scripting somehow. Regardless, if you complete "A New Path" the actual progression (romance and end-game dialogue) is still fine even if you don't get the cut-scene.
I should get paid for the 5+ hours I spent on alternate save files testing this ad naseum...
Hey I should too!
In all seriousness, the friendly romance cutscene does in fact trigger, its just that it occurs before "A New Path".
The only way to work around it is to start a new path at step 3 on the console before you go to merrill to talk about the mirror. Even then two quests get misplaced badly (but hey, the cutscene plays after marethari dies!).
Err, two questions.
Jonas: So are you saying that for a friendly romance, the only way to avoid the bug is to NOT give her the tool in Act 2? Will that fix things? I will reload a save and go alllll the way back there if that's what it takes to get things working properly, but that saddens me immensely considering I always do her quests at the *beginning* of acts.
I gave her the tool near the beginning of Act II, I romanced her and got her to move in, and then she broke in Act III. I couldn't talk to her in her house for "a talking to" until I finished "the new place" at the Hawke residence. Then, next time I went to the alienage house, the cutscene with her crying about the keeper took place. Then I could click on her to get her "a talking to" scene with Varric. Then I did Meredith's quest, and . . . nothing happened. I couldn't get "A New Path" to display. I ended up using the console to start stage 1 of the quest, and talking to her in the alienage house started the quest. No cutscene at the house after finishing it, and a little while later, she keeps asking to go to the house and never stops. Arrrgh!!
Lakhi: Ok, so you're saying that if you use the debug command and go to step 3 of her quest before getting the bugged mirror cutscene, you can avoid the horrid mixed up cutscenes? Can I still finish the Meredith quest before triggering her quest? Which quests are getting misplaced?
Merrill is just so incredibly broken right now and in desperate need of patching. She's by far my favorite, so this is killing the experience for me. :-\\
Modifié par Emperor Iaius I, 16 mars 2011 - 08:06 .
#157
Posté 16 mars 2011 - 08:38
#158
Posté 16 mars 2011 - 08:52
Learning a lot of spoilers from bugs makes me sad.
After I learned about Varric telling legend at the beginning, I stopped reading any news about game, so as not to spoil anything.
#159
Posté 16 mars 2011 - 08:53
If nothing can be done, I guess I'll just live with it. And yes, I know this may not technically be a bug, but it is a problem in Act 3 and this seemed smarter than making a new thread.
EDIT: Just read about the Merrill bug, completely explains what happened at the beginning of the act. I was wondering what she was crying about:huh:.
Modifié par Mr.Skar, 16 mars 2011 - 08:57 .
#160
Posté 16 mars 2011 - 08:56
In the fight with Orsonis Orsonis dies but it fails to trigger the his death cut scene & thus allow the player to leave the battlefield to the fight with Meredith. (Or even allow him to be looted, not like it matters when you can't do much with the loot lol)
#161
Posté 16 mars 2011 - 09:00
#162
Posté 16 mars 2011 - 09:08
#163
Posté 16 mars 2011 - 09:15
Hoest wrote...
I imported a playthrough in which my Warden went with Morrigan through the Eluvian and Alistair remained as king with Anora. In the conversation with Alistair, Teagan says that the Hero of Ferelden should be arriving in Denerim and that they should go see him. I assume this is a bug since I specifically checked when I imported my playthrough that it said that my Warden left with Morrigan. Or are they back from wherever they went?
Well according to Flemeth Morrigan had plans, so maybe.
#164
Posté 16 mars 2011 - 09:57
ishmaeltheforsaken wrote...
Leliana doesn't give the correct dialogue regarding the Hero of Ferelden. I've heard that this has to do with the save not importing correctly from Witch Hunt (though, it may be bugged with any save not from the base game).
An addendum. I looked at my save game with pyGFF, and Leliana's world vault romance flags are active, as they should be given the Origins save I imported. I don't know why the game is treating the "romance" and "slept with" values as zeroes when I can open up the save and see that they're ones.
As I said originially, what I've read from others who've noticed this issue is that a vanilla Origins save behaves correctly, but Awakening and DLC saves don't. It seems that this is a bug across all romances, not just Leliana's.
#165
Posté 16 mars 2011 - 10:05
EddySpeddy wrote...
For the mission The Awiergan scrolls: Pride Unbound I found the 3rd scroll first(3rd Aspect), then because I didn't know where the others were I googled it, found where they were and got them, but the mission won't trigger, the 1st scroll I got (the 3rd aspect) didn't trigger for some reason and the quest won't complete.Hoest wrote...
I imported a playthrough in which my Warden went with Morrigan through the Eluvian and Alistair remained as king with Anora. In the conversation with Alistair, Teagan says that the Hero of Ferelden should be arriving in Denerim and that they should go see him. I assume this is a bug since I specifically checked when I imported my playthrough that it said that my Warden left with Morrigan. Or are they back from wherever they went?
Well according to Flemeth Morrigan had plans, so maybe.
And this happens some considerable time after Witch Hunt.
#166
Posté 16 mars 2011 - 10:56
Charles Brasa wrote...
EddySpeddy wrote...
Hoest wrote...
I imported a playthrough in which my Warden went with Morrigan through the Eluvian and Alistair remained as king with Anora. In the conversation with Alistair, Teagan says that the Hero of Ferelden should be arriving in Denerim and that they should go see him. I assume this is a bug since I specifically checked when I imported my playthrough that it said that my Warden left with Morrigan. Or are they back from wherever they went?
Well according to Flemeth Morrigan had plans, so maybe.
And this happens some considerable time after Witch Hunt.
Indeed it does, 6 years give or take a few months/years, most likely give. I'm sure if Morrigan and the Warden had plans (assuming he went with her) they'd be taking action soon.
#167
Posté 16 mars 2011 - 11:03
EddySpeddy wrote...
For the mission The Awiergan scrolls: Pride Unbound I found the 3rd scroll first(3rd Aspect), then because I didn't know where the others were I googled it, found where they were and got them, but the mission won't trigger, the 1st scroll I got (the 3rd aspect) didn't trigger for some reason and the quest won't complete.
Nvm, it worked, I thought I had to kill a 3rd group before I could complete the mission, my bad. Works fine.
#168
Posté 16 mars 2011 - 12:01
kea_spicy wrote...
The quest "Who Needs Rescuing?" on the Wounded Coast. In the same location as the Flint Company mercenaries from the Act One quest "Duty" there's a man just sort of standing around. Holding tab doesn't highlight him, but if you hover your mouse over his model "Bandit Leader" pops up as his name.
Found that bugg as well wont let me complete the quest. he just stands there:ph34r:
#169
Posté 16 mars 2011 - 01:51
Wowlock wrote...
that scene bugs the last part of her personal chain. You kill the dalish but you don't get a quest after that....soo that means the quest is bugged from the start.
Yea , it is kinda annoying
Also I have the ''Who needs rescuing ? '' bug too. Bandit Leader just stands there with no action whatsoever.
I've had these two bugs as well. I gave Merrill the ring, talked to her about moving in, then went to her house to talk only to find out something happened with the Dalish,and finally talked to her again to see her talking to Varric. The quest with actually dealing with the Dalish and the mirror is missing. I went to the Dalish to see what has happened and everyone there is acting like they did in the previous act.
#170
Posté 16 mars 2011 - 01:54
If you import any default save other than The Martyr, OR if you import your own save where Nathaniel died, you are forever unable to get Varric's final armor peice, as it is found in a chest during the quest "Finding Nathaniel."
If you import a save where Zevran did not survive, then you are unable to obtain Isabela's final armor piece, as it's found during "A Murder of Crows".
Why are we punished by being unable to fully upgrade one or even two of our companions because of choices made in the previous games? Choices should affect STORY, not make you unable to obtain companion armor upgrades.
#171
Posté 16 mars 2011 - 02:16
AbsolutGrndZer0 wrote...
While not a bug per se, I find it to be an definite issue...
If you import any default save other than The Martyr, OR if you import your own save where Nathaniel died, you are forever unable to get Varric's final armor peice, as it is found in a chest during the quest "Finding Nathaniel."
If you import a save where Zevran did not survive, then you are unable to obtain Isabela's final armor piece, as it's found during "A Murder of Crows".
Why are we punished by being unable to fully upgrade one or even two of our companions because of choices made in the previous games? Choices should affect STORY, not make you unable to obtain companion armor upgrades.
Are you suppose to get the Finding Nathaniel quest before accepting the letter for "The Last Straw" quest? If so, I didn't get that, nor one for Alistar.
#172
Posté 16 mars 2011 - 03:22
Siradix wrote...
AbsolutGrndZer0 wrote...
While not a bug per se, I find it to be an definite issue...
If you import any default save other than The Martyr, OR if you import your own save where Nathaniel died, you are forever unable to get Varric's final armor peice, as it is found in a chest during the quest "Finding Nathaniel."
If you import a save where Zevran did not survive, then you are unable to obtain Isabela's final armor piece, as it's found during "A Murder of Crows".
Why are we punished by being unable to fully upgrade one or even two of our companions because of choices made in the previous games? Choices should affect STORY, not make you unable to obtain companion armor upgrades.
Are you suppose to get the Finding Nathaniel quest before accepting the letter for "The Last Straw" quest? If so, I didn't get that, nor one for Alistar.
If the Finding Nathaniel quest is available for you, it can be got right at the beginning of act 3 in hightown, I believe. If you did the quest "Fool's Gold" in act 2, it means you don't have access to Finding Nathaniel.
And thank you AbsolutGrndZer0 for better explaining something that I already complained about. Not a bug, but extremely bad design. They probably won't fix it because replacing these items would go against all the info in the published strategy guides. What they could do though, is the game could check wether or not you have access to those quests, and if not, spawn these 2 armor upgrades in the respective companion quests (where they should have been in the first place...)
Modifié par Thalandor21, 16 mars 2011 - 03:39 .
#173
Posté 16 mars 2011 - 03:51
There is no way to avoid it unfortunately, even using the console comands you are just messing with the quest chain and not the cut-scene problem. Depending on your rival/friend choices when romancing Merrill the shattered mirror cut-scene will either not trigger at all or will trigger early. Regardless, it is just the cut-scene that is bugged and although it is spoilerific and annoying, it doesn't affect progression or the end-game dialogue if you have completed "A New Path".
A related bug is that if you go the friendly path, the Romance cut-scene will sometimes not trigger until after you complete "A New Path", where it should trigger at the end of Act 2. But that may be related to not having her high enough in terms of friend/rival points.
Modifié par Jonas TM, 16 mars 2011 - 04:00 .
#174
Posté 16 mars 2011 - 04:16
#175
Posté 16 mars 2011 - 06:01
Isabella just stands in front of my desk in my mansion with an Exclaimaition mark over her head.
Talking to her only brings up those smalltalk speech bubbles.





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