Act 3 Issues (may contain spoilers)
#176
Posté 16 mars 2011 - 06:21
#177
Posté 16 mars 2011 - 06:52
Also Leliana romance didn't import, it seems. Savegame was imported from Awakening.
Aveline seemed to think Ferelden had a King. May not be a bug, I guess, since Anora could have died or married or whatever - she was recognised as Queen earlier in the game.
The end boss stuns people so they can deliver a monologue. Aveline was immune to stun. So she kept stabbing. That was funny, but probably not intended.
#178
Posté 16 mars 2011 - 07:13
-Get a Merrill bug where I go to talk to her and she is pissed at me saying I didn't help her ... have no idea what she is talking about (edit: figured it out she thinks I withheld the elven relic from her - which I didn't).
-Bug with Who Needs Rescuing like everyone else.
-Ended up getting Fool's Gold quest in act 2 instead of the Nathanial quest in Act 3 even though I imported awakening and he was alive at end of it.
-Bug with Awiergan Scrolls quest: I got all 3 scrolls and pride unbound quest show in journal, but Awiergan Scrolls: First Aspect quest still shows up too and I can't get the hidden lair to show up now. (edit: figured it out. Picked up scroll but never walked back through the entire wounded coast to trigger the fight. Once I did that was able to get to pride unbound.)
Modifié par JamieHayami, 18 mars 2011 - 09:43 .
#179
Posté 16 mars 2011 - 07:39
Jonas TM wrote...
Alright, after testing this some more using some alternate saves and using both rival and friend, it appears the root of the issue is that if you allow Merrill to fix the mirror in Act 2 and romance her as friend, the quest trigger for the mirror shattering cut-scene never triggers after "A New Path". So after you complete "A New Path" and kill the possessed keeper, regardless of whether or not you spare the clan, you will never get the cut-scene.
Conversely, if you go the opposite route and romance her as rival (not sure if that is the actual problem) when you go into Act 3 and get "A Talking Too" and speak to her in her house the shattered mirror cut-scene triggers erroneously.
So the problem appears to be the quest trigger for the shattered mirror cut-scene is screwed up in the scripting somehow. Regardless, if you complete "A New Path" the actual progression (romance and end-game dialogue) is still fine even if you don't get the cut-scene.
I should get paid for the 5+ hours I spent on alternate save files testing this ad naseum...
Just to add to this that it happened in my game - I was NOT romancing Merrill, but 100% rival status with her and did not let her fix the mirror. So it seems to be messed up for those with rival status regardless of the romance aspect.
Modifié par Epona222, 16 mars 2011 - 07:39 .
#180
Posté 16 mars 2011 - 08:51
#181
Posté 16 mars 2011 - 09:09
#182
Posté 16 mars 2011 - 09:12
they don't tell us about the patch. I am waiting since Monday because of that quest with Merrill.
#183
Posté 16 mars 2011 - 09:31
#184
Posté 16 mars 2011 - 11:29
So my points being: The makers Sigh potion can (if used + then quick save + then quick load) somehow give additional ability-points and decreases the attack speed for 2-handed weapons (this have only occured to Hawke and I have not yet checked whether it affects him when he uses sword and shield)
#185
Posté 17 mars 2011 - 12:48
As well the +7 stat runestones that i have socketed in my champion gear don't have an effect on my character.
I have also had the same Merrill quest bugs as mentioned above where the quests don't follow in the correct order.
The rescue quest located in The Wounded Coast does not properly work/register
Modifié par Neobaka, 17 mars 2011 - 12:51 .
#186
Posté 17 mars 2011 - 01:54
#187
Posté 17 mars 2011 - 02:11
- Got the Merrill bug.
- Got the Who Needs Rescuing bug - whatever is supposed to happen at the coast never happens, so...
- Also, I got an odd bug wih Anders... See, I didn't give him the Tevinter Amulet in act 2, because I (was trying to push him towards Rivality and the amulet always give +15 Friendship points instead, no matter the response. So I put that off for the time being... Act 3 arrives and thankfully, it appears to still be possible to give him the amulet (a quest arrow over his head and all). So I push up his Rivality to max... But now, no matter how many times I click him, nothing happens and he just says something like "It's clear where your allergiences lie, Champion". Again and again. And nothing happens; the Tevinter Amulet quest remains unsolved and all...
#188
Posté 17 mars 2011 - 02:46
#189
Posté 17 mars 2011 - 03:15
kea_spicy wrote...
The quest "Who Needs Rescuing?" on the Wounded Coast. In the same location as the Flint Company mercenaries from the Act One quest "Duty" there's a man just sort of standing around. Holding tab doesn't highlight him, but if you hover your mouse over his model "Bandit Leader" pops up as his name.
I have this issue as well. As an aside Wounded Coast doesn't have a quest arrow for the location, despite at least one quest stage being set there.
As an addendum, I have the collector's edition on DVD-ROM for the PC.
As a second aside, my Merrell romance doesn't seem bugged in Act 3, I THINK I got everything in the right order. She also in a random conversation mentioned how she's in love with my character. I did have the bug in act 2 where "mourned" shows as completed, but I managed to find a work around via the console.
Here's the act 2 workaround as an aside. This assumes you did the steps to get the console to work, and of course assumes you're playing on the PC.
1) Enter the console (After setting it up properly, I used the instructions for cheat codes at gamefaqs.com).
2) Type in Runscript zz_mrl_debug
3) Look for a menu marked "main quest"
4) I think that then has three items to pick, pick act 2.
5) Pick "mirror quest".
6) Pick stage 1
If that does nothing (it did SEEM to do nothing, but I'm not sure if doing a dummy stage one is needed) then do this.
7) Reenter the console, type in the same runscript command
8) Bring back up the menu items above
9) Pick stage 2 of the mirror quest.
Her romance seemed to work fine with that.
I'm going to cut and paste this and post it in the act 2 section for bug reporting in this subforum.
Modifié par Arvig, 17 mars 2011 - 03:22 .
#190
Posté 17 mars 2011 - 03:16
Another couple of tiny issues:
Bethany acts all screwy in the Harvester encounter (graphical distortions, repeatedly grunting, etc.)
A random hostile Templar spawns in the "main hall" of the Templar Halls during the trapped corridor encounter (the one with an Arcane Horror right before Sandal & the 3 Rage Demon encounter) this causes allies to go completely screwy trying to get to the mob by attacking through the door & barricade (which they can't) and prevents you from leaving combat unless you "glitch through the barricade" and attack him at range or maybe run back to the start of the level (which I haven't tried).
Admittedly all these bugs are very minor ones I can live with (unlike the Friendship bugs & broken quests) but just thought I'd report my experiences just the same.
#191
Posté 17 mars 2011 - 03:23
#192
Posté 17 mars 2011 - 03:53
Nathaniel was alive
Architect was alive
Saved Amaranthine
Bugs:
1- Merill's quest are out of order (got the mourning quest immediately after the act started) in both playthroughs
2- Delilah never spawned for both playthoughs. Fools' Gold was ignored in one playthrough completely (quest not accepted) but was completed in the other
3- Who needs rescuing quest bugged (Bandit leader spawned but no interactions possible)
Thanks.
#193
Posté 17 mars 2011 - 03:53
http://img64.imagesh...11031615423.jpg
#194
Posté 17 mars 2011 - 04:17
To poll others who've had similar issues, has anyone tried outright ignoring all of Merrill's quests until "A New Path" is available? In other words, leave both "The New Place" and "A Talking To" alone until after "On the Loose" is finished? (I'm given to understand that her companion quest opens after "On the Loose," but I've not actually played through the quest just yet.)
Silly Dalish. This is why you don't muck about with blood magic, your quest sequencing gets all out of whack. She's just lucky that it ended where it did, or you'd have to trigger her companion quest by playing Mass Effect 3.
#195
Posté 17 mars 2011 - 04:38
- Ok, I'm getting the Merril quest bug where she gets her final scene before getting her quest.
- I'm also getting the but with "Who Needs Rescuing?" quest (don't think it works for anyone).
- I don't think I managed to wrap things up with Fenris either.
- Sebastian didn't have an Act 3 quest that I was able to find.
- Merill didn't show up in the final battle with Meredith.
- Also in the final battle, for some reason Carver's hair was white, looking a lot like Fenris's.
- I killed the High Dragon after getting the quest to meet Meredith and Orisino in the Gallows. This made it impossible to end the quest "The Herbalist's Tasks" because going to the Gallows starts the end quest.
- No Music over the credits.
- Edit: Also got the Hawke slowdown bug. Not as bad as some other people, but she was attacking with her staff at about 1/2 the speed she used to.
Modifié par ScorpSt, 17 mars 2011 - 04:43 .
#196
Posté 17 mars 2011 - 04:48
#197
Posté 17 mars 2011 - 05:31
#198
Posté 17 mars 2011 - 06:01
-Merrill cutscenes out of order.
-Slow-mo Hawke. Seemed to start during Anders' Justice quest and seemed most prevalent during the post attack animation of assassinate and twin fangs.
-Quest markers all messed up. Some didn't appear at all, some appeared in the wrong place (e.g. Justice would appear in Darktown rather than the Clinic, whereas the turn in for High Dragon blood never appeared at all)
-Frozen bandit leader in the coast so couldn't complete the rescue quest
-Jeven (sp?) didn't drop Aveline's final armor upgrade. Tried a few times, shield would always drop sometimes money as well, but never the upgrade
-Finding Nathaniel quest never offered. I gather that this may only be available if you have an Awakenings save and therefore intentional. If that is so, it should still be changed as you should not be restricted from fully upgrading a companion (Varric) based on whether you imported or not.
-Slept with Isabela but romanced Merrill, ending dialog by Varric indicates Isabela stayed with me.
#199
Posté 17 mars 2011 - 06:03
Modifié par Tumedus, 17 mars 2011 - 06:04 .
#200
Posté 17 mars 2011 - 06:15
Modifié par Dark Specie, 17 mars 2011 - 06:16 .





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