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Tactics - Why no "stunned" enemy status?


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16 réponses à ce sujet

#1
OtakuChuToy

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The Scoundrel perk "Twist the Knife" doubles the damage that a rogue gets against any stunned opponent. That would be great to use by setting their tactics such:

Enemy: Stunned > Attack.

However, I can't tell which choice to use under the enemy status. Is it "STAGGERED"? That's seemingly the closest one, but I can't tell.

Anyone know if this is the case, or give a better recommendation on how to use this (greatly useful) ability?
Thanks.

#2
Gamolin

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I, too, am curious. I tried 'immobilized' and 'can't attack', but neither seemed to equal 'stunned' for me.

#3
SansSariph

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As far as Tactics go, I have no idea, but it's not "staggered".

There's definitely a separate "stunned" status. I most often see it when I use upgraded Mind Blast.
Miasmic Flask will do it too.

There's an option under gameplay settings somewhere to turn on "status text", or something. It will cause "Stunned!" to appear in blue text whenever an enemy is stunned. It's very useful.

Modifié par SansSariph, 13 mars 2011 - 10:33 .


#4
OtakuChuToy

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Thanks for the replies; it's good to know I'm not overlooking something then.

SansSariph: Yeah, I have that turned on, and you can even see the little flashes of light around their head if you miss the text, but it's unrealistic for the game makers to assume that I'll micromanage my team to the level that would be required to make use of this tactic manually. I assume it was an oversight. How that could be overlooked when so many tactics work on stunned enemies I dunno, but an oversight nonetheless.

#5
jameswesker

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i'm also having some confusion over the tactics configuration here.

I just learned the Entropic Cloud with the Death Cloud upgrade for Merrill. It says 100% Paralyze chance vs. sleeping targets. Yet again, there's no "Enemy > Status" selection for sleeping or asleep. So what's the equivalent to the sleep status? "Can't attack"? ...or DISORIENTED?

And what's with the CAPS on certain status ailments?
STAGGERED.
BRITTLE.
DISORIENTED.
I'm sure you guys must have noticed too. Could someone tell me what made these 3 statuses so special that they have to be capitalized?

Sometimes I really want to hit the gameplay developers.

#6
Elessie

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jameswesker wrote...
And what's with the CAPS on certain status ailments?
STAGGERED.
BRITTLE.
DISORIENTED.
I'm sure you guys must have noticed too. Could someone tell me what made these 3 statuses so special that they have to be capitalized?


Cross-class combos.

#7
Sabresandiego

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i know for sure that cant attack works for stunned., I have a tactic set to cast barrier when hawke cant attack, and it works when I get stunned.

#8
jameswesker

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Ok I've realized that Stagger is done by Warriors, Brittle by Mages's Freezing and Petrify, and Disorient by those Rogue's Chaos.

But I've yet to find the choice for Asleep.

#9
Gamolin

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Sabresandiego wrote...

i know for sure that cant attack works for stunned., I have a tactic set to cast barrier when hawke cant attack, and it works when I get stunned.


Interesting, as setting that for an enemy doesn't work for stunned for me...

#10
LocutusX

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I would greatly appreciate a "Stunned" status check added to Tactics as well. I'm surprised it's not there, but a whole bunch of less-useful stuff is there.

#11
MachDelta

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jameswesker wrote...

I just learned the Entropic Cloud with the Death Cloud upgrade for Merrill. It says 100% Paralyze chance vs. sleeping targets. Yet again, there's no "Enemy > Status" selection for sleeping or asleep. So what's the equivalent to the sleep status? "Can't attack"? ...or DISORIENTED?


Those kinds of skills (the upgrades) are designed to work within the skill itself. So if Entropic Cloud has a 10% chance to put an enemy to sleep, that means any time (100% chance) you put an enemy to sleep with it, they will also be paralyzed.

It makes more sense if you look at parent skill for that one: Sleep and the upgrade, Coma. They give you (respectively) a 50% chance to sleep, and a 100% chance to paralyze sleeping enemies. That means with the upgrade you're paralyzing your enemies instead of just putting them to sleep.

You could try to mesh the spells together (Sleep + Entropic Cloud + Death Cloud) but it's not really the intent, I think.

#12
LocutusX

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I thought it meant you need to use the ability twice to get that effect.

case in point: Pinning Shot.

When you upgrade it it says it has some additional special effect on "ALREADY PINNED" enemies. To me, that means you need to use the ability once to PIN
them then before the pinning effect wears off you need to use it again to achieve the upgraded special effect.

Agree/Disagree?

#13
blueyedsoul

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@LocutusX I understand why you would read it that way; I did at first too. However, that's not what it means. Think of it as applying each effect in a serial chain. So:

Cast Pinning Shot -> Target
ApplyStatus ("Pin") 80% Chance
If TargetStatus = "Pin"
ApplyStatus ("Disorient") 100% Chance

Make sense?

Modifié par blueyedsoul, 17 mars 2011 - 09:39 .


#14
Tekman9

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disregard =/

Modifié par Tekman9, 17 mars 2011 - 10:39 .


#15
hazmatzak

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Upgrades provide a cascade effect, as described by MachDelta and blueeyedsoul. At least, that's how they're supposed to work. It's easy to see Petrify+Dessicate turn targets BRITTLE, with no other mages around. Given that cooldown time is usually longer than duration, it's not feasible to use an ability twice in a row. (And having someone else in the party using the same ability to double up is against the game design of having a mixed party.)

#16
LocutusX

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blueyedsoul wrote...

@LocutusX I understand why you would read it that way; I did at first too. However, that's not what it means. Think of it as applying each effect in a serial chain. So:

Cast Pinning Shot -> Target
ApplyStatus ("Pin") 80% Chance
If TargetStatus = "Pin"
ApplyStatus ("Disorient") 100% Chance

Make sense?


Thank you for the clarification! I assume you've tested this and this is how it works.

Yes, the way I originally interpreted it would be going against game design (i.e. having 2 mages/2 rogues, both with the same skillset).

#17
another name123

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I second this. It would be extremely useful to have this in tactics for the reason stated by the OP. I want my rogue to attack stunned targets and get crits.

While 'cant attack' may include stunned, it's not that useful in my case. AFAIK, Can't attack is a superset of stunned, meaning it's possible the enemy can't attack because it's paralyzed, sleeping, or whatever. I don't want to attack paralyzed targets, I want to attack stunned targets :/

Bioware, please add this in!