Seriously BW re-used the same dungeons OVER and OVER?!?
#1
Posté 12 mars 2011 - 07:57
#2
Posté 12 mars 2011 - 08:01
#3
Posté 12 mars 2011 - 08:01
It's all good
#4
Posté 12 mars 2011 - 08:05
#5
Posté 12 mars 2011 - 08:05
#6
Posté 12 mars 2011 - 08:23
#7
Posté 12 mars 2011 - 08:30
Granted, considering they had only a year or so... I'm actually impressed with how good it turned out. There are far worse games that stay in development for years.
#8
Posté 12 mars 2011 - 08:42
#9
Posté 12 mars 2011 - 08:53
#10
Posté 12 mars 2011 - 09:28
#11
Posté 12 mars 2011 - 09:41
I'm not sure I would have liked budget to be taken from other parts of the game to make a slightlty different cave to run around in. Maybe it's just my ****ty sense of direction, but I really just didn't notice much.
Is this such a big deal? I'm not judging anyone, I'm just wondering why this IS such a big deal.
#12
Posté 12 mars 2011 - 09:47
#13
Posté 12 mars 2011 - 09:49
Probably because in the real world each cave does not look like the other in terms of layout, and neither do many other natural wonders. The houses and alleyways I could understand overlapping, since the same thing happens in the real world with floor plans for buildings and streets. However, while I'm not as critical as some others have been about this matter I do have problems with the repetition in the natural environments. I didn't even mind having to visit the same areas over and over again, but it bugged me when caves I had never even seen before looked exactly the same as the last cave I visited.RosaAquafire wrote...
Am I the only one who not only didn't care much, didn't notice much?
I'm not sure I would have liked budget to be taken from other parts of the game to make a slightlty different cave to run around in. Maybe it's just my ****ty sense of direction, but I really just didn't notice much.
Is this such a big deal? I'm not judging anyone, I'm just wondering why this IS such a big deal.
I think another reason why it bothers some people is that the idea of copy and pasting anything, be it homework, an essay, or environments reeks of laziness to many. Which then only adds more fuel to the flames that some people are already spewing about the entire game. It's rather telling that many are willing to forgive the repetition when it occurs in a game they like such as Origins or Mass Effect, but can't stand it when it happens in a title they are less than thrilled about.
#14
Posté 12 mars 2011 - 09:57
staindgrey wrote...
Why did EA have such a ridiculously strict deadline in the first place? This isn't a sports game or Guitar Hero.
Granted, considering they had only a year or so... I'm actually impressed with how good it turned out. There are far worse games that stay in development for years.
They're trying to keep up with Kotick.
#15
Posté 12 mars 2011 - 10:01
RosaAquafire wrote...
Am I the only one who not only didn't care much, didn't notice much?
I'm not sure I would have liked budget to be taken from other parts of the game to make a slightlty different cave to run around in. Maybe it's just my ****ty sense of direction, but I really just didn't notice much.
Is this such a big deal? I'm not judging anyone, I'm just wondering why this IS such a big deal.
I didn't really notice either.
#16
Posté 12 mars 2011 - 10:04
#17
Posté 12 mars 2011 - 10:04
Nyaore wrote...
Probably because in the real world each cave does not look like the other in terms of layout, and neither do many other natural wonders. The houses and alleyways I could understand overlapping, since the same thing happens in the real world with floor plans for buildings and streets. However, while I'm not as critical as some others have been about this matter I do have problems with the repetition in the natural environments. I didn't even mind having to visit the same areas over and over again, but it bugged me when caves I had never even seen before looked exactly the same as the last cave I visited.
I think another reason why it bothers some people is that the idea of copy and pasting anything, be it homework, an essay, or environments reeks of laziness to many. Which then only adds more fuel to the flames that some people are already spewing about the entire game. It's rather telling that many are willing to forgive the repetition when it occurs in a game they like such as Origins or Mass Effect, but can't stand it when it happens in a title they are less than thrilled about.
Fair enough! I get it's unrealistic, I just personally don't see the worth of mapping out an entirely new cave for one mini sidequest you go to. Seems a tiny thing to complain about it.
I think it IS that people are already upset about DA2 -- I disagree, but they're allowed to be -- and this one is an easy target that's hard to defend if you think this matters.
#18
Posté 12 mars 2011 - 10:07
So was NWN (tilesetslol).
Except they weren't...
People are looking for reasons to be upset at Bioware over DA2. This is a valid concern for some, but it's hardly something new for Bioware, and it hasn't stopped me from enjoying games before. And it didn't stop me this time.
#19
Posté 12 mars 2011 - 10:12
#20
Posté 12 mars 2011 - 11:19
RosaAquafire wrote...
Am I the only one who not only didn't care much, didn't notice much?
I'm not sure I would have liked budget to be taken from other parts of the game to make a slightlty different cave to run around in. Maybe it's just my ****ty sense of direction, but I really just didn't notice much.
Is this such a big deal? I'm not judging anyone, I'm just wondering why this IS such a big deal.
I have a feeling you might feel right at home in a game that takes place in one setting all the time, I prefer a bit of variety myself... maybe a different looking jungle... or building interior... oh look this alley looks different. It's much easier for me to endure than the same layout over and over... the exact same alleys and backways, with the exact same spawn points.
#21
Posté 12 mars 2011 - 12:12
#22
Posté 12 mars 2011 - 12:17
freddfx wrote..
I have a feeling you might feel right at home in a game that takes place in one setting all the time, I prefer a bit of variety myself... maybe a different looking jungle... or building interior... oh look this alley looks different. It's much easier for me to endure than the same layout over and over... the exact same alleys and backways, with the exact same spawn points.
It's true, I really actually enjoyed staying in a centralized location the entire game
Different strokes!
#23
Posté 12 mars 2011 - 12:24
#24
Posté 12 mars 2011 - 12:30
And I'm still p***ed that since Leliana is, no matter what, off galavanting with the Divine doing ninja Chantry work, that implies that she left my Warden. I THOUGHT WE WERE IN LOVE, LELIANA!
#25
Posté 12 mars 2011 - 12:48
One wonders what six more months could have changed in DA 2.





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