Time constraints has little to do with it. Mass Effect 1 was in development for 4 years and had recycled bunkers out the wazoo. DA2 has been in development for almost 2.
You have to keep your designers busy. They can't twiddle their thumbs waiting for the environment artists to crank out fresh dungeons. And if you had the designers making unique layouts and passing them off to the artists, same problem. The bottleneck is with the art.
Developers like Bethesda have modular tools for constructing 3D spaces with unique layouts. I'm not saying there's no solution. But developing a tool like that is expensive and you still wind up with everything looking the same. I'd just rather BioWare do what they are comfortable doing and what they want to do.
Seriously BW re-used the same dungeons OVER and OVER?!?
Débuté par
Dracotamer
, mars 12 2011 07:57
#26
Posté 12 mars 2011 - 01:27
#27
Posté 12 mars 2011 - 01:29
its easier on console porting if you have limited maps. Yes boys and girls your ****ty ass consoles give you a lack of variety! All hail outdated technology!
#28
Posté 12 mars 2011 - 02:03
Yes, It's a shame that they had to do it, thank to EA wanting to let them rush everything.
If bioware had enough time to make it then this gme would have been sooooo much better.
Still, Bioware should be proud; they have made an great story with better combat. Yes, it was short but EA is to blame.... not BW.
I Really hope for DLC though, it would make it better and maybe ad a greater length to the story.
Dragon age 3 should need the time BW needs to make it the best of the series.
If bioware had enough time to make it then this gme would have been sooooo much better.
Still, Bioware should be proud; they have made an great story with better combat. Yes, it was short but EA is to blame.... not BW.
I Really hope for DLC though, it would make it better and maybe ad a greater length to the story.
Dragon age 3 should need the time BW needs to make it the best of the series.
#29
Posté 12 mars 2011 - 02:35
I think it actually kinda fits, the town's design is similar to most areas, and considering you go back to the same areas for each act...it only makes sense to create the areas to the design of that ....area. I know it sounds like i'm defending them and I am, because developing all of that town, the writing, the VO, the art, and the interactions within that area...it's quite a lot.
I blame EA for rushing the game...it they would have waited....6 months I would say it would have turned out even more amazing then what I thought it was.
I blame EA for rushing the game...it they would have waited....6 months I would say it would have turned out even more amazing then what I thought it was.
#30
Posté 12 mars 2011 - 02:55
It's a decline in standards. I pre-order and buy Blizzard, Bungie, and Bioware games right away because they are synonymous with excellent quality. I've noticed Mass Effect 2 like DA2 had an improvement in gameplay but at the cost of cohesive, interesting, and well paced story. I get bored easily and I only an excellent story and varied eye candy gives me replay value, if I lose this I lose my interest in pre-ordering and buying brand new and rather wait to buy used or on a price drop.
#31
Posté 12 mars 2011 - 05:20
It all makes the suspense of disbelief difficult. If we just judged the game on its story-cut scenes and nothing in-between, we'd be in perfection land.
#32
Posté 12 mars 2011 - 05:29
The dungeons only bothered me a little. Maybe the days of Diablo like random dungeons are a thing of the past...
What bothered me more was a total lack of change in the ten or so years you are in Kirkwall. NOTHING changes. Absolutely no improvements to the city, good or otherwise. No matter how many bandits you kill, low town and dark town are always crap holes. The hanged man never changes... nothing! Last but not least, non of your companions hangouts change, nor does your main home (once you move into high town).
One of my favorite parts of Awakening was how my castle would change depending on the choices I did or did not make. Now they might only have been superficial changes, but at least it gave the impression I was making or not making a difference.
To me the world of DA2 felt completely and utterly static. The narrative might say we have moved forward in time, but the game sure didn't.
What bothered me more was a total lack of change in the ten or so years you are in Kirkwall. NOTHING changes. Absolutely no improvements to the city, good or otherwise. No matter how many bandits you kill, low town and dark town are always crap holes. The hanged man never changes... nothing! Last but not least, non of your companions hangouts change, nor does your main home (once you move into high town).
One of my favorite parts of Awakening was how my castle would change depending on the choices I did or did not make. Now they might only have been superficial changes, but at least it gave the impression I was making or not making a difference.
To me the world of DA2 felt completely and utterly static. The narrative might say we have moved forward in time, but the game sure didn't.
#33
Posté 12 mars 2011 - 05:36
I agree it got a little stale, I can deal with Kirkwall. but the same sewers and mine shafts?
Well If I let it slide for oblivion....
Well If I let it slide for oblivion....
#34
Posté 12 mars 2011 - 07:01
Some things change...the positioning of the npcs. But they act like cardboard cut outs, there for the sake of providing scenery. They are totally disconnected from the world and that can ruin the immersion feel too.
#35
Posté 12 mars 2011 - 07:40
I think this game could have been loads better if they had more than a year to actually make the game. This also bugged me heavily throughout the game. It affected other areas in the game as well. Including the length of the story. It wasn't that long. I would have enjoyed a longer one.
#36
Posté 12 mars 2011 - 07:51
Let's just hope in the exspansion they give us the other half of the game. If the exspansion is goin to be $40 then this game is goin to be a total of $100 for a full game. I mean even if Bioware cannot outwardly admit that is was rushed/not finished plz oh plz give us a HUGE exspansion.
Modifié par VienxInq23, 12 mars 2011 - 07:53 .
#37
Posté 12 mars 2011 - 08:05
Its not that the game was bad but I can clearly see and understand the people blaming EA. I am only on Act 2 and it can see it well before you leave Act 1 if you ask me. And from what i heard about the ending, i do hope there is an expansion to the game over some simple stupid DLC.
As for Dragon Age 3, they need to take the pros of both DA:O and DA2, than go from there.
As for Dragon Age 3, they need to take the pros of both DA:O and DA2, than go from there.
#38
Posté 12 mars 2011 - 08:08
This was one of my annoyances with the game. I understand areas looking constantly similar within the city, but outside of the city there should have been much more variety. I hope too there will be a nice expansion rather than mini 1 hour DLCs.
#39
Posté 12 mars 2011 - 08:32
I was a bit annoyed, but focusing on what I needed to do was more important to me than how the environment looked. Quite frankly, there IS a lot of work involved making these levels, and if they had 6 more months or another year or so, I'm very sure they would've added more and made each of them different.
#40
Posté 12 mars 2011 - 08:34
Same thing happened in Origins but this takes it to a new level of recycling, speaking of the caves, sewers etc. The city
not so much but I dont like staying in one place for 2/3rds of the game, mixed feelings on that and different subject
not so much but I dont like staying in one place for 2/3rds of the game, mixed feelings on that and different subject
Modifié par Kinkaku, 12 mars 2011 - 08:39 .
#41
Posté 12 mars 2011 - 08:37
There are two dungeon layouts, and I must've visited each one of them at least ten times. Dull and boring to say the least
#42
Posté 12 mars 2011 - 08:54
One of the things that made DA1 so amazing, in my opinion, was the vast sense of scale in the level design. Even if it was a small area in terms of where you could actually walk, like Flemeth's hut, you had a sense of horizon and environment (the trees swayed, too.) The world itself was a central character. I don't get that same sense in DA2. It's kind of like the difference between a film shot on location and a film shot on a sound stage. I'm enjoying DA2 and would recommend it (even a mediocre Bioware game is better than anyone else's), but the pared down areas make it feel like the franchise lost part of its soul, more mass-produced than lovingly hand-crafted. Granted, there are plenty of aspects of the game that are great, but I don't think variety in level design is a minor feature.
#43
Posté 12 mars 2011 - 09:23
I do prefer this over less content. The game was short enough as it is now.
#44
Posté 12 mars 2011 - 09:28
Game is fun, but Bioware please take longer developing your games, you could have added alot more to it. And I swear if you think DLC is actually content lol....
#45
Posté 12 mars 2011 - 09:31
In Origins it wasn't too bad, but in DA2 it was problematic
#46
Posté 12 mars 2011 - 11:38
Cuthlan wrote...
Baldur's Gate and Baldur's Gate 2 were both also completely horrible games because of this.
So was NWN (tilesetslol).
Except they weren't...
People are looking for reasons to be upset at Bioware over DA2. This is a valid concern for some, but it's hardly something new for Bioware, and it hasn't stopped me from enjoying games before. And it didn't stop me this time.
Completely different issue in NWN series. Sure they used tiles, but the actual layouts of the areas were vastly different. Here, you have the EXACT same maps over and over, in the EXACT same arrangement. Heck, you can even see it on the minimap, which is the most infuriating part because sometimes you want to check a passage and realize that there's some fake wall placeholder blocking the way.
In DA:O, I never really felt like being in the EXACT same places, except of course when I was actually in the same area.
#47
Posté 12 mars 2011 - 11:57
I'm guessing it helped keep file size down, as well. I just wish they'd adjusted the minimap/full map to not show the parts of the 'level' you couldn't access.
#48
Posté 13 mars 2011 - 12:02
You guys are hating on Bioware calling them lazy when you should be pointing fingers at EA because of their ridiculous deadline.
#49
Posté 13 mars 2011 - 12:04
For me it was not only the layout... but some places you entered 2 different dungeons in the same place
#50
Posté 13 mars 2011 - 12:16
The recycled side quest environments actually were what completely spoiled my first play through of Mass Effect 1. Up until the recent playthrough i just did (both in the waiting for DA2 and cus i'd downloaded all the stuff for ME2 to replay) I could only remember those outstandingly negative points about ME1.
Dragon Age Origins also re-used dungeons ALOT. It's not like it's just DA2. It was one of the things actually that I felt made ME2 stand out from it's predecessor by miles, no re-used dungeons.
Dragon Age Origins also re-used dungeons ALOT. It's not like it's just DA2. It was one of the things actually that I felt made ME2 stand out from it's predecessor by miles, no re-used dungeons.





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