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[Released] Unlock Companion Skills Mod


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#26
Lincthra

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Hmmm anyone know the console number for Bianca?

#27
KwanGong

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You can find the IDs here

#28
TubularGlucose

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Okay two things worth noting: Firstly for those who have beaten the game already how exactly will it effect us when DLC/Custom-Modules will be released, and secondly is this potentially compatible with a campaign by using "Maker's Sigh" ?

#29
KwanGong

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Okay, to answer your questions:

A) Unless the DLC/Custom-Modules drastically change the way files are set and how companion base skills are set or the base skill sets of companions then no, they will not conflict.

B) Maker's Sigh is fully compatible with this mod.

Modifié par KwanGong, 15 mars 2011 - 12:49 .


#30
Clonedzero

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i just wanted to say thanks. great mod and im not normally a person that gets mods but this one is sorta a "must have" :)
much appreciated!

quick edit: how does varric respond to dual wield? since his model is basically designed specially for the crossbow, does he like bug out? is his crossbow locked in equipped status?

Modifié par Clonedzero, 15 mars 2011 - 07:20 .


#31
Killjoy Cutter

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I don't think you can even change out Varric's weapon...

#32
KwanGong

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Image IPB
Image IPB
Image IPB

A few graphical glitches, mostly because Varric has a unique model I think, but otherwise fully working with Varric. You may need to get the No Restriction mod to equip other weapons on Varric, I'm not certain.

#33
ZenoX

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It would be awesome if this also included the Specializations. Like... Spirit Healer, Blood Mage & Force Mage for Anders and Merrill to use. Aswell as the Warrior and Rogue specializations for the other compaions in your party.

#34
KwanGong

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Specialisations can not be included by default because companions do not receive a specialisation point. I'm still trying to figure out how this can be done without just giving free stats to companions but if you really must have it, you could always just add it manually using the console.