Josef bugman3 wrote...
It seems like we are all doing very long essays of what we liked and disliked.
I think what I disliked can be summed up in one sentence: "I had an infinite amount of choices, and all of them end in death".
Not a single time when you tried to do something good or kind did it work out, I can understand that YES on occasion that is a damn good way to make a story have weight, take for instance the death of leandra, THAT was a good quest because it grabbed at the heartstrings and made you feel really invested in the character. The problem is that when
seemingly every choice you make ends in bloodshed and death no matter what you choose? It kind of looses any form of shock or gravity, it simply becomes a feeling of "the game is screwing me over".
Let me be blunt, I like playing as a hero, I like being an occasional knight in sour armour, I like helping people and trying to ensure the good of all. But here? Nothing you do works, I didn't feel like a champion, I felt like an idiot.
Anyway I know this isn't too long, but I just wanted to ask if there will be more third options in the upcoming games? I mean I really LIKE taking a third option that helps everyone, its hard work and heck I wouldn't mind even changing my hawke to being half as powerful and taking on Meredith with a rusty spoony if it meant I could stop Anders from his little stint in the IRA.
I just felt pathetic doing this, and will be a bit more careful with this franchise in the future, I'll wait to see if there is any good ending possible for Thedas. If not, then I still have Old Republic and Mass Effect, but I just find this turn of events a bit saddening.
I usually persue the options you are looking for in games. Try to find the ultimate good choice... the way to please everyone and save the day.
I set out in DA2 to play this sort of character. I took Bethanny under my wing and never let her leave my side, planning to protect her at all costs. Then it was all destroyed when I was blind-sided by her dying to the taint in the deep roads. I was so emotionally shocked and mad that I turned off the game and quit playing it for the night, trying to decide how I was going to change my choices when I started over because I hated this character now.
But in the morning I decided to stick it out and just finish the game. It didn't take me long before I started to enjoy myself again, and I decided to chalk it up as a second major tragedy in Hawke's life that would define who he was, vowing to still do the best I could. Then MamaHawke was murdered and died in his arms. This is Hawke, shattered again.
Continue on and you've got his love interest doing the wrong thing for the right reason and having to help her kill her entire clan. Partnering with a good-hearted mage to try to make a difference for mages for love of his dead sister just to be stabbed in the back and tricked into helping something terrible happening.
But the more this stuff happened, the more it felt like it fit. The story of my good-guy Hawke was a story of good intentions and tragedy at every turn. A man who did the best he could but couldn't save the day. His entire family died in situations he felt he created or could have prevented and the city he loved burned because of things he unknowingly helped to happen.
Good-guy Hawke's story is dark indeed. But it felt right at the end, to me. Anyone can play the hero when everything always ends up sunshine and daisies, but only a man with a will of iron could go through all of that tragedy and still keep trying to be a good person. And I think that is what really made DA2's story great for me.
Modifié par Cuthlan, 12 mars 2011 - 04:17 .