What's the best 2 hand weapon?
#101
Escrito 07 julio 2011 - 07:19
#102
Escrito 09 julio 2011 - 02:03
#103
Escrito 11 julio 2011 - 06:04
#104
Escrito 11 julio 2011 - 06:27
GreyWarden36 wrote...
Empress's Point from Item Pack DLC because it levels up with you
Edge of Night, 1 handed sword with spirit damage does level up with you. Empress point does not it is a level 17 two handed sword.
http://dragonage.wikia.com/wiki/The_Empress's_Point
Editado por mokponobi, 11 julio 2011 - 06:28 .
#105
Escrito 31 julio 2011 - 07:26
#106
Escrito 31 julio 2011 - 07:34
- physical damage has to face armour (significantly reducing damage)
- doesn't have any enemy elemental weaknesses (no double damage)
- deals knockback instead of (imo) more useful force effects like freezing, stunning etc.
- the +%physical damage modifiers available are less than +%elemental
- 2 rune slots are good (can fit in a rune of devastation and the primeval lyrium rune) but lots of the other 2H weapons have rune slots
the advantage is that it doesn't have any elemental immunities so if you don't ever want to swap weapons I suppose it could be useful. on lower difficulties this isn't an issue so there's even more reason to stick with an elemental weapon like bloom.
#107
Escrito 31 julio 2011 - 08:43
mr_afk wrote...
probably not. the problem is that it has physical damage.
- physical damage has to face armour (significantly reducing damage)
- doesn't have any enemy elemental weaknesses (no double damage)
- deals knockback instead of (imo) more useful force effects like freezing, stunning etc.
- the +%physical damage modifiers available are less than +%elemental
- 2 rune slots are good (can fit in a rune of devastation and the primeval lyrium rune) but lots of the other 2H weapons have rune slots
the advantage is that it doesn't have any elemental immunities so if you don't ever want to swap weapons I suppose it could be useful. on lower difficulties this isn't an issue so there's even more reason to stick with an elemental weapon like bloom.
The knockback could come in quite handy on higher difficulty settings, if the enemy is resistant to freezing or stunning.
Don't think there's a "best" as such. Way I see it, you're probably better off trying to hold a variety for changing situations. If you set up a fire axe, and find the enemy is highly resistant to fire, what use is it?
#108
Escrito 31 julio 2011 - 09:00
#109
Escrito 31 julio 2011 - 09:03
As you mentioned, the problem is that enemies are immune to certain elements on nightmare- this means that even though bloom may be the best weapon damage-wise (ignores armour, has pretty nice modifiers and rune slots) it would still deal zero damage. This means that you would have to swap to another weapon, ideally the second best.
The other consideration is elemental weaknesses. Against shades, sundering will deal twice as much damage as the other weapons. This means that even if your lyrium rune is in another weapon it may be better to use sundering (so switching weapons to match elemental weaknesses).
But as physical damage doesn't ever have any elemental weaknesses it will never be better to use physical damage instead of the right elemental weakness. However not everybody likes switching weapons (especially with the absence of weapon sets) so physical damage may appeal to those not looking to face immunities.
But the idea is that you would switch between elemental weapons and never face any immunities:
Bloom (cold dmg), Sundering (electricity dmg), Celebrant (spirit dmg) should fit your elemental needs.
And the only reason why you should decide on a 'best' is because you only have one primeval lyrium rune - and that rune will make any almost high-end weapon the 'best'.
If you really wanted to go physical damage, hawke's key (from legacy) would probably be the best (assuming you get it at a high level). Knockback can be useful, but it is in effect knocking enemies out of reach. This means that you take longer to kill enemies and isn't that desirable. But in general trying to match enemy non-elemental immunities is a little pointless.
@Robhuzz - Besides the issue of immunities, the celebrant has the issue of spirit damage been harder to buff and only one rune slot. Basically cold damage can get an easy +24% from the robes of unblemished cleanliness and has ~16% built into the axe (+40% cold damage). Additionally, its two rune slots allow for a rune of devastation (+10% damage). Sundering has an issue with no runeslots but makes up for it by allowing a potential +48% (from the RoUC and the ring of the ferryman) and has extra electricity damage (~10%) and critical chance and damage.
The celebrant's strength and willpower boost don't really make up for the lack of +%spirit damage (about ~15% max available from generic robes and a further ~5% from each accessory). But if you want to kill the end bosses faster you could consider putting the lyrium rune into it, because the celebrant will almost certainly be one of the best final boss weapons (the other been bloom) due to templar spirit weaknesses
Editado por mr_afk, 31 julio 2011 - 09:13 .
#110
Escrito 31 julio 2011 - 09:41
You've clearly given this a lot more thought than I have. Possibly since I play the game on normal difficulty and it's simply not necessary to have lots added bonus damage and other extras in order to defeat even powerful bosses. Next time I reach act 3 I'll look into the other weapons you mentioned. Do some more experimenting :-)
#111
Escrito 31 julio 2011 - 09:59
Hmmm and I don't even min-max to defeat bosses. I do it to see pretty numbers hahaha
but yeah, experimenting is the best
Editado por mr_afk, 31 julio 2011 - 10:00 .
#112
Escrito 31 julio 2011 - 11:23
#113
Escrito 31 julio 2011 - 12:38
#114
Escrito 31 julio 2011 - 12:44
#115
Escrito 31 julio 2011 - 06:07
#116
Escrito 31 julio 2011 - 06:10
the ignore armour trait would rectify the damage loss due to armour- but elemental weapons against elemental weaknesses will still be superior. unless the level 27 hawke key has a ridiculously high base damage that is.
#117
Escrito 03 agosto 2011 - 12:48
you can customize the Hawke's Keys specsHsien wrote...
How does the ignore armor trait on the Hawke's key work? Will this mean that you will be doing full physical damage on mobs since i assume armor is what is causing the dps loss on physical damage dealing weapons?
you can pick one of th3 4 elemental dmgs electricity fire cold spirit im not sure if theres nature
you can also pick crit dmg crit chance AP as well as stam/mana regen, health regen, speed reduct
i havn't gotten the twp handed version yet but so far i got the staff and the bow and they both do about 296 dmg
#118
Escrito 04 agosto 2011 - 02:52
there's nature. As far as the best 2H weapons I would say bloom and the empress's point.
#119
Escrito 05 septiembre 2012 - 11:14
Here's what I'm trying to figure out: Does the +11% Attack Speed give The Empress's Point more DPS than The Hawke's Key?
#120
Escrito 06 octubre 2012 - 09:28
like afk, i will say that the best weapon to use are elemental weapon, but if you look for the best physical weapon, the hawke's key is better, provided that you earn it late in the game, like, somewhere in act 3. remember that each attack of the hawke's key will only bypass armor if you choose the "armor penetration" option when you choose the second upgrade during legacy dlc, and that with this upgrade, all your attack will bypass the ennemy's armor.
adding to that there is an exploit that allow to take all four upgrade at each pillar when you upgrade it.
here : http://dragonage.wikia.com/wiki/The_Hawke's_Key
look at the section named exploit at the end of the page
Editado por punkgamer01, 06 octubre 2012 - 09:28 .





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