How is the arcane warrior not a tank mage?
#26
Posté 16 novembre 2009 - 01:13
Last time i checked there is no Pvp... i am having a blast playing the AW
#27
Posté 16 novembre 2009 - 01:14
Haasth wrote...
Chesta12345 wrote...
Arcane Warrior = Ruined my Dragon Age.
I'm SOOOOOO glad that there are no enemy NPC arcane warriors. You're almost required to be a templar to take one of those down.
Actually... there is this one dude... who drops that Arcane Warrior sword, in the Frostback Mountains temple.
There are a couple, I remember one in the squad Proving too, they are nubs though.
#28
Posté 16 novembre 2009 - 01:26
Selvec_Darkon wrote...
It's basically the one thing DnD does very right, making sure mages cannot wear armor and use a sword well.
You can make it work with the various prestige classes if you want to go arcane, but even in basic D&D the warrior-caster role is filled by Clerics and Druids (aka CoDzilla).
The title question of this thread is rather interesting because I do recall them saying several times that they're trying to avoid this kind of character. I guess the Arcane Warrior is not quite as bad since it's an "either/or" warrior-caster rather than an "and" one, but it still falls squarely into that territory. Then again, they've said a lot of things during development that got changed later on so this might be one of them.
#29
Posté 16 novembre 2009 - 01:35
#30
Posté 16 novembre 2009 - 01:35
Modifié par Javanaut, 16 novembre 2009 - 01:37 .
#31
Posté 16 novembre 2009 - 01:39
Darth_Pete wrote...
Just out of curiosity I'd like to ask how is the AW godly? Tried it while ago on my mage. I put on fullplate threw few spells and got my ass handed to me in the back alleys of Denerim. I had 1 point in the AW line if I remember right and it didn't seem that godly to me or does this change with level and/or equipment?
It gets godly after the third AW spell. It makes the enemies do 1 damage to you and you'll get 75% to elemental resistances.. Shimmering Shield it's called. I bet it's even more godly after the 4th spell, don't have it yet though.. but I can solo Revenants already.
So, from level 14 is the real goal.. after you're there, you'll be unstoppable. Shimmering Shield is just that good.
Modifié par Zenthar Aseth, 16 novembre 2009 - 01:41 .
#32
Posté 16 novembre 2009 - 01:49
#33
Posté 16 novembre 2009 - 02:01
I'm pretty sure that spell is bugged in that it fails to end when the caster's mana runs out. It won't be so godly once they fix that.Zenthar Aseth wrote...
Shimmering Shield is just that good.
#34
Posté 16 novembre 2009 - 02:06
#35
Posté 16 novembre 2009 - 02:07
#36
Posté 16 novembre 2009 - 02:14
#37
Posté 16 novembre 2009 - 02:15
#38
Posté 16 novembre 2009 - 02:22
There is a substantial penalty to fatigue, greatly raising your mana costs, when you turn on combat mode. When you guys say Arcanes are overpowered, do you mean Combat Mode on or off?
I pretty much only turn on Combat Mode if Im OOM, and thats a rare event. Overall, AW just lets me play an armored mage; Im not so sure thats godlike compared to SH or BM - though its certainly better than Shapeshifter.
If people are playing as Combat Mode activated AWs, I guess thats not a topic I can say much about, aside that Im so rarely using it that I want my three talent points back.
#39
Posté 16 novembre 2009 - 02:22
I was thinking the same thing to myself "Arcane Warrior is fun, hardly broken, I am enjoying this" and then I got Shimmering Shield and nothing hurts.
As long as I don't use Shimmering Shield, the game retains its difficulty on Hard, and I can still pull out the sword to finish things off (I have mostly crowd control and debuffs) or while I'm waiting for mana.
#40
Posté 16 novembre 2009 - 02:28
Valamyr wrote...
Okay, its a very powerful splat, but I guess it depends what people are after and how they are playing them.
There is a substantial penalty to fatigue, greatly raising your mana costs, when you turn on combat mode. When you guys say Arcanes are overpowered, do you mean Combat Mode on or off?
I pretty much only turn on Combat Mode if Im OOM, and thats a rare event. Overall, AW just lets me play an armored mage; Im not so sure thats godlike compared to SH or BM - though its certainly better than Shapeshifter.
If people are playing as Combat Mode activated AWs, I guess thats not a topic I can say much about, aside that Im so rarely using it that I want my three talent points back.
Combat Magic on. People are mainly talking about AW/BM combo where you use your health for mana and your mana only for buffs.
#41
Posté 16 novembre 2009 - 02:45
#42
Posté 16 novembre 2009 - 02:50
#43
Posté 16 novembre 2009 - 02:56
#44
Posté 16 novembre 2009 - 03:11
Gen-An wrote...
It's a good idea for an expansion/DLC to have a faction of Arcane Warriors to fight against them. Could be some sort of secret society.. hmmmmmmmmmmm... omg i love bioware man... they create universes.
Not really since Arcane warrior is sort of a forgotten art, it wouldnt be very forgotten if there was a full faction of arcane warriors
Ive meet no Arcane warrior mage NPC's in game, yes theres a mage wielding a blade but hes not arcane.. you may notice he does not wear heavy-massive armor.. only thing "arcane" about him is that he wields a sword.
But back to topic, yep Arcane warrior is pretty damn OP.
My current one has 75% to all resists 100 on mental and psy resist, about 60% to ignore spell effects, 40% chance to dodge.
I dont even bother with casting spells as I easily out damage any melee class. with my spellsword + Thorn of the dead gods
Only a fool would bother with shield when arcane warrior
And tbh theres really no need for blood mage for AW to be insane.. but sure it does make it even easier.
Modifié par Obode, 16 novembre 2009 - 03:13 .
#45
Posté 16 novembre 2009 - 03:13
#46
Posté 16 novembre 2009 - 03:16
Obode wrote...
Gen-An wrote...
It's a good idea for an expansion/DLC to have a faction of Arcane Warriors to fight against them. Could be some sort of secret society.. hmmmmmmmmmmm... omg i love bioware man... they create universes.
Not really since Arcane warrior is sort of a forgotten art, it wouldnt be very forgotten if there was a full faction of arcane warriors
Dunno, I think it would be cool. 4-7 Arcane Warriors.. a secret society of a kind. Perhaps they'd be pulling the strings behind a LOT of things. It could make sense.. and it'd be cool. Also, thinking with logic Arcane Warriors would "in reality" (dragon age reality) be the strongest people alive as they can more than match warriors in swordplay, they basically cannot be harmed with anything and they can cast spells.. so 4-7 Arcane Warriors could easily rule all of Thedas.. especially if they were also Bloodmages.
#47
Posté 16 novembre 2009 - 03:23
Refreshing Aura heals everyone in a roughly 10' radius every 3 seconds or so and it also removes injuries. However, everytime it fires it uses some mana and when your mana is gone, it turns off. If it didn't, Spirit Healers would be just as uber because it heals for quite a bit with each pulse; so much so that on most fights I could just run that aura and use my mana for damage spells. If Shimmering Shield doesn't turn off when you're out of mana, I'm pretty sure that's a bug.
Now, should they fix it? I'd say yes. I realize that it's a single player game and I don't have to play the uber AW/BM build but the thing is I had originally intended to play an Arcane Warrior when I started the game as it sounded pretty cool in the description. I still haven't found the tome for it (don't tell me, I want find it without outside information) so I went with SH instead. I've since heard that AW is so good that it makes even the harder difficulties nearly trivial. I would still like to play an AW but I don't want to remove the challenge from the game. Because of that, I'd yes, they should fix it if it's indeed a bug.
#48
Posté 16 novembre 2009 - 03:30
I've fought mobs that dispel and it's annoying, but since buffs draw from max mana not current it's easy to just put them all back on.
#49
Posté 16 novembre 2009 - 03:31
#50
Posté 16 novembre 2009 - 03:38
(There, I put it in the language and terms easily understood by those who wish to apply MMO concepts to a single-player game).





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