I am curious as to whether any of the beta testers have mods going up on day one. I know, I know, you can't say what they are because of the NDA. Just, do you have one?
Day One Mods
Débuté par
CJohnJones
, oct. 28 2009 09:16
#1
Posté 28 octobre 2009 - 09:16
#2
Posté 28 octobre 2009 - 09:24
Unfortunately the beta testers dont have access to the main client, so they might have a lot ready maybe even finished, but it's going to be a few weeks of testing and bug fixing before they release anything.
#3
Posté 28 octobre 2009 - 09:48
I just hope for a mod that allows 6+ party members.
#4
Posté 29 octobre 2009 - 07:20
I would get my hopes up. the beta toolset doesn't even have all the functionality. (no light maps) so there must be some time to generate those and fix other minor issues. you can override the 4 member party limit easy but the hardcoded GUI won't give you access to the extra members so it won't work very well. mods that modify the OC won't be avaliable at day 1 because there is no way to mode the OC without having the OC.
So anything released on day 1 is sub standard. So play the OC and then come back and you will most likley find a few things to pick from atleast.
So anything released on day 1 is sub standard. So play the OC and then come back and you will most likley find a few things to pick from atleast.
#5
Posté 29 octobre 2009 - 04:22
There is always the builder event modules we put together for the last day screening. 
FP!
FP!
#6
Posté 29 octobre 2009 - 05:08
Fester Pot wrote...
There is always the builder event modules we put together for the last day screening.
FP!
Looking back on it, we did a pretty damn good job on those for having known diddly squat.
#7
Posté 29 octobre 2009 - 10:47
Beerfish wrote...
Fester Pot wrote...
There is always the builder event modules we put together for the last day screening.
FP!
Looking back on it, we did a pretty damn good job on those for having known diddly squat.
That's because I was in the area, watching through the window which gave you all a buff of +100 toolset ability.
#8
Posté 29 octobre 2009 - 10:52
Beerfish wrote...
Fester Pot wrote...
There is always the builder event modules we put together for the last day screening.
FP!
Looking back on it, we did a pretty damn good job on those for having known diddly squat.
Wish I had had that opportunity. I was rdy 4 DA:O in feb (or april, or whenever it was originally slated to release), and applied 4 the beta way b4 that.
As for those premies, would love 2 see one of u release the initial products, just 2 see where your minds were at when you first got hold of the toolset.
#9
Posté 29 octobre 2009 - 11:12
Beerfish wrote...
Fester Pot wrote...
There is always the builder event modules we put together for the last day screening.
FP!
Looking back on it, we did a pretty damn good job on those for having known diddly squat.
Not to mention only about 10 to 15 hours to work on it!!
#10
Posté 30 octobre 2009 - 01:40
more like 4 or 5 really if you wanted to also listen to the tutorials.
#11
Posté 02 novembre 2009 - 01:37
Yeah. We really should finish our module fluffy.
#12
Posté 02 novembre 2009 - 01:46
But it never ends... oh wait, you mean finish making it <_<
#13
Posté 02 novembre 2009 - 02:01
I just invited your two NPCs to encourage you to complete it!





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