Does Merrill have to be a blood mage to be powerful?
#1
Posté 12 mars 2011 - 03:08
#2
Posté 12 mars 2011 - 03:40
you dont have to put points into will at all just pump magic and con and load up on sustains than cast your stuff
#3
Posté 12 mars 2011 - 05:08
#4
Posté 12 mars 2011 - 05:21
#5
Posté 13 mars 2011 - 12:12
Her Ensnare spell is great (with fully upgraded Nat.) as it pulls in enemies (no FF) and then you mindblast (upgraded) to launch them all back again. (stunned generally)
very nice 'normal' mob control. If you've also dropped in a tempest where she ends up (not nightmare friendly) with the mob, they'll just melt.
#6
Posté 13 mars 2011 - 12:26
At least with Merill though you wouldn't have to worry about needing to get 31 or 32 willpower (Can't remember) to wear the best armor...
#7
Posté 13 mars 2011 - 01:42
I really only use her for combo Chain Lightnings, Crushing Prison, Horror, and Elemental Weapons though. I keep quite a few lyrium potions on me as well.
#8
Posté 13 mars 2011 - 04:28
Since you're spec'ing into blood magic, you don't need Willpower AT ALL. You can't equip armor to her, so she never needs to meet the Willpower requirements for it. This means that you just pump Magic and Consitution. I believe the best blood mage staff requires 34 o so Magic, so Merrill ends up with a monster CON score, giving her well over 400 hp (likely more than any other character you have).
And for a bonus, items that increase blood mage hp-->mp conversion stack. Yup, stack. For example:
Blood magic base = 2 mana for 1 health
Friendship with Merrill = 1 more mana for 1 health
1 blood magic item = 1 more mana for 1 health
1 blood magic item = 1 more mana fo 1 health
Just with this, Merrill is getting 5 mana per health point. And she has over 400 health. A spell that would cost her 20 stamina now costs her 4 health. Which is nothing compared to her health pool. (And you can conceivably get a blood magic item for every slot, so you'd end up at 7 mana per 1 health.)
If you're not using Merrill as blood mage, then you're severely limiting your party. She's borderline overpowered as a damage dealer/CCer.
#9
Posté 13 mars 2011 - 04:32
Merrill as a blood mage is amazing, and if you're not using her as such you're severely limiting yourself.
First, she's not squishy at all--far from it.. You don't need Willpower at all for Merril, so you just pump Magic and Con. Merrill will end up with the highest health of any character you have--well over 400 in Act 3. Which means she can easily take a hit.
But she loses health when she casts, you'll say. Yes, but also...well, see, blood magic items stack. And you can get one for every NPC item slot. So with Merrill's blood magic spec (2 mana for 1 health), friendship with her (1 mana per 1 health), and 5 blood magic items (5 mana for 1 health), she's suddenly getting 8 mana for every point of health. So that 20 mana spell you want to cast? Costs her slightly over 2 health. Out of 400+ health.
She's borderline overpowered as a blood mage. Use it, love it.
#10
Posté 13 mars 2011 - 07:22
As blood mage Merrill is much more effective.
1) With BM equipment (amulet, staff, rings, belt) she spends much less HP then regular mage spends mana. And with HP regenerating equipment all spells are almost free. Only her pariah armor has +20 HP regeneration.
2) You can use any protection and support spells like rock armor etc. up to 100 % of mana pool (you don't need mana for spells)
3) Because you put points into const instead will, Merrill has mach more HP then regular mage.
Just try, I'm sure you'll like it
#11
Posté 13 mars 2011 - 11:31
MadDjinn wrote...
she also has a fun combo spell set.
Her Ensnare spell is great (with fully upgraded Nat.) as it pulls in enemies (no FF) and then you mindblast (upgraded) to launch them all back again. (stunned generally)
very nice 'normal' mob control. If you've also dropped in a tempest where she ends up (not nightmare friendly) with the mob, they'll just melt.
Tempest has no FF.
#12
Posté 13 mars 2011 - 01:03
My Merrill will be sporting 100% of her mana into Sustained spells (if that's possible) while still being a powerhouse in terms of damage and being amazingly sustainable and durable.
#13
Posté 13 mars 2011 - 01:08
#14
Posté 13 mars 2011 - 01:12
bayes1881 wrote...
Huge design flaw to make you need willpower for mage gear, really doesnt give room for bloodmages :/
The Blood Tree layout (for Hawke) is pretty atrocious IMO too.
#15
Posté 13 mars 2011 - 02:38
Chandr wrote...
...
2) You can use any protection and support spells like rock armor etc. up to 100 % of mana pool (you don't need mana for spells)
You have shown me the light.
I just never saw the point, because my Merrill regens mana substantially faster than I can spend it, but that sounds pretty good.
#16
Posté 13 mars 2011 - 03:05
SlamminHams wrote...
bayes1881 wrote...
Huge design flaw to make you need willpower for mage gear, really doesnt give room for bloodmages :/
The Blood Tree layout (for Hawke) is pretty atrocious IMO too.
Merril is probably the only occasion where a NPC is better at a class then Hawke can be (although Avelina goes close).
#17
Posté 13 mars 2011 - 05:22
I think it should be mentioned this doesn't matter if you play on casual.
#18
Posté 13 mars 2011 - 08:58
#19
Posté 13 mars 2011 - 10:51
You basically can setup Hawke as a bloodmage to be nearly unstoppable with all that stuff its pretty disgusting, add into that Force Mage, if nothing else for the +100 fortitude and he can throw people around, force them into groups (that isn't ON him) and generally blast the **** out of everything while continue sucking the life from stuff to keep his HP high.
Frankly, Merrill needs to ignore willpower to compete with that =P
#20
Posté 13 mars 2011 - 11:04
#21
Posté 13 mars 2011 - 11:15
Chandr wrote...
Domitrix, Metallica, you're wrong...
As blood mage Merrill is much more effective.
1) With BM equipment (amulet, staff, rings, belt) she spends much less HP then regular mage spends mana. And with HP regenerating equipment all spells are almost free. Only her pariah armor has +20 HP regeneration.
2) You can use any protection and support spells like rock armor etc. up to 100 % of mana pool (you don't need mana for spells)
3) Because you put points into const instead will, Merrill has mach more HP then regular mage.
Just try, I'm sure you'll like it
I'll give this a try in my next playthrough. I didn't think about being able to ditch all of my sustained abilities from Anders and dump them onto Merrill, while still having the ability to cast CC. I love Merrill for Crushing Prison, Horror, Sleep/Coma, and Chain Lightning.
Thanks for the tip!
#22
Posté 14 mars 2011 - 04:35
Chandr wrote...
Domitrix, Metallica, you're wrong...
As blood mage Merrill is much more effective.
1) With BM equipment (amulet, staff, rings, belt) she spends much less HP then regular mage spends mana. And with HP regenerating equipment all spells are almost free. Only her pariah armor has +20 HP regeneration.
2) You can use any protection and support spells like rock armor etc. up to 100 % of mana pool (you don't need mana for spells)
3) Because you put points into const instead will, Merrill has mach more HP then regular mage.
Just try, I'm sure you'll like it
Ive been able to find one ring [Ring of Minor Cantrips] and Amulet of Saberas which further increases the hp ro mana ratio. Are these items random drops or is there any specific location/vendors i can find the remaining slots? I am in act 1 atm btw.
#23
Posté 14 mars 2011 - 04:54
#24
Posté 14 mars 2011 - 06:29
Modifié par SuicidialBaby, 14 mars 2011 - 06:31 .
#25
Posté 14 mars 2011 - 06:31
Yes you MUST try it. I tried it out a few hours ago and let me tell you she is like a god! LOL She's one of the best mages I've ever built.skippy1776 wrote...
i used merril one my first playthrough and only kept her around because i romanced her, but than again i never used her blood mage abilities, definitely going to try that now that i started a new one.





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