[MOD] Nightmare Plus 2.5 - for those who like a challenge
#51
Posté 22 décembre 2009 - 02:45
#52
Posté 22 décembre 2009 - 12:42
#53
Posté 22 décembre 2009 - 01:09
Modifié par ondru, 22 décembre 2009 - 01:10 .
#54
Posté 22 décembre 2009 - 01:47
i don´t know if this is a bug or not, please help. In the korkari wilds , the rogue genlocks, those ones in shadow doesn,t appear!!! I can hear them and they attack my party but they are hidden. i remember that in vanilla, once those genlocks hit me they appear so I can attack them, but now they don´t. What can I do? thanks and excuse my english
I had someone else report the same bug, however, another person reported no problems with the genlocks. I am investigating this and will fix this in the next Enemies Package 2.6, if it turns out to be a bug caused by this mod.
For now, you can try disabling the Enemies Package when encountering them. Reactivate the Package through the "Downloadable Content" menu once you are clear of the enemies.
Modifié par Joshua Raven, 22 décembre 2009 - 01:47 .
#55
Posté 22 décembre 2009 - 03:18
Thank you again. great mod!
Modifié par ondru, 22 décembre 2009 - 05:00 .
#56
Posté 22 décembre 2009 - 04:41
#57
Posté 22 décembre 2009 - 08:32
ondru wrote...
i don´t know if this is a bug or not, please help. In the korkari wilds , the rogue genlocks, those ones in shadow doesn,t appear!!! I can hear them and they attack my party but they are hidden. i remember that in vanilla, once those genlocks hit me they appear so I can attack them, but now they don´t. What can I do? thanks and excuse my english
I can now confirm that the bug with enemies staying in Stealth Mode when attacking you is due to not doing a load-save-reload sequence after updating or installing a new Package (in this case, the Enemies Package).
I've now highlighted this in the Installation Instructions Wiki entry.
Make very sure you are using the correct procedure to activate the mod properly. If it still doesn't work after following these instructions, please feel free to contact me at joshuaraven@jramods.com so we can try to find your problem and fix it.
#58
Posté 24 décembre 2009 - 07:52
Always when you bring new changes with updates i at first hate you, Raven!
Like the higher requisits for Weapons and Armor.
40+ DEX for the Edge???
Duh... now i have to wait till level 7; and "only" lvl 7 when i pump all points in DEX.
I think thats ok, but dont overdo it with making extremes.
50+ STR for Massive Armor seems logical(so only 2h will wear it) but it will take away much customization when making most characters. The will always be the same in the development of Point-distribution.
And: Dunno why you nerfed the Mage-Staffs that much!
Reducing some damage and reducing the Penetration is ok.
But TAKING ALL A.P. away is NERF!
Still: Good development. Changes my gaming every time
#59
Posté 26 décembre 2009 - 08:36
any news' any update to this wonderfull mod?
thank you!
#60
Posté 30 décembre 2009 - 10:11
#61
Posté 21 janvier 2010 - 02:46
Any advice that you can offer?
#62
Posté 20 mars 2010 - 05:33
#63
Posté 20 mars 2010 - 07:07
bd555 wrote...
Does anyone know if this mod will work with the Awakening expansion? Thanks.
Yeah, a nightmare plus for awakening would make the game so much more valuable. Was going to ask a request post but nice to see this bad boy got bumped.
#64
Posté 14 avril 2010 - 08:39
Sinferno wrote...
bd555 wrote...
Does anyone know if this mod will work with the Awakening expansion? Thanks.
Yeah, a nightmare plus for awakening would make the game so much more valuable. Was going to ask a request post but nice to see this bad boy got bumped.
Would like to know that, too. I'm a little scared to try and risk ruining my installation, but as of right now it's just no fun to play awakening. Way too easy. I feel like I'm running some cheats or something the whole time.
#65
Posté 21 février 2012 - 07:28





Retour en haut






