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Modifié par Jenna WSI, 12 mars 2011 - 05:10 .
Modifié par Jenna WSI, 12 mars 2011 - 05:10 .
Jenna WSI wrote...
I'm trying to use this tileset with my other haks, and it overwrites the original NWN tileset.. which causes problems for work that was already done in that tileset. Would anyone want to make it so that it does not override the original?
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Jenna WSI wrote...
I can't get a break it seems... also having door issues. Had to import all my areas that were using CEP doors (using an older mod) in order to get them to show up again in the new module with haks. And now the normal NWN doors are missing here and there, but not every one of them. Sigh.
Bannor Bloodfist wrote...
The type of project you are attempting to accomplish typically takes a large team, long hours of work. Not just merging things, but ensuring that the module storyline still functions etc. A single person attempting this sort of huge project typically burns out or has major issues with the results.
Please note, that none of what I am saying is intended as a personal attack or anything like that, I am just saying that you need to slow down to get it working.
Modifié par henesua, 13 mars 2011 - 01:30 .
Modifié par Jenna WSI, 13 mars 2011 - 02:24 .
Modifié par Jenna WSI, 13 mars 2011 - 02:21 .
Modifié par Jenna WSI, 13 mars 2011 - 02:21 .
Jenna WSI wrote...
Huh. I guess I can't post anymore on the forums now.
Modifié par Jenna WSI, 13 mars 2011 - 02:22 .
Modifié par Jenna WSI, 13 mars 2011 - 04:22 .
Jenna WSI wrote...
Removing the extra 2da door files did fix the issue though, so thanks for the answer.
There is a possibility that the loadscreens would have to be merged as well.Curious... are there going to be problems with the other 2das that individual haks have, such as portraits, loadscreens, etc?
Modifié par Jenna WSI, 14 mars 2011 - 12:45 .