High dragon
#1
Posté 12 mars 2011 - 06:34
#2
Posté 12 mars 2011 - 07:18
#3
Posté 12 mars 2011 - 07:38
#4
Posté 12 mars 2011 - 08:00
The hardest thing, for me, was the dragon's fireballs. Anders took a beating from those.
Amazing loot.
#5
Posté 12 mars 2011 - 08:27
Keep your team add the entrance, stay in a square and dodge breathes.
When she throws fireball, move away to avoid damage.
For the adds, the 1st wave is easy. They should die within 1-2 shots. One DD for the left side, one for the right side.
For the 2nd there spawns 1 big dragon. Let the 3rd character not killing low hp aggro the big dragon and run around in circles.
For the 3rd spawn, there will be 2 big dragons. One spawns fairly early, while the other spawns after all small adds did spawn. So focus the small adds and try to damage the first big drake as much as possible. When the other spawns, let the last character get aggro and run around in circles.
#6
Posté 15 mars 2011 - 02:18
#7
Posté 15 mars 2011 - 02:22
AsaTJ wrote...
I found it completely impossible to dodge the fireballs on Hard. They always follow me no matter how soon I start running.
You can keep running around in circles to minimize it, but you'll probably get hit occasionally anyway.
Just put fire resistance runes on everyone and you'll pretty much brush it off.
#8
Posté 15 mars 2011 - 02:24
#9
Posté 15 mars 2011 - 02:25
Good fight, better than the ones in DA:O IMO. The adds got a little old though.
#10
Posté 15 mars 2011 - 02:42
It's not a matter of getting hit occasionally, I get hit every single time, even if my party is in constant motion. They are dodgeable in the solo phase, but in the add phases they become homing missiles and I have found no way to avoid them. Seeing as no one else has mentioned this, is it a bug?_Loc_N_lol_ wrote...
AsaTJ wrote...
I found it completely impossible to dodge the fireballs on Hard. They always follow me no matter how soon I start running.
You can keep running around in circles to minimize it, but you'll probably get hit occasionally anyway.
Just put fire resistance runes on everyone and you'll pretty much brush it off.
#11
Posté 15 mars 2011 - 02:57
AsaTJ wrote...
It's not a matter of getting hit occasionally, I get hit every single time, even if my party is in constant motion. They are dodgeable in the solo phase, but in the add phases they become homing missiles and I have found no way to avoid them. Seeing as no one else has mentioned this, is it a bug?_Loc_N_lol_ wrote...
AsaTJ wrote...
I found it completely impossible to dodge the fireballs on Hard. They always follow me no matter how soon I start running.
You can keep running around in circles to minimize it, but you'll probably get hit occasionally anyway.
Just put fire resistance runes on everyone and you'll pretty much brush it off.
I had the exact same thing happen to me. She goes up on the ledge and starts launching fireballs at specific targets, and I would run drastically and I specifically watched them curve and swerve directly towards me until they finally found their target. At one point I was running in a circle with one chasing me until it finally landed.
However I believe I heard somewhere that standing just under the ledge where she drops will stop them from hitting you?
#12
Posté 15 mars 2011 - 03:05
AsaTJ wrote...
It's not a matter of getting hit occasionally, I get hit every single time, even if my party is in constant motion. They are dodgeable in the solo phase, but in the add phases they become homing missiles and I have found no way to avoid them. Seeing as no one else has mentioned this, is it a bug?
hmmmkay. I didn't pay much attention to those because I was focussing on killing the smaller dragons and not really suffering from the fire.
Well if they home on you then they are treated like arrows and there's nothing you can do to dodge them. Maybe a high defense score and/or obscurity could help, though.
#13
Posté 15 mars 2011 - 03:05
Undfortunately no. I've repeated the fight three times and have been looking for any safe spot in the pit, but haven't found one. At this point I think I'm just going to give up and go back to the market, buy as much fire resist stuff as I can find, and pass it out to the party.KitsuneEclipse wrote...
]However I believe I heard somewhere that standing just under the ledge where she drops will stop them from hitting you?
Runes are helpful, but not too helpful since Anders can't even equip them until Act 3 apparently.
#14
Posté 15 mars 2011 - 03:05
Modifié par Connodor, 15 mars 2011 - 03:08 .
#15
Posté 15 mars 2011 - 04:13
You can't possibly do it without special adjustments to your party but it's so easy to load your party with 100% fire resistant runes that this fight becomes a complete joke.
My party was:
- Hawke- archer 100% fire resist
- Aveline (knockback/down immunity) 100% resist
- Merrill (Cold/AOE spells) 100% resist
- Anders (healing was hardly needed) no resistance
This is not what I would call a great and challenging level design.
edit: oh it just came to me- I forgot all about the mabari.
Modifié par Waltzingbear, 15 mars 2011 - 04:15 .
#16
Posté 15 mars 2011 - 04:21
Use lots of fire warding runes, this negates any homing fireballs. other than that position your team in the right choke points to lure the adds to an aoe position and cc/tank the big ones. It sucked for me cause I had to swap out my main players since the rune slots on their armor magically vanished (varric and anders) but was still able to pull it off with other companionsReno_Tarshil wrote...
Anyone else get roflstomped a few times by this guy and his multitude of adds? I have to say in terms of challenges this game does not let up.
#17
Posté 15 mars 2011 - 06:03
LOOONG fight, but not difficult if you know what you're doing.
(Hard Difficulty BTW)
#18
Posté 15 mars 2011 - 06:04
AsaTJ wrote...
I finally beat this by finding one spot where the big momma can't hit you with the homing fireballs. I just parked Anders there, everyone else had enough fire resist to get by.
LOOONG fight, but not difficult if you know what you're doing.
(Hard Difficulty BTW)
Where was this spot? I was referring to it elsewhere, but someone said there is nowhere safe from her fireballs, so I'm curious as to where this is?
#19
Posté 15 mars 2011 - 06:06
Give everyone a fire resist rune, and keep Elemental Aegis and Arcane Shield up, should make the fireballs do next to no damage to everyone.
#20
Posté 15 mars 2011 - 06:06
#21
Posté 15 mars 2011 - 06:13
AsaTJ wrote...
There's a thread about it here, I think still on the first page. It's basically the back corner of the arena between two archways.
Give everyone a fire resist rune, and keep Elemental Aegis and Arcane Shield up, should make the fireballs do next to no damage to everyone.
Thanks, I appreciate it. I had thought someone posted there was a spot you were safe from her fireballs from, but someone told me I was mistaken, so I had doubts. Thanks!
#22
Posté 15 mars 2011 - 08:08
had my archer hawke, merrill as my offensive mage, anders as secondary offensive-healer/reviver. and avaline as my tank.
#23
Posté 15 mars 2011 - 08:30
Hawke: 2-handed Reaver, 100% Fire Resistance.
Aveline: Maxed out Guardian Tree, 100% FR.
Sabestian: Maxed out Royal Archer, some points in Archery (enough get hail of arrow and upgrade), rest in Specialist to get Speed and upgrades, Some FR.
Ander: Creation/Arcane tree, no resistance.
Slaps bodyguard on Hawke and keep him around 25% hp at all time, make use of Anders barrier if Hawke got aggro and taunt is down. Haste + Blood Frenzy + Cleave make this fight a complete joke on nightmare.
#24
Posté 15 mars 2011 - 05:12
#25
Posté 15 mars 2011 - 05:13





Retour en haut







