Can you please stop bumping this thread now?
Modifié par Kepha, 08 janvier 2010 - 05:31 .
Modifié par Kepha, 08 janvier 2010 - 05:31 .
I read that solution and wondered how it could possibly work when the things I've tried have not, but I tried it anyway and it didn't work; I honestly wouldn't want my sustained things deactivating when the mobs are at 10% health or less anyways (after the fights over or gtfo imo, lol).Kepha wrote...
There's someone who's gotten it to work over in this thread and they're on the PC. http://social.biowar.../9/index/561823
Can you please stop bumping this thread now?
Modifié par VenomStriker, 08 janvier 2010 - 07:55 .
Xetrill wrote...
Well, if you where playing the on a PC I'd recommend using Advanved Tactics, feature and bug-fixed-wise.
But since you cannot use it, I guess you just have to wait for an official fix.
Will_Balthazor wrote...
Xetrill wrote...
Well, if you where playing the on a PC I'd recommend using Advanved Tactics, feature and bug-fixed-wise.
But since you cannot use it, I guess you just have to wait for an official fix.
I've tried this mod, and it doesn't seem to fix the broken 'deactivate' action on some modes, like Captivating Song.
anakin5 wrote...
Will_Balthazor wrote...
Xetrill wrote...
Well, if you where playing the on a PC I'd recommend using Advanved Tactics, feature and bug-fixed-wise.
But since you cannot use it, I guess you just have to wait for an official fix.
I've tried this mod, and it doesn't seem to fix the broken 'deactivate' action on some modes, like Captivating Song.
Feign Death, Blood Magic, Captivate, Pain and Berserk are the 5 abilities are not allowed to keep out of combat. Not because it is bugged but because it is was what devellopers wanted to do. It's propably because it is not realist to have these abilities activated out of combat.