Do you ever get to talk to your companions?!?!
#1
Posté 12 mars 2011 - 07:15
#2
Posté 12 mars 2011 - 07:17
#3
Posté 12 mars 2011 - 07:20
#4
Posté 12 mars 2011 - 10:47
#5
Posté 12 mars 2011 - 10:54
#6
Posté 12 mars 2011 - 11:01
N UR DR3AM5 wrote...
Yeah, I'm almost at 18 hours in and it seems like the only time you can talk to them is the beginning of an Act like Malja pointed out. Not a fan.
Neither am I. I mean, I like what it is. I just wish that wasn't all there was. I don't feel that personal with my party members as is, what with the huge time skips, this just doesn't help. Probably another rushed thing, tbh.
#7
Posté 12 mars 2011 - 11:45
Malja wrote...
N UR DR3AM5 wrote...
Yeah, I'm almost at 18 hours in and it seems like the only time you can talk to them is the beginning of an Act like Malja pointed out. Not a fan.
Neither am I. I mean, I like what it is. I just wish that wasn't all there was. I don't feel that personal with my party members as is, what with the huge time skips, this just doesn't help. Probably another rushed thing, tbh.
The Time skips dont really bother me so much as the fact that your love interest in the mansion basically says only one statement. I mean for me Merrill basically only talks about Sandal watching her or something. I wish I could just kind of initiate random conversations, at least to make it feel more natural. I don't really get the point of a LI moving in if they're just going to stand there.
#8
Posté 12 mars 2011 - 11:53
MasterSamson88 wrote...
Malja wrote...
N UR DR3AM5 wrote...
Yeah, I'm almost at 18 hours in and it seems like the only time you can talk to them is the beginning of an Act like Malja pointed out. Not a fan.
Neither am I. I mean, I like what it is. I just wish that wasn't all there was. I don't feel that personal with my party members as is, what with the huge time skips, this just doesn't help. Probably another rushed thing, tbh.
The Time skips dont really bother me so much as the fact that your love interest in the mansion basically says only one statement. I mean for me Merrill basically only talks about Sandal watching her or something. I wish I could just kind of initiate random conversations, at least to make it feel more natural. I don't really get the point of a LI moving in if they're just going to stand there.
Fenris doesn't even move in... hah... Must be something awesome about that ruined mansion.
#9
Posté 13 mars 2011 - 04:05
#10
Posté 13 mars 2011 - 04:14
N UR DR3AM5 wrote...
I agree, the romance in this game is rushed and unnatural. So you mean to tell me that after 3 years we've only had like what, 2 maybe 3 conversations and you already love me? Chhhyeahno.
Well I think you're supposed to believe that you've had more conversations over the years than just the ones you witness in game. I mean it's not like they can make a dating sim or show you every single conversation you've had.
I mean Origins had an even worse problem I think, personally. If you played your cards right you could have certain characters in bed and a completed romance before you were even half way through the game.
#11
Posté 13 mars 2011 - 04:18
#12
Posté 13 mars 2011 - 04:19
Dunno. I still don't really enjoy it. I see the difference, and it isn't what I prefer.
#13
Posté 13 mars 2011 - 04:39
N UR DR3AM5 wrote...
I agree, the romance in this game is rushed and unnatural. So you mean to tell me that after 3 years we've only had like what, 2 maybe 3 conversations and you already love me? Chhhyeahno.
I agree with you 100%. It doesn't even have anything to do with romance specifically. The lack of conversation opportunities is quite noticeable and jarring. It seems they chose to put information into the codex instead of having character interaction which is a real shame. The character interaction has been what had set BioWare apart from other games for me.
#14
Posté 13 mars 2011 - 04:59
Malja wrote...
Hm. DG said it has the same amount of dialogue but it's spread out. I do trust him, and it does make sense. Before you had complete control over the relationship, and in most cases could complete it in two or three visits. Whereas this... a lot of the relationship building happens offscreen during the timeskips.
Dunno. I still don't really enjoy it. I see the difference, and it isn't what I prefer.
Seperating conversations like this also makes it so that the relationship lasts a bit longer. So you can't just get every single quest from them in act 1.
Personally, at least for the love interest you take into your home, I would have liked a bit more dialoge. But oh well I guess.
#15
Posté 13 mars 2011 - 05:03
#16
Posté 13 mars 2011 - 05:03
MasterSamson88 wrote...
Malja wrote...
Hm. DG said it has the same amount of dialogue but it's spread out. I do trust him, and it does make sense. Before you had complete control over the relationship, and in most cases could complete it in two or three visits. Whereas this... a lot of the relationship building happens offscreen during the timeskips.
Dunno. I still don't really enjoy it. I see the difference, and it isn't what I prefer.
Seperating conversations like this also makes it so that the relationship lasts a bit longer. So you can't just get every single quest from them in act 1.
Personally, at least for the love interest you take into your home, I would have liked a bit more dialoge. But oh well I guess.
Oh, don't get me wrong. I do enjoy the mechanism to spread it out. I just wish that wasn't all there was. Keep that part, and give me the filling too type scenario.
#17
Posté 13 mars 2011 - 05:32
#18
Posté 13 mars 2011 - 05:34
#19
Posté 13 mars 2011 - 06:01
Also anders + dog convo = funny
#20
Posté 13 mars 2011 - 07:16
#21
Posté 13 mars 2011 - 07:22
SharlenaSharlena wrote...
The romance scene with Isabella and the first kiss with Anders were very nice. Wasn't expecting it to be so passionate and real. I wonder if the Fenril romance will be as fulfilling.
There's something about it alright.
#22
Posté 13 mars 2011 - 07:55
Malja wrote...
MasterSamson88 wrote...
Malja wrote...
Hm. DG said it has the same amount of dialogue but it's spread out. I do trust him, and it does make sense. Before you had complete control over the relationship, and in most cases could complete it in two or three visits. Whereas this... a lot of the relationship building happens offscreen during the timeskips.
Dunno. I still don't really enjoy it. I see the difference, and it isn't what I prefer.
Seperating conversations like this also makes it so that the relationship lasts a bit longer. So you can't just get every single quest from them in act 1.
Personally, at least for the love interest you take into your home, I would have liked a bit more dialoge. But oh well I guess.
Oh, don't get me wrong. I do enjoy the mechanism to spread it out. I just wish that wasn't all there was. Keep that part, and give me the filling too type scenario.
Oh I agree with you. I like that it's spread out, I think it makes the relationship feel more like a relationship. But yeah I just wish there was a bit more there as well. Mostly just some small talk maybe. I dunno. Varric must have some stories you know? And I was also expecting a bit more backstory from Merrill, maybe some stories as well.
#23
Posté 13 mars 2011 - 07:57
#24
Posté 13 mars 2011 - 08:12
#25
Posté 13 mars 2011 - 08:21
Edited to add Anders is one of my favorite characters from Awakenings. It's part of why I chose him as my first LI. With the way that the Chantry treats mages, I've made it one of my goals to take down the Chantry wherever possible. When he blew up the Chantry, I wanted an option to tell him he was my hero. But... Bioware put so much distance between you and Anders in Act 3 that I still waffled on telling him to leave because of all the pressure.
Modifié par EvilEresh, 13 mars 2011 - 08:24 .





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