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So this is how it's gonna be? Package the games w/ Ritalin from now on


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#1
Grovermancer

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DA2 arrived today from Amazon.  Was completely giddy.  Ready to be swept away like I was from DA, one of my favorite games of all time.
Been playing DA1 for less than an hour.  Had to quit, just to post this. 
So far, I can't stand it, almost entirely because of the combat. (I find the interface and status screens inferior as well, but that's another issue)

DAO had visceral, gritty, real combat moves and animations and skills and abilities.  Fit perfectly with the atmosphere and world, and gave the game such gravity, and validity.  (except for 2-H, where swing speed was too slow and lumbering and should have slowly increase scaled as STR increased)  Basically, the combat was perfect and made every other aspect of the game that much better.

But DA2's unrealistically twitchy, fast, shallow crap looks, feels, and sounds like a damn console 3rd person action knockoff.  WTF.  It's literally hard to even see what the hell I'm doing.   It looks like every garbage console action game I've ever seen; leaping, swooshing, blah blah blah.  Where's that Lars Kracken goober from God of War?  (whatever his name is)

Anyhow, maybe start packaging some ritalin with your games from now on, BW.


Ironically, the only one of my friends who I was never able to convince to buy DAO finally broke down and emailed me today and asked about DA2.  Told him I hadn't gotten it yet, so couldn't vouch for it, but that DAO Ultimate Edition was only $40 on Amazon.  Even though only an hour in, I can say I seriously doubt I'll be recommending DA2.


REQUEST TO MODDERS:   Can someone do something about this combat?  Maybe slow it down a lot, add some realistic moves that look like they come from an actual human being?


------------------------------------


TL;DR  --  Some folks on these boards aren't getting it.

This isn't "opinion."  These are facts:

-- the characters move/fight absurdly too fast to be realistic
-- the characters move in spastic, twitchy ways during strikes and swings
-- the weapons are apparently weightless
-- the combat moves and techniques (that I've seen) are not realistic or true to actual combat
-- the physical kinesthetics are wrong, and imply ignorance of combat technique on the part of the creators
-- people in real weapons combat don't leap to and fro, or lunge a dozen feet in the blink of an eye
-- bodies don't explode, no matter how hard you strike them

EDIT:  the facts listed above are true to both RL and the DA universe (since the DA universe melee combat was made to look believable in a RL type setting)

All the crap listed above, is what happens in 3rd-person action console games.  Twitch-based, button-mashing, hack n' slash crap.  Shiny, flashy garbage.  The stuff a monkey can play.

None of the stuff listed above was the norm for DAO's combat.

DAO's world and atmosphere was gritty, dire, and real.  So was the combat.  The combat fit the world.  Backed up the atmosphere.  It looked and felt effortful.  It had gravity.  Even stylized moves still hearkened to an actual, real combat.

DA2's combat hearkens to console games.

Add platform jumping, and Dragon Age 3 will be Bioware's God of Castlevania's Dante's Inferno War.

Modifié par Grovermancer, 18 mars 2011 - 09:31 .


#2
Luke Barrett

Luke Barrett
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Let's try to keep this from going in to the 'no, you.' 'NO, YOU!' category that it seems to be heading in.

#3
John Epler

John Epler
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And we're done with this thread.

Some of you need to learn the difference between discussion and shouting your opinion as loudly as you can at the other person until they give in out of frustration. You might find people more willing to engage you on a level beyond 'okay, I'm done with this.'