Grovermancer wrote...
Characters usually did have a reaction to weapons strikes. Flinching, blood coming out, etc. Also, this is an area that is an old RPG conceit, though could theoretically be improved. And supposedly, is being improved for TOR.
I know and have experienced a tad bit of RL combat. More than I'll bet you'd believe.
I can believe quite a bit.
No, they're valid. I'm just not playing your game. Convoluted mental gymnastics to try and change the premise, cherry pick extreme examples, ignoring the obvious, etc.
I'm not changing your premise; I'm calling it a distinction with little use.
Your claim: Origins had realistic weapon animations. This made Origins gritty/added to the world.
My claim: Origins had 2-3 animations per weapon. The pace/style of combat made it bland/lifeless.
As far as animations go, Assassin's Creed 2 felt far more gritty, and I couldn't tell you if any of those animations had any semblance of realism, besides sound effects.
Yeah, sorry, wrong again. Every move had it's own animation. And no, what you see and experience is the animations.
Yes...the same 2-3 tired animations. Which is where my point that 'realistic' animations didn't do much for Origins.




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