Grovermancer wrote...
Then we'll have to agree to disagree, since I saw footage of the character doing what looked exactly like the 2-H Scythe move.
But on a larger scale... how about this, in regards to DA2's comat:
-- utra-fast movements
-- spasmadic, even twitchy strikes and weapon attacks
-- jumping and leaping all over the place, in the blink of an eye
-- weightless weapons; absurdly too fast strikes and attacks
-- completely wrong, unrealistic and unnatural combat kinesthetics
-- overall movements and techniques a human body could never do
-- combat that amounts to just beating on each other; beating down life of enemies (especially bosses)
-- waves of fodder enemies essentially 'spawning,' all over the place
-- bodies exploding from melee strikes
Would you say that is true? If not, what specifically is not?
Because that is the same thing we've traditionally seen in most console hack n' slash games, such as Ninja Gaiden, and all the rest.
-The movements in DA2 are fast, yes. However, other than a few gap-closing techniques, they aren't much faster than normal.
-I have yet to see spasmic or twitchy strikes. At best, if you try to attack while a character is in the middle of an animation, they will do an odd half movement.
-There is jumping and leaping, yes.
-I didn't find the weapon attacks to be overly fast in comparison to real life videos on youtube. Weapons aren't that heavy either.
-What is wrong with the kinesthetics?
-What can't be done? A few of the rogue leaps and the warrior scythe move, but other than that is seems fine if stylized. Origins also suffered from this.
-Use cross class combos if you want enemies to die faster.
-All games have spawning enemies. The implementation could have been better, yes. I liked the wave combat, though it could have been used less often.
-Exploding bodies have been used in a few Bioware games. The frequency has been toned down with the latest patch.




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