Il Divo wrote...
Which ultimately means very little in forming an argument that DA: O as a whole was 'realistic'.
This thread is about DAO's combat look and function, vs DA2's look and function.
DAO having realistic technique animations that look like they can actually be done by human beings is directly related to that point.
Il Divo wrote...
Your claim: Dragon Age Origins has realistic combat animations.
Fine, let's say we allow this as true.
It is true. Find footage of professionals doing the techniques, they'll be very similar, in some cases, an exact match
Il Divo wrote...
Despiteva few 'realistic' animations, practically everything else about combat was highly unrealistic from potions to sword wounds.
Irrelevant to my immediate point. I'm not talking about potions, or other video game conceits.
Seems like you're really trying to go the long way around here. It's not this complicated. Trying to make it such seems to be part of your method to not address the immediate issue already stated time and again, not just by me, but even by many others, in this very thread. Because to do so pretty much ends the 'debate.'
The Dragon Age IP was sold, in part, as a dark, gritty, real world. They intentionally used realistically inspired combat animations for DAO.
DA2 threw all that out, opting for an objectively unrealistic approach, yet still trying to pretend this happens in the DA world.
My premise, then, is that was the wrong move by BW.
But yeah, it's still an RPG that has potions, etc.