Mus3 wrote...
I wonder when Grover is going to see past his nerd rage and stop discounting valid points. Grover, you absolutely fail at arguing. All of those points were valid. If you're looking for realism or believability don't watch movies or play games.
LOL, here's the irony.
First, I list facts. Facts. They're true, whether you like it or not.
-- the characters move/fight absurdly too fast to be realistic
-- the characters move in spastic, twitchy ways during strikes and swings
-- the weapons are apparently weightless
-- the combat moves and techniques (that I've seen) are not realistic or true to actual combat
-- the physical kinesthetics are wrong, and imply ignorance of combat technique on the part of the creators
-- people in real weapons combat don't leap to and fro, or lunge a dozen feet in the blink of an eye
-- bodies don't explode, no matter how hard you strike them
The responses? All sort of defense-mechanisms and tactics...
- First denial. (you know -- like denying something makes it untrue)
- Then dishonest analogies. (like citing magic, which is given in the universe, and irrelevent to the debate anyhow)
- Then more denial.
- Then more dishonest analogies, like cherry-picking more stylized moves from DAO. (all the while, ignoring the whole of DA2's combat is God of War spaz stuff)
- Then long-winded, convoluted, intellectually-bound arguments, trying to lead from A to B to Z, full of false premises, to try and ignore those initial facts and make the argument about something entirely different, and then argue that.
- More denial.
- Confuse the issue with more side-topics that are irrelevent to the original premise. (again, in an attempt to not own-up to the facts presented and their implication)
- Then try and discount it, and end all discussion and stifle others' opinions, with meaningless statements like "it's just a game, you're not supposed to look for realism, get over it," etc.
- Then finally 'acknowledge' the factual bullet list (cause you know -- I need their acknowledgement, just like I need them to admit 2+2=4)... but then immediately try to make it about something else, end the discussion, or simply ignore the implications of said facts.
- And now with you, claiming I'M THE ONE not addressing some supposed 'issues' or 'questions.'
LOL. Uh-huh. Sure.
By the way... which of these isn't accurate again?
-- the characters move/fight absurdly too fast to be realistic
-- the characters move in spastic, twitchy ways during strikes and swings
-- the weapons are apparently weightless
-- the combat moves and techniques (that I've seen) are not realistic or true to actual combat
-- the physical kinesthetics are wrong, and imply ignorance of combat technique on the part of the creators
-- people in real weapons combat don't leap to and fro, or lunge a dozen feet in the blink of an eye
-- bodies don't explode, no matter how hard you strike them
Modifié par Grovermancer, 19 mars 2011 - 04:43 .




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