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i surpass recommended settings, yet my game is choppy/ slows down


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9 réponses à ce sujet

#1
pLaY3R1T0

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after playing through mass effect 2 on ps3 i decided to get part 1, here are my specs:

pentium 4 3.00 (Hyperthread on)
2.5 gb RAM
80 gb hdd
evga geforce gt 240 512mb ddr5 (not overclocked)
500 watt psu
75 hz refresh rate lcd
windows 7 32-bit
all the lastest drivers for directx, nvidia, and mass effect

my mass effect settings:
1280x800 resolution
anisotropy on
dynamic shadows
medium particle effects
ultra high texture

yet the problem is, my frame rate drops very low under the teens and everything is so slow. i've seen youtube vids of people running both mass effect 1 and 2 on systems equal or of less strength than mine with no problems (generally 20-30+ fps). i've messed with the game settings and bioengine many times to get something good going but i cant seem to do so. i have no other issues really when i play other games (pro evolution soccer 2011, fallout 3). what is the mystery here? :(

Modifié par pLaY3R1T0, 12 mars 2011 - 08:03 .


#2
Kloreep

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I'm going to guess CPU. ME1 needs a fair amount of CPU to run smoothly, moreso than ME2. ME1 also had some chug for me when I was using an Athlon 64 x2 2.1 Ghz, so I'm not surprised a 3 Ghz P4 is in the same boat.

Only advice I can give is to make sure you have as little running in the background as possible. You could also reference this tweak guide to ME1, I seem to recall there is a .ini change you can make to have the GPU handle shadows.

#3
eshrafel

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You might want to try turning hyperthreading off as well. It's very good for repetitive tasks but it can cause a lot of cache refreshes in some tasks which really slows the CPU pipeline down.

A gtx 240 should easily run it at decent quality anyway, but it does indeed look like the P4 is the bottleneck.

#4
pLaY3R1T0

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thanks for the tips, ive actually been running the game without hyperthread this whole time up until some days ago, the only thing that has helped is to run at the 1280x800 resolution.

ive edited the bioengine using the tweak guide as well.

seems my p4 chip is whats slowing me down, i got so jealous of those youtubers running the game on a p4 i should probably contact them as well. for all i know their running the game at lowest settings possible.

#5
RGFrog

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drop your textures, set aniostropy to 2 or 0, turn off dynamic shadows, set particle effects to low and try running at 1024x768.

Your cpu is the obvious bottleneck in the equation, which will in turn not allow your graphics card to really do all the work it can.

Get it to the point it's smooth by setting everything as low as possible, then raise one thing at a time a level at a time until it gets choppy. You'll probably have to sacrifice some things to get others you want to work.

#6
pLaY3R1T0

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i actually got it to run smoothly, i reset the bioengine ini file, and just used the nvidia control panel for settings, now im running at 1440x900 resolution with maxed out settings (including antialiasing). taking out dynamic shadows is a must though.

#7
Guest_Nyoka_*

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How did you get antialiasing?

#8
pLaY3R1T0

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if you have an nvidia graphics card and updated firmware, you can enable it and many other settings (like trilinear filter) using the nvidia control panel.

if you have an ati card you might have to use a program called nhancer: http://www.nhancer.com/

i researched and found this out. again, i probably would suggest enabling those settings using the nvidia control panel and not the bioengine.ini file if your game is sluggish, for some reason it works out for me that way.

to get to the nvidia control panel: control panel/ nvidia control panel. or right click on desktop and see if you have the menu option available for it.

from the mass effect tweak guide that was linked in this thread, you can find the nvidia control panel guide:
http://www.tweakguid.../NVFORCE_1.html

[*]If you run a GeForce 8 series card or newer you can force AA through
the Nvidia Forceware Control Panel using the Mass Effect game profile
in the latest Forceware. However note that for it to have any noticeable
impact, you will need to change the Transparency Antialiasing option to
Supersampling. This will reduce jagged outlines, though some jaggedness
in other screen elements will still remain. The performance drop is
also quite noticeable.

Modifié par pLaY3R1T0, 14 mars 2011 - 05:15 .


#9
Guest_Nyoka_*

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Hmm maybe I'll try, thanks!

#10
Sandbox47

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Curiously enough, my current PC barely meets the requirements but runs fine on top graphics... Am I doing something wrong? =P