Waves of enemies makes this game fail
#1
Posté 12 mars 2011 - 08:44
Why oh god why are there waves of enemies in this game? it takes the tactical fun right out of the game because you cant plan ahead. It makes the game boil down to trial and error/load game bs. This is not challenging its just cheesy and frustrating.
I can live with spells getting nerfed because they needed to, I love the class tree changes and the item reworkings, but the waves just kill it for me, a definite step backwards.
Not to mention many "challenging" fights are decided in the first 10 seconds where if you can kill the main threat (mage/named character/assassin) then you might be able to make it out alive.
If i wanted to play devil may cry with medieval skins I would have bought Dante's Inferno
TL:DR op's a broken record, just had to say something otherwise brain bleed would ensue.
#2
Posté 12 mars 2011 - 08:46
Dragon Age Origins was way better in that regard. You knew what you were facing, things didnt come out of closets.
#3
Posté 12 mars 2011 - 08:48
Playing on Hard, so there is *some* challenge.
BUT, I am skipping all secondary quests. I'll report back to you after Chapter 2, to let you know how it goes. But so far, so good, but mainly my DLC items are carrying me through
#4
Posté 12 mars 2011 - 08:48
Fighting the Bandit Qunari leader was one of the fights that I hated. I got so sick of all the guys coming at me during the fight that I instead used the AI to get the leader to follow me back to the hallway while the other mobs just stay still and look pretty.
Kinda of a cheat, but spawning mobs like that is a bit cheating for the AI >.<
#5
Posté 12 mars 2011 - 08:53
how many times do i have to stand my mages back only to get 1 shot by a spawned assassin before i just give up and admit being bad at this kind of game? I played through nightmare on da:o and it was fun (also a bit cheesy at parts, 4 mages ina crowded room throwing fireballs at you before you can do anythign *ahem*) but for the most part I felt like if i played soundly I could win.
With this its like, ok well i know ill have to die and reload a few times so I know where spawns come from and what type they will be etc etc, it just makes the game so repetitive and frustrating.
#6
Posté 12 mars 2011 - 08:53
#7
Posté 12 mars 2011 - 08:58
Ensgnblack wrote...
so you want it to require more strategy, but hate the strayegy required to face unknown foes in waves? waves give the enoucnters more depth. you have to not blow all your cd's at once and be ready for more
At least in BG enemys would spawn from house doors, not in the middle of no where. Some enemys jumping down from a building I understand, but do we really need every fight to spawn mobs in waves?
#8
Posté 12 mars 2011 - 08:58
Tankosaurus wrote...
how many times do i have to stand my mages back only to get 1 shot by a spawned assassin .
Who's fault is that? your own. You should be watching the battlefield, especially knowing this type of stuff happens. If you can't handle tactics, and perception, awareness skills are lacking try turning down the difficulty
#9
Posté 12 mars 2011 - 08:58
Ensgnblack wrote...
so you want it to require more strategy, but hate the strayegy required to face unknown foes in waves? waves give the enoucnters more depth. you have to not blow all your cd's at once and be ready for more
have you played this game on nightmare? if so then you know that you will have to rinse and repeat the same encounter 2-3 times just so you know what will be coming. that is poor design
requiring reloads every fight =/= game depth it just artificially increases game length and gives the appearance of "depth" while what it really is is "can you blow up the enemy mage/assassin before it starts owning your mages? yes? you can win. no? you lose in short order"
This is supposed to be baldur's gate/neverwinter nights reincarnate, where were the spawns in those? nowhere. was it hard and strategic and lots of fun? absolutely.
#10
Posté 12 mars 2011 - 08:59
Tankosaurus wrote...
Ensgnblack wrote...
so you want it to require more strategy, but hate the strayegy required to face unknown foes in waves? waves give the enoucnters more depth. you have to not blow all your cd's at once and be ready for more
This is supposed to be baldur's gate/neverwinter nights reincarnate, where were the spawns in those? nowhere. was it hard and strategic and lots of fun? absolutely.
Problem number one. This is not the reincarnate of BG or NWN. DA1 was. DA2? No way in hell.
#11
Posté 12 mars 2011 - 09:00
Dridengx wrote...
Tankosaurus wrote...
how many times do i have to stand my mages back only to get 1 shot by a spawned assassin .
Who's fault is that? your own. You should be watching the battlefield, especially knowing this type of stuff happens. If you can't handle tactics, and perception, awareness skills are lacking try turning down the difficulty
I am progressing just fine, i understand how to play this game, and I will end up beating it, its not as if it cant be done. I just dont like how I am forced to go about doing it, I dont like waves of enemies every fight, in some it makes sense, but not every single back alley encounter
This type of game appeals much more to action gamers (dmc, GoW, etc) and I am just not into that kind of game and it's not exactly what I thought that I would be getting when i purchased a bioware DA game.
#12
Posté 12 mars 2011 - 09:01
Modifié par Tankosaurus, 12 mars 2011 - 09:01 .
#13
Posté 12 mars 2011 - 09:01
#14
Posté 12 mars 2011 - 09:02
#15
Posté 12 mars 2011 - 09:03
Tankosaurus wrote...
This type of game appeals much more to action gamers (dmc, GoW, etc) and I am just not into that kind of game and it's not exactly what I thought that I would be getting when i purchased a bioware DA game.
Thing with those games, no cool downs, that means you not just playing dodge until you can launch your next cross combo , but actually using your area attacks when you need them.
#16
Posté 12 mars 2011 - 09:04
DA:O had both, small groups of powerful enemies and huge hordes of less powerful ones swarming you. But I think the only critters attacking in waves were the deep stalkers. Which makes sense, given their numbers and stalk/attack from camoflage tactics described in the lore.
#17
Posté 12 mars 2011 - 09:07
#18
Posté 12 mars 2011 - 09:08
BP20125810 wrote...
I love the game, and am a diehard biofan, but the lack of dungeon variety and the use of enemies in waves soured the experience.
Yea let me not be a total negative nancy by saying what i really ENJOY about the game and i think improved the experience
- graphics are much nicer
- I have not encountered any game breaking bugs yet, da:o was rife with them to begin
- the talent trees are much better and varied and allow you to do more than simply cookie cutter build your characters, for example my next play through will be a ranged pure CC rogue, basically no damage (and I think he will be great)
- your party members have better unique talents, I like that
- voice acting for main character is greatly appreciated
and im sure there is more I cant think of, but the combat, while visceral/entertaining/shiny is just not a tactical rpg style of combat, its a hack and slash action gamers combat, I wouldnt even put it in the same category as diablo because that game was also very tactical imo
#19
Posté 12 mars 2011 - 09:09
#20
Posté 12 mars 2011 - 09:12
#21
Posté 12 mars 2011 - 09:13
#22
Posté 12 mars 2011 - 09:14
Maconbar wrote...
I love having the waves. It adds uncertainty to what are often pretty easy fights. I need to be more alert to the battlefield and I need to leave something in reserve.
Until the cookie cutter/game breaking builds come out, and until people post on youtube games where they dont reload every fight, and until people have beat this game 3-4 times on nightmare so they can have familiarity with every encounter I'm going ot assume you are doing the same things that I am, which is RNGing the game to death.
There is simply no way you can make it thought some fights without knowing what is coming ahead.
and like oyu said the fights are boring and easy without them, waves are just a cheap and bad way of turning crappy ai/easy fights into cheesy fights where your mages get 1 shot and then your party dies.
#23
Posté 12 mars 2011 - 09:19
Tankosaurus wrote...
Maconbar wrote...
I love having the waves. It adds uncertainty to what are often pretty easy fights. I need to be more alert to the battlefield and I need to leave something in reserve.
Until the cookie cutter/game breaking builds come out, and until people post on youtube games where they dont reload every fight, and until people have beat this game 3-4 times on nightmare so they can have familiarity with every encounter I'm going ot assume you are doing the same things that I am, which is RNGing the game to death.
There is simply no way you can make it thought some fights without knowing what is coming ahead.
and like oyu said the fights are boring and easy without them, waves are just a cheap and bad way of turning crappy ai/easy fights into cheesy fights where your mages get 1 shot and then your party dies.
You just play the game differently than I do.
I don't think that they are a cheap way of doing things.
When I DMed pen and paper D&D, I liked have some encounters this way.
I will agree that it seems to happen too often in this game.
#24
Posté 12 mars 2011 - 09:24
To me, it's less about tactics - I play on casual anyway ;p - but it's still annoying to waste powerful spells on weak enemies and then have the real enemies come out. I've never had to reload a fight, but I can imagine what it has to be like in higher difficulties.
As I said, I really enjoy the game, but the waves to get old rather quickly.
#25
Posté 12 mars 2011 - 09:25
You just play the game differently than I do.
I don't think that they are a cheap way of doing things.
When I DMed pen and paper D&D, I liked have some encounters this way.
I will agree that it seems to happen too often in this game.
SOME, not ALL. are you not very far along in the game? have you not tried some of the more "difficult" encounters. I realize this is solely my opinion and there is all the bias that comes with it, but it is mind boggling to me that some RPG lovers actually ENJOY constant waves of spawning enemies. its not tactical! its a really lazy way of making the game "difficult" and it gets old extremely quickly
When a game feels like a chore something is wrong, and I have gamers OCD and i will not be able to stop until I finish this with all the achievements, and I think bioware knows this and they are playing to my weakness :/
*sigh*





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