Justin2k wrote...
If you go play World Of Warcraft or something similar, you'll see lots of trash which is really quite intricate.
From groups of 2 mages and 2 melee, to groups of archers hiding behind a big tank... or even one single enemy that requires strategy to down.
Where as here, its the same every time. Fight lots of mobs, more mobs come, mobs have high hp, rogues hurt you.
Thats combat, for the whole entire game. And it just shows a laziness to actually sit down and work on encounters and strategy to improve the combat system and the enjoyment of the player. Shame really.
This game needed about 3 more years of work.
You're kidding me right? WoW takes skill, why do you think raids fail with 1 of 25 guys screw up?
In WoW all the creeps/mobs are already set, they don't spawn over you. In instances terrain is a huge tactical advantage (Heroic Shadowfang Keep, Lost city of Tol'vir, etc.)





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