Tankosaurus wrote...
I read your whole post, what about it? I was only making an observation about the new random encounters/waves vis-a-vis comments people used to make about the limited random encounters, static enemy placement, etc. In other words, if you find <x> encounter, the enemies were always in the same exact place, etc.
the first game was nothign but random encounters, in fact I remember there being a random encounter that you werent ambushed in in which the main character could choose a dialogue option that was akin to "oh wow I get to ambush someone for once how refreshing"
If people were complaining about a lack of random encounters then they probably werent paying attention, if they were complaining about the game being easy then that is most likely because a 4 mage party was OP because heals/hard cc was OP in the first game
Now encounters are too random, every random encounter has a second and possibly third line of dudes just waiting on top of roofs to kill you, idk i just dont get it i guess.
Ahem, it's only "random" in the sense that you might not see it on a single run. Having done multiple DA:O runs, I've seen that encounter that you're talking about more than once, and it always plays out the same exact way.
Modifié par AtreiyaN7, 12 mars 2011 - 10:16 .





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