soooo... how is this fun again?
#1
Posté 12 mars 2011 - 09:49
Explain to me please how it is fun that 90% of the time you cant do ANYTHING because your character cant walk when he is being hit
Or how a tank cant even hold agro for more then 2 seconds after using taunt, and walking in sight first.
how every fight has reinforcements, EVERY fight. and not just 1 or 2 but often like 10 guys
potion times are stupid high and the lack of a heal tree on the only mage i care to bring is quite stupid as well.
im really trying to like this game but these fights are decided not by tactical use of skills, but by luck. When a assassin NPC can pop up and insta kill my mage, there is little i can do unless i set him up as a semi tank, which would be stupid.
So how do i deal with these cluster**** fights, when aoe seems to do little damage, and the only thing i`ll manage to do is trigger reinforcements, ensuring my death. My "tank" cant really take that much of a hit either, but that doesnt matter because she doesnt take agro for more then a second anyway.
So yeah, how am i to deal with a 20 mob spawn, with 2 boss mobs when im just barely lvl 7 and crap gear?
#2
Posté 12 mars 2011 - 09:50
EDIT: Or try a lower difficulty setting.
Modifié par nicodeemus327, 12 mars 2011 - 09:51 .
#3
Posté 12 mars 2011 - 10:01
The cc does crap on the boss guys, which are the ones ripping me a new one in short order, and have fun CCing a invisible rogue boss. I cant CC if my CCers are being chain cancelled either, and i have neither the mana or the skills at this point to chain cast CC spells, while still retaining the ability to clear the room
Feel free to come with a real and decent reply, because if i wasnt "failing" i wouldnt be posting. I need to know why they decided its fun to have the smallest hit make me unable to move, and the bigger hits keep me offballance making sure i cant even attack
Do i need to invest so much in defesive stuff this early? because thats kinda silly really.
And lower the difficulty... is not an option because normal is a cakewalk, and somehow hard eats me alive
#4
Posté 12 mars 2011 - 10:18
rock armour and the mage force talent for fort will stop you getting slapped about.
cone of cold is another spell that helps defend you from nasty mobs. and i think walking bomb stops them from staying invisible?
#5
Posté 12 mars 2011 - 10:23
It is possible my mindset is still stuck with DAo, and maybe i need to review my team synergy a bit, but all in all i think the enemies are quite a bit to annoying being only so far into the game... And my CC still doesnt seem to work at all on boss mobs
#6
Posté 12 mars 2011 - 10:28
1. Use your best AOE damage abilities on the big waves of enemy grunts. Focus on finishing them off first by focusing your team's firepower on them, one at a time. When reinforcements come in, rinse and repeat.
2. Ideally, bring along a mage who has healing abilities and a tank who can soak damage to keep your team alive during part 1. Anders and Aveline are particularly good at this. It also helps to have CC for the times when your squishy team members are being attacked. Abilities that fall under this include Taunt for warriors, Mind Blast and Cone of Cold for mages, and Armistice and a whole bunch of other stuff for rogues.
3. Once you've finished the enemy mobs, focus fire on the main boss. (Note: If the enemy has assassins in the fight, it is often worth going after them first). When you go after a harder, non-normal target, it really pays to have abilities that improve your damage against a single target. Mages have a couple excellent ones, like Hex of Torment / Death Hex and Haste.
So basically, make sure you have a combination of AoE damage, defensive abilities, healing, and buffs / single target damage. If you can get the right balance of those things, you will win fights
#7
Posté 13 mars 2011 - 09:28
Modifié par criticalhitx, 13 mars 2011 - 09:31 .
#8
Posté 13 mars 2011 - 10:39
criticalhitx wrote...
Why not just play on normal? I'm playing on normal my first playthrough and it's tons of fun. Some battles are really easy and some are challenging. Never frustrating at all if you build correctly and have the right tactics for boss fights. Nobody is forcing you to play on nightmare or hard. Normal is easy until you get to the last 1/3 of the game. Then it becomes more challenging. Don't judge Normal difficulty on the first act alone.
I agree with this guy. To be honest, I would suggest playing on a lower difficulty setting for your first playthrough so you understand what all of the enemies can do (abilities, etc.) and then play on a harder difficulty once you have that knowledge and can adjust.
#9
Posté 13 mars 2011 - 11:10
Ever tried using them?
Yeah thought so, i use em and my tank has solid aggro.
#10
Posté 13 mars 2011 - 11:35
JoxerNL wrote...
I love how so many people slam on tanking, ever looked at some of the rogue talents?
Ever tried using them?
Yeah thought so, i use em and my tank has solid aggro.
Yes, it's wonderful having to dump points into threat abilities of a damage dealing class to help the tank class do what it should be doing already but is incompetent at it.
#11
Posté 13 mars 2011 - 11:44
Graunt wrote...
JoxerNL wrote...
I love how so many people slam on tanking, ever looked at some of the rogue talents?
Ever tried using them?
Yeah thought so, i use em and my tank has solid aggro.
Yes, it's wonderful having to dump points into threat abilities of a damage dealing class to help the tank class do what it should be doing already but is incompetent at it.
If you want easy mode, change it to Casual.
#12
Posté 13 mars 2011 - 11:48
since when has threat ever been the sole responsibility of the tank in an aggro based combat system?Graunt wrote...
JoxerNL wrote...
I love how so many people slam on tanking, ever looked at some of the rogue talents?
Ever tried using them?
Yeah thought so, i use em and my tank has solid aggro.
Yes, it's wonderful having to dump points into threat abilities of a damage dealing class to help the tank class do what it should be doing already but is incompetent at it.
just sounds like you and the OP need to l2p
#13
Posté 13 mars 2011 - 11:49
#14
Posté 14 mars 2011 - 01:06
AmunRa wrote...
Graunt wrote...
JoxerNL wrote...
I love how so many people slam on tanking, ever looked at some of the rogue talents?
Ever tried using them?
Yeah thought so, i use em and my tank has solid aggro.
Yes, it's wonderful having to dump points into threat abilities of a damage dealing class to help the tank class do what it should be doing already but is incompetent at it.
If you want easy mode, change it to Casual.
What a wonderfully typical reply from someone who "doesn't get it".
any mmorpg/rpg usualy has some form of abilities for dps classes to dump
agro on a tank, this is nothing new and the fact bioware went this
route in DA2 is a good thing imo. You can't just focus all dps becuase
you'll agro(which makes sense) therefor you need something like
stealth(which is only 1 point) or goad(which is 2) which for you main
char isn't that big of a deal.
This isn't an MMORPG, it's a single player game. The direction they went with the game doesn't make any sense at all. Do you even understand how ill equipped Aveline is for "threat"? She literally has none at all.
just sounds like you and the OP need to l2p
Again, if you have no idea what you're talking about, don't bother replying. In your case, you have no idea at all what I'm talking about. Let me rephrase it in a way you'll understand: Since when was it everyone elses BUT THE TANK'S responsibility to control threat? Whey do you think so many people are ignoring SnS altogether and just going with two-handed DPS builds to "tank" with?
Modifié par Graunt, 14 mars 2011 - 01:10 .
#15
Posté 14 mars 2011 - 10:04
If you refuse to use the tools given to you over just getting more DPS for your characters, dont start complaining you cant get through Nightmare mode.
I'd say try those rogue talents sometime, you will be pretty amazed, as for the comment about "boohoo i have to pour skill points into a useless skill" comment, well boohoo your rogue will do 100dmg less @ max level, big deal...
Modifié par JoxerNL, 14 mars 2011 - 10:14 .
#16
Posté 14 mars 2011 - 12:31
It's something to do with "if you use characters as intendet and make it work, you're not hardcror enoghu" or something. Much more pro to take a char that does active damage tanking and attempt a passive aggro transfer tank. Gives more "pro aewsoem raitng!"JoxerNL wrote...
Again people are so narrow minded in their little worlds that they disregard and simply brush aside the tools given to them.
If you refuse to use the tools given to you over just getting more DPS for your characters, dont start complaining you cant get through Nightmare mode.
I'd say try those rogue talents sometime, you will be pretty amazed, as for the comment about "boohoo i have to pour skill points into a useless skill" comment, well boohoo your rogue will do 100dmg less @ max level, big deal...
#17
Posté 14 mars 2011 - 12:31
Graunt wrote...
AmunRa wrote...
Graunt wrote...
JoxerNL wrote...
I love how so many people slam on tanking, ever looked at some of the rogue talents?
Ever tried using them?
Yeah thought so, i use em and my tank has solid aggro.
Yes, it's wonderful having to dump points into threat abilities of a damage dealing class to help the tank class do what it should be doing already but is incompetent at it.
If you want easy mode, change it to Casual.
What a wonderfully typical reply from someone who "doesn't get it".any mmorpg/rpg usualy has some form of abilities for dps classes to dump
agro on a tank, this is nothing new and the fact bioware went this
route in DA2 is a good thing imo. You can't just focus all dps becuase
you'll agro(which makes sense) therefor you need something like
stealth(which is only 1 point) or goad(which is 2) which for you main
char isn't that big of a deal.
This isn't an MMORPG, it's a single player game. The direction they went with the game doesn't make any sense at all. Do you even understand how ill equipped Aveline is for "threat"? She literally has none at all.just sounds like you and the OP need to l2p
Again, if you have no idea what you're talking about, don't bother replying. In your case, you have no idea at all what I'm talking about. Let me rephrase it in a way you'll understand: Since when was it everyone elses BUT THE TANK'S responsibility to control threat? Whey do you think so many people are ignoring SnS altogether and just going with two-handed DPS builds to "tank" with?
"OMG IT AINT EASY ON HARD!!! BIO, YOU SUCKZ!!!" I've a perfectly fine time managing tank abilities with Aveline. With the way threat is done in this game (perfectly, btw) the damage dealers need to have abilities like this. You can't expect a rogue to do 1000 damage and then just walk away. The enemies are gonna notice.
#18
Posté 14 mars 2011 - 12:38
#19
Posté 14 mars 2011 - 12:55
Try playing the game with a single companion.
The pinnacle of DA prowess has always been nightmare solo. If you are finding the nightmare part too annoying , then work on the solo.
#20
Posté 14 mars 2011 - 12:57
#21
Posté 14 mars 2011 - 01:09
maegi46 wrote...
HawXV2, exactly. This isn't a single player game. People need to get that. Cross class combos means exactly that, it's teamwork. To do the most effective quickest kills, you need to work with everyone's skills to play effectively. Can you solo the game without any group members? Yeah, but don't **** about it when you go against the grain.
This actually IS a single player game. If you don't even know what a single or multi-player game is, I don't think you should be offering opinions on much more complex things like balance and class design. Especially since you're offering it in such a negative way.
#22
Posté 14 mars 2011 - 05:01
ZombieMuse wrote...
maegi46 wrote...
HawXV2, exactly. This isn't a single player game. People need to get that. Cross class combos means exactly that, it's teamwork. To do the most effective quickest kills, you need to work with everyone's skills to play effectively. Can you solo the game without any group members? Yeah, but don't **** about it when you go against the grain.
This actually IS a single player game. If you don't even know what a single or multi-player game is, I don't think you should be offering opinions on much more complex things like balance and class design. Especially since you're offering it in such a negative way.
Actually no, this aint a single player game, or at least i dont think your getting what people mean with the term "single player game" as it is used here.
Diablo is a single player game, you play 1 character, use all of their abilities and thats it.
DA2 you run around as a group, perhaps the term "single player" is perhaps a little badly chosen, i would say a term like single vs multy character RPG would be better fitting.
#23
Posté 14 mars 2011 - 05:14
#24
Posté 14 mars 2011 - 05:17
It is, in fact, a single-player game. The player is the person playing the game. I think what you're trying to say is that it is a party-based game, not a single-character game.JoxerNL wrote...
Actually no, this aint a single player game, or at least i dont think your getting what people mean with the term "single player game" as it is used here.
Diablo is a single player game, you play 1 character, use all of their abilities and thats it.
DA2 you run around as a group, perhaps the term "single player" is perhaps a little badly chosen, i would say a term like single vs multy character RPG would be better fitting.
#25
Posté 14 mars 2011 - 05:36
2) It took me a while to understand the threat system. Taunt simply transfers threat, so if you use it at the beginning of a fight, its a wasted ability. I found this tricky to manage with tactics. Further, I still haven't completely figured out Goad, I think its bugged on the 360.
3) Stun clears threat. That was a big detail to learn.





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