Hey guys,
Im sure the community has been like me this past week, rolling through Dragon Age 2 like its their job. Its been a different experience to say that least, and im shamed in not taking Dragon Age: Origins from every different direction now that I realize the potiential of these titles. Ive played through as a mage, and loved it....so much. Amazing CC, damage, and ability to stay alive through armor talents and stuns. I am ashamed to see Arcane Warrior go away, but it was a little overdue I suppose.
NOW!
-I have been playing through with my warrior, and really found Shield and Sword quite amazing! I paired it with the templar specialization, and been a support/controller for my party of Avaline, Anders, and Sabastion. Its been a trip, but I was curious about a rogue, as I saw some awsome gameplay when the game was first announced.
I had a few questions, and hopefully I can get some answers from you guys:
1. Rogue or Warrior? Whats the comparison?
2. As a rogue, what trees are for what? Ive read the talents, but failed to dechiper them all
3. Weapons and Armor- What do they look like for the rogue? (Im a very visual person) And can anyone post an image of the entire set the rogue gets in ACT 1/ Deep Roads? Im looking for one but havent seen much =(
4. More questions may come up, and ill post em here. Help appricated guys! Hope you enjoying the game as much as me!
Warrior/Rogue Builds
Débuté par
FoXxYFoX
, mars 12 2011 09:52
#1
Posté 12 mars 2011 - 09:52
#2
Posté 12 mars 2011 - 11:58
Rogues are your quick hitters. They should jump in and out of the fight picking off individuals (assuming true RP). Warriors should be the focal point of the enemy allowing the rogues to flank the opponent and take them out.
The trees are more for the type of player you are. There is one that heavy in stunning opponents, one that is heavy in working with teammates, and one that is designed for melee. Forget the Melee tree cause its crap. I've run with all three different buffs at different times and they are all useless.
Weapons depend on playing style. Daggers are much faster the bows from my experience, but you can get some huge hits with the bow. Armor is light and fast.
Appearances are what you would expect. Daggers look more like Gladiator Short Swords again, and Bows are bows, but they are viscous looking.
Dont worry about the lower level sets. By the time you get it, you start working on the next level. I actually did find the whole set for Act II. Its the same set that Leliana is wearing if you got that far.
You'll have Rogue only people tell you that Rogue is the best character (its definitely the only needed character if you plan on picking locks and disarming traps) and Warrior people tell you that Warrior is the best character. Truth is that they need each other and neither is better overall.
The trees are more for the type of player you are. There is one that heavy in stunning opponents, one that is heavy in working with teammates, and one that is designed for melee. Forget the Melee tree cause its crap. I've run with all three different buffs at different times and they are all useless.
Weapons depend on playing style. Daggers are much faster the bows from my experience, but you can get some huge hits with the bow. Armor is light and fast.
Appearances are what you would expect. Daggers look more like Gladiator Short Swords again, and Bows are bows, but they are viscous looking.
Dont worry about the lower level sets. By the time you get it, you start working on the next level. I actually did find the whole set for Act II. Its the same set that Leliana is wearing if you got that far.
You'll have Rogue only people tell you that Rogue is the best character (its definitely the only needed character if you plan on picking locks and disarming traps) and Warrior people tell you that Warrior is the best character. Truth is that they need each other and neither is better overall.
#3
Posté 13 mars 2011 - 12:53
FoXxYFoX wrote...
1. Rogue or Warrior? Whats the comparison?
Warriors are front-line fighters, designed to stand toe-to-toe with enemies for long periods of time. They dish out heavy hits, but don't hit particularly fast.
The Rogue, on the other hand, is the opposite. They don't have the health to stay on the front lines for long periods of time. However, they hit very fast, getting in multiple hits before a Warrior can get one in.
2. As a rogue, what trees are for what? Ive read the talents, but failed to dechiper them all
Sabotage - This tree is all about control. It uses bombs to inflict status ailments in an area, which allows you to alter how the battle plays out. You have confusion, Stun, and movement speed reduction to swing battles in your favor. You also gain one physical attack, but this tree prefers to focus on controlling enemies rather than dealing outright damage.
Scoundrel - Also a control-oriented tree, but instead of using status ailments like the Sabotage tree does, the Scoundrel simply hides behind his allies. The Scoundrel wants enemies attacking his allies, as he then gets damage boosts. Note that all Rogues will want to at least partially invest in this tree, as Blindside and Follow Through help any type of Rogue excel at their job.
Specialist - The Specialist chooses one of three areas to focus on, then uses a Sustained mode to boost their damage output by boosting their proficiency in that area. The three modes are Speed (increased attack speed), Precision (increased Attack), and Power (chance to Stun). The final upgrade gives minor boosts to each area (so being in Speed would not only give you a large boost to attack speed; it would also give smaller boosts to attack and a small chance to stun). Note that this tree is particularly expensive, as even getting a single mode and the final upgrade requires a whopping 6 Ability Points.
Subterfuge - The Subterfuge tree is all about not being seen. Most of this is accomplished by stealth, but they also obscure themselves and allies, making them harder to hit. A measly 3 point investment also gets you the Subtlety talent, which decreases the Threat you generate. This allows you to do more damage without drawing enemy attention, making it a great talent for any Rogue.
#4
Posté 13 mars 2011 - 01:30
Hey guys.
Thanks to all the great info. I started a rogue as my first toon last night. (came out here late;(. )
I find it a lot of fun!! (I had a lvl 80rogue in wow)
If you are going to be playing wow then I'd suggest keeping a warr tank with our party at all times. Also set a tactic that tells the tank to attack/taunt the enemy attacking you. This is because the damage output and thus threat generation on a rogue when played/specced well is crazy.
I found having a mage supporter in my groups helped by giving big buffs, shields and even healing when the poo hits the fan.
One last thing that is common sense but I missed it at the start. When in combat you use "R" to select and attack your closest enemy. This makes it easier to keep your damage up and reduce incoming hits.
Hope that helps
Thanks to all the great info. I started a rogue as my first toon last night. (came out here late;(. )
I find it a lot of fun!! (I had a lvl 80rogue in wow)
If you are going to be playing wow then I'd suggest keeping a warr tank with our party at all times. Also set a tactic that tells the tank to attack/taunt the enemy attacking you. This is because the damage output and thus threat generation on a rogue when played/specced well is crazy.
I found having a mage supporter in my groups helped by giving big buffs, shields and even healing when the poo hits the fan.
One last thing that is common sense but I missed it at the start. When in combat you use "R" to select and attack your closest enemy. This makes it easier to keep your damage up and reduce incoming hits.
Hope that helps





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