Aller au contenu

Photo

Objects 'move' - placed in tool set and 'move' in game


  • Veuillez vous connecter pour répondre
8 réponses à ce sujet

#1
Morbane

Morbane
  • Members
  • 1 883 messages
 Hello,

I am using a creature template to make a force field using fx_energy_field as its special effect and appearance is air elemental.

Well I place them in the tool set and they are just right - but in game they are all over the place - eg to the left or right or up or down from where they need to be.

Does anyone know why this happens? How can I get them to stay where they are placed in the tool set? I tried baking but that is futile because the energy fielda are really creatures - could that be why?

I will try them as placeables or special effects and see what happens....

#2
Morbane

Morbane
  • Members
  • 1 883 messages
OK - made my force fields Placed Effects - all is well and good.

I guess using creatures is not a very precise science as far as placement.

#3
_Knightmare_

_Knightmare_
  • Members
  • 643 messages
Nope. Not only are creatures prone to move about sometimes, but their collision boxes might shift them a bit if they are too close to unwalkable areas or placeables. Had a similar problem myself with placeables and their col. boxes (when trying to spin them in place). Best I found was to place an IPoint and apply the VFX to that.

#4
Morbane

Morbane
  • Members
  • 1 883 messages
That would explain it - the force fields themselves cannot block passage - they have collision boxes set on them - so the creature version of my force fields were getting bumped...

Thanks KM - now I get what was happening. But like I mentioned above - my ffs are placed effects now and they stay where they are supposed to now.

#5
Morbane

Morbane
  • Members
  • 1 883 messages
Lagging reply entries appeared 4 hours later!

Modifié par Morbane, 13 mars 2011 - 09:46 .


#6
Morbane

Morbane
  • Members
  • 1 883 messages
Bad lagggggg!

#7
Alupinu

Alupinu
  • Members
  • 528 messages
Yes I agree KM's is the better way but I was just wondering, did you try changing the ‘Bump State’ from default to unbumpable?

#8
Morbane

Morbane
  • Members
  • 1 883 messages

Alupinu wrote...

Yes I agree KM's is the better way but I was just wondering, did you try changing the ‘Bump State’ from default to unbumpable?

I thought about that but with a viable solution in place I did not try that. But if the situation should arise and a creature is the only way to go, that might be a solution to drifting objects.

#9
M. Rieder

M. Rieder
  • Members
  • 2 530 messages
Energy barriers as a placed effect? Genius! Wish I had thought of that a few weeks back... ah well....