Kill, kill, kill. Mindless slaughter or is the combat system too good?
#1
Posté 12 mars 2011 - 10:20
-Who are these generic thugs and mercenaries that I'm slaughtering by the dozen? Why are they in my way and red?
-How come every villa has like 50 guards in it? Who pays for them?
-Why are there dozens upon dozens of apostates and blood mages roaming around? Aren't they kinda rare in DA?
-I must've killed a couple hundred of templars towards the end of the game.
This spoiled quite a lot of fun for me, because many battles completely lacked context. I think some districts at night had more enemies in them than there are NPCs in the same district during the day. Yes, Baldurs Gate2 had random encounters and ambushes, but never in such numbers that the encounters seemed ridiculous...
Any thoughts?
#2
Posté 12 mars 2011 - 10:24
If it were realistic, you'd actually have a risk of losing party members to those battles. I mean, I killed likely 1,000+ enemies in this game, including abominations, demons and dragons. Yet no one died in battle? We are SO godlike.
But, that would be incredibly hard to implement from a designer's perspective. So I just glance over it and accept the hordes of nameless baddies as a gameplay necessity.
#3
Posté 12 mars 2011 - 10:25
#4
Posté 12 mars 2011 - 10:25
#5
Posté 12 mars 2011 - 10:26
#6
Posté 12 mars 2011 - 10:27
Teddie Sage wrote...
Also, don't forget that this is Varric's story after all. So he probably made up a bunch of fights which Cassandra thought were real.
I dunno I think he only embelished the first part and the part regarding his brother.
#7
Posté 12 mars 2011 - 10:28
He actually made up the whole story you know, nothing what happend was real.Teddie Sage wrote...
Also, don't forget that this is Varric's story after all. So he probably made up a bunch of fights which Cassandra thought were real.
#8
Posté 12 mars 2011 - 10:29
#9
Posté 12 mars 2011 - 10:31
#10
Posté 12 mars 2011 - 10:32
#11
Posté 12 mars 2011 - 10:34
The truth is, it is almost the same, just that DA2 is running in 'fast-forward' mode. With some enemies it just looks hilarious, like skeletons etc. Never seen them move so fast before.MKDAWUSS wrote...
I thought DAO's combat system was better than DA2's
#12
Posté 12 mars 2011 - 10:39
staindgrey wrote...
Lmao. "Dragon Age 3: Varric's a liar and DA2 never really happened"
Actually, that would be interesting...
#13
Posté 12 mars 2011 - 10:50
#14
Posté 12 mars 2011 - 11:12
#15
Posté 12 mars 2011 - 11:15
#16
Posté 12 mars 2011 - 11:16
Modifié par Thalorin1919, 12 mars 2011 - 11:17 .
#17
Posté 12 mars 2011 - 11:21
Faceless goons, cheap one trick pony lieutenants and a few unique bosses.
I can't really call it good, once you got the masterkey tactics for those few variables the combat is pretty much repeat-repeat-repeat.
But it got awesome gibs and boobs, who cares, right?
#18
Posté 12 mars 2011 - 11:24
#19
Posté 12 mars 2011 - 11:27
#20
Posté 12 mars 2011 - 11:30
gdmfx wrote...
Yeah abominations are not supposed to be so rampant. I mean in Dragon Age Origins it was rare. I was going through seeing a group of 6+ abominations and frankly it just loses its (omg abomination) appeal.
Kirkwall, for all it's clamping down on mages, was definitely a hotbed for blood mages and abominations.
#21
Posté 12 mars 2011 - 11:36
#22
Posté 12 mars 2011 - 11:46
The comparison to Diablo is actually spot on, exactly same stuff, with crappy story, completely illogical plots but billions of mindless drones to slaughter and fat loot.
Honestly I think this game has the stupidest story any RPG ever had and the worst of it is that it takes itself seriously.
I mean..Mother Petrice? What kind of crap is that. The main char kills pretty much EVERY THING on sight for hours, even people sneezing the wrong way, and that one lives after our first encounter? Lol?
Isabella and her relic? I actually knew HOURS before the whole qunari whatever that she was responsible but no way to talk about it?
And actually..what's the actual point of the game's story? Some overpowered dude lives in a city for some time, bangs all his companions and totally pwns everything in sight? Who gives a damn!
Please Bioware, hire back actual writers, not your kids.
#23
Posté 12 mars 2011 - 11:56
Every single time my rogue kills an enemy, limbs and blood fly everywhere. Seriously. Even a basic attack results in people having their torso bisected, being decapitated and having an arm cut off, with sprays of blood and gore that fill the whole monitor. I say basic attacks, though in truth what my rogue mostly does is jump and backflip around with little "swish-swish" sounds going on.
For the second half of my playthrough so far, I realized that bringing 2 mages, and teaching them the AoE damage over time spells (fire storm/tempest) and just casting those will end every encounter in 5 seconds. I still can't see what's happening on my monitor for all the explosions, but at least the pauses where everything is obscured by special effects are shorter. Also, most encounters consist of multiple waves of enemies. (Probably because the consoles memory couldn't handle areas big enough to fit everyone on the screen at once). So make sure one of your AoEs covers the spawn zones to instagib the reinforcements. Playing on hard, for the record.
#24
Posté 13 mars 2011 - 12:00
staindgrey wrote...
If it were realistic, you'd actually have a risk of losing party members to those battles. I mean, I killed likely 1,000+ enemies in this game, including abominations, demons and dragons. Yet no one died in battle? We are SO godlike.
Actully there are a number of Soldiers on all sides in WW2 that did close to that. It just takes a special kind of SoB. Well minus the monsters too, or so I hope. At any rate its part of the Game, Though a pilot in WW2 made a score that would be the envy of any gamer, Hans-Ulrich Rudel flew 2,530 combat missions claiming a total of 2,000 targets destroyed; including 800 vehicles, 519 tanks, 150 artillery pieces, a destroyer, two cruisers, one Soviet battleship, 70 landing craft, 4 armored trains, several bridges and nine aircraft which he shot down. And then you have various pilots, Tank Aces, and Snipers, plus one crazy ass Englishman who killed German Soldiers with a Longbow and went into battle with a claymore, and more importantly lived while escaping German concentration camps 3 times. And that was in the modern 20th century. Even in the past you had men like these, even some of Japans Samurai there was one of note, his name escapes me atm, but he honned his skill by cutting birds down out of the air around him.
So there are indeed bad asses in our world, who for who knows why, just don't enslave/murder us all. Ironically such men don't seem to have much ambition. Maybe fates way of keeping us all from being slaves. But on topic.
Nah combat feels solid, a bit fast but not too bad. And its not like Dynasty Warriors where you are a one man army killing 100's every couple of momments that pass you by. Though I'll admit I'm looking forward to Warhammer 40K Space Marine, where you don't use cover, you destory it and everyone using it. FOR THE IMPERIUM!
#25
Posté 13 mars 2011 - 06:29
Khayness wrote...
the combat is pretty much repeat-repeat-repeat.
Or in my case, Firestorm-Petrify-Combustion Grenade.





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