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Kill, kill, kill. Mindless slaughter or is the combat system too good?


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#1
Yvex

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 DA2s combat system is significantly more interactive than that of the origins, and there's a lot more of it then in the DA:O. Half way through the game I got very concerned about the overabundance of battles:

-Who are these generic thugs and mercenaries that I'm slaughtering by the dozen? Why are they in my way and red? 
-How come every villa has like 50 guards in it? Who pays for them?
-Why are there dozens upon dozens of apostates and blood mages roaming around?  Aren't they kinda rare in DA?
-I must've killed a couple hundred of templars towards the end of the game. 

This spoiled quite a lot of fun for me, because many battles completely lacked context. I think some districts at night had more enemies in them than there are NPCs in the same district during the day. Yes, Baldurs Gate2 had random encounters and ambushes, but never in such numbers that the encounters seemed ridiculous...

Any thoughts?

#2
staindgrey

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Any of these games give me the impression of being overpowered. ME and ME2 did it. DA:O did it. Every shooter every made does it. It's part of the gameplay experience, giving you things to do.

If it were realistic, you'd actually have a risk of losing party members to those battles. I mean, I killed likely 1,000+ enemies in this game, including abominations, demons and dragons. Yet no one died in battle? We are SO godlike.

But, that would be incredibly hard to implement from a designer's perspective. So I just glance over it and accept the hordes of nameless baddies as a gameplay necessity.

#3
Sonris89

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In Dawn of war II I must have killed hundreds of thousands of Space marines when there are only about 1000 in each chapter... Video game population rules arn't like real life..

#4
AlexXIV

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Well I agree. I thought the same thing. Obviously Bioware is trying to go the Diablo road. You don't even need to talk to quest npcs anymore, just click them for an update. Instead you get tons of mobs to kill on every single quest. And even quests in which you only need to kill. No need to talk anyone. And all the killing does ... ta-da ... not even matter (other than for xp). You don't get acknowledgement of any sort for cleaning out the gangs at all. Even if you kill hundrets or thousands. And on top of it I make my enemies explode with my mighty daggers. How could I ask for more awesome? Only downpoint, I am not 12 years old.

#5
Teddie Sage

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Also, don't forget that this is Varric's story after all. So he probably made up a bunch of fights which Cassandra thought were real.

#6
Sonris89

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Teddie Sage wrote...

Also, don't forget that this is Varric's story after all. So he probably made up a bunch of fights which Cassandra thought were real.


I dunno I think he only embelished the first part and the part regarding his brother.

#7
AlexXIV

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Teddie Sage wrote...

Also, don't forget that this is Varric's story after all. So he probably made up a bunch of fights which Cassandra thought were real.

He actually made up the whole story you know, nothing what happend was real.

#8
Teddie Sage

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Who knows? Maybe all of this is just a dream... Oh! A dream... XD

#9
MKDAWUSS

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I thought DAO's combat system was better than DA2's

#10
staindgrey

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Lmao. "Dragon Age 3: Varric's a liar and DA2 never really happened"

#11
AlexXIV

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MKDAWUSS wrote...

I thought DAO's combat system was better than DA2's

The truth is, it is almost the same, just that DA2 is running in 'fast-forward' mode. With some enemies it just looks hilarious, like skeletons etc. Never seen them move so fast before.

#12
Teddie Sage

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staindgrey wrote...

Lmao. "Dragon Age 3: Varric's a liar and DA2 never really happened"


Actually, that would be interesting... :whistle:

#13
gdmfx

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Yeah abominations are not supposed to be so rampant. I mean in Dragon Age Origins it was rare. I was going through seeing a group of 6+ abominations and frankly it just loses its (omg abomination) appeal.

#14
Bryy_Miller

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All combat in every game is like this.

#15
Dangerfoot

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I got really tired of there being 70 armored soldiers roaming Lowtown and Hightown at night. That's not a group of bandits, that's a small army.

#16
Thalorin1919

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I think you should look at it as more of a gameplay/fun thing that there is a bajillion of everything to kill rather then looking at it from a story perspective.

Modifié par Thalorin1919, 12 mars 2011 - 11:17 .


#17
Khayness

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Mindless slaughter.

Faceless goons, cheap one trick pony lieutenants and a few unique bosses.

I can't really call it good, once you got the masterkey tactics for those few variables the combat is pretty much repeat-repeat-repeat.

But it got awesome gibs and boobs, who cares, right?

#18
Harleyzero

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Totally agree. The amount of thugs and mercs there were adds up to more men the major political powers. The amount of times I went into a building only to be attacked by 50 guards was astounding. It lost its appeal after killing the first few 100s. I also don't like how people can "explode" from things like arrows.

#19
XX55XX

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I was surprised when enemies spawned out of seemingly nowhere. Guess it's BioWare's way to extended the gameplay time...

#20
MKDAWUSS

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gdmfx wrote...

Yeah abominations are not supposed to be so rampant. I mean in Dragon Age Origins it was rare. I was going through seeing a group of 6+ abominations and frankly it just loses its (omg abomination) appeal.


Kirkwall, for all it's clamping down on mages, was definitely a hotbed for blood mages and abominations.

#21
Wintermist

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I can agree somewhat. I did think there was way, WAY, too many mages in this game. Also, I think there's quite too many fights going on and I especially don't approve of the reinforcements that appear out of thin air. That ruins immersion for me. Apart from that I was surprised with how good a roleplay game this is.

#22
Kemor

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Bioware just didn't give a crap for this one and they gave us some kind of beat'em all instead of an actual RPG.
The comparison to Diablo is actually spot on, exactly same stuff, with crappy story, completely illogical plots but billions of mindless drones to slaughter and fat loot.

Honestly I think this game has the stupidest story any RPG ever had and the worst of it is that it takes itself seriously.

I mean..Mother Petrice? What kind of crap is that. The main char kills pretty much EVERY THING on sight for hours, even people sneezing the wrong way, and that one lives after our first encounter? Lol?
Isabella and her relic? I actually knew HOURS before the whole qunari whatever that she was responsible but no way to talk about it?
And actually..what's the actual point of the game's story? Some overpowered dude lives in a city for some time, bangs all his companions and totally pwns everything in sight? Who gives a damn!

Please Bioware, hire back actual writers, not your kids.

#23
BiowarEA

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The combat system IS mindless hack-n-slash, and in a bad way! Diablo 2 is mindless hack-n-slash but it offers you many, many ways of cutting through the endless... scratch that, D2 didn't have infinite respawning trash mobs. D2 actually posed a challenge and lots of fun. D2 combat is just as it has been said from the beginning - you press a button, one button ® and something happens, not necessarily awesome (far from that). You press R and your character automatically locks on the nearest foe and hack away until it drops dead. You also get to spam your special attacks all the time now which makes it all that much worse. Tactical combat? Think like a spartan? Only if that spartan is Ephialtes. The game is nothing short of spam spam spam spam HAWKESOEM!!! Also, don't say this game is like Mass Effect 2, that's just insulting. DA2 is a completely new level of ****ness.

Every single time my rogue kills an enemy, limbs and blood fly everywhere. Seriously. Even a basic attack results in people having their torso bisected, being decapitated and having an arm cut off, with sprays of blood and gore that fill the whole monitor. I say basic attacks, though in truth what my rogue mostly does is jump and backflip around with little "swish-swish" sounds going on.

For the second half of my playthrough so far, I realized that bringing 2 mages, and teaching them the AoE damage over time spells (fire storm/tempest) and just casting those will end every encounter in 5 seconds. I still can't see what's happening on my monitor for all the explosions, but at least the pauses where everything is obscured by special effects are shorter. Also, most encounters consist of multiple waves of enemies. (Probably because the consoles memory couldn't handle areas big enough to fit everyone on the screen at once). So make sure one of your AoEs covers the spawn zones to instagib the reinforcements. Playing on hard, for the record.

#24
KenKenpachi

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staindgrey wrote...
If it were realistic, you'd actually have a risk of losing party members to those battles. I mean, I killed likely 1,000+ enemies in this game, including abominations, demons and dragons. Yet no one died in battle? We are SO godlike.



Actully there are a number of Soldiers on all sides in WW2 that did close to that. It just takes a special kind of SoB. Well minus the monsters too, or so I hope. At any rate its part of the Game,  Though a pilot in WW2 made a score that would be the envy of any gamer, Hans-Ulrich  Rudel flew 2,530 combat missions claiming a total of 2,000 targets destroyed; including 800 vehicles, 519 tanks, 150 artillery pieces, a destroyer, two cruisers, one Soviet battleship, 70 landing craft, 4 armored trains, several bridges and nine aircraft which he shot down. And then you have various pilots, Tank Aces, and Snipers, plus one crazy ass Englishman who killed German Soldiers with a Longbow and went into battle with a claymore, and more importantly lived while escaping German  concentration camps 3 times. And that was in the modern 20th century.  Even in the past you had men like these, even some of Japans Samurai there was one of note, his name escapes me atm, but he honned his skill by cutting birds down out of the air around him.

So there are indeed bad asses in our world, who for who knows why, just don't enslave/murder us all. Ironically such men don't seem to have much ambition. Maybe fates way of keeping us all from being slaves. But on topic.

Nah combat feels solid, a bit fast but not too bad.  And its not like Dynasty Warriors where you are a one man army killing 100's every couple of momments that pass you by. Though I'll admit I'm looking forward to Warhammer 40K Space Marine, where you don't use cover, you destory it and everyone using it. FOR THE IMPERIUM!

#25
Bryy_Miller

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Khayness wrote...
 the combat is pretty much repeat-repeat-repeat.


Or in my case, Firestorm-Petrify-Combustion Grenade.