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showing skin in vaccum !!!


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#26
Guest_Ritly13_*

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I always thought camps and ships have mini Mass Effect generators that can create a small atmosphere but couldn't supply oxygen or other gases the aliens need to breathe. May I make a suggestion? Don't question the universe, it is meant for players enjoyment and story telling. So, don't worry your pretty head about it. :) I had to call foul when Shepards body survives atmosphere incineration, AND impact! But I overlooked it and enjoyed the game.

#27
Rurik_Niall

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Yeah, Shepard not being reduced to ashes broke my suspension of disbelief a lot more than the ice queen's cleavage ever did.

#28
Captain Crash

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Kinetic Barriers and Mass Effect fields.

Theres always a solution when you get down to a level of knit picking of tiny aesthetic details.

#29
lovely jubley

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The real question isn't why Miranda is in vaccum without proper protection. It's actually what the hell is that women doing out of the mess hall!! If you want to take realism into account then you should know that it's common knowledge that in the future, women aren't allowed in space

#30
OrlesianWardenCommander

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Well.... You don't really know what his/her space suit could wipstand also it's a syfy game lmao.....

#31
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Going bare chested with a rebreather into toxic atmospheres and vacuum isn't jarring but completely spot-on to many people.

Modifié par AwesomeEffect2, 13 mars 2011 - 01:07 .


#32
MassEffect762

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Goes back to money.

Show skin and make money vs Spend money to create more reasonable wear.

#33
Rurik_Niall

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OrlesianWardenCommander wrote...

Well.... You don't really know what his/her space suit could wipstand also it's a syfy game lmao.....


Scifi, ye gods if I ever get my hands on the idiot who decided to rename the scifi channel to that idiotic syfy garbage I'm going to demonstrate the proper way to lodge a size 13 boot next to their colon. <_<

#34
Vena_86

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PetrySilva wrote...

A game has no need to imitate reality in every single way.


Yeah that's why Shepard flies arround like Superman shooting lasers out of his eyes....
This has been discussed before and it is a big deal. It is a massive immersion breaker. Yes there are people who can not percieve atmosphere and immersion, but there are many that do.
It is illogical, it is inconsistent with the established universe, it is simply sloppy design. I am amazed how there are always people trying to make things like that look like it's no big deal, specially when it's about something that is an essential element in SciFi since forever.

#35
Guest_Ritly13_*

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Captain Crash wrote...

Kinetic Barriers and Mass Effect fields.

Theres always a solution when you get down to a level of knit picking of tiny aesthetic details.


Lol, so true.

How did Shephard get a live seeker probe? Mass Effect fields !!!

#36
TuringPoint

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I will semi-quote SG-1 when I say:  Isn't it great when a sci-fi game (or movie) achieves some semblance of getting the science part "right"?  Mass Effect has a pretty good record of that, but they occasionally throw that out the window for gameplay reasons.  I honestly can't imagine there is never some other way to achieve what they want to and maintain consistency.

Sooo, while sci-fi typically reserves spacesuit wearing for the most harsh situations, to maintain the style of the respective IP and characters, it is very noticeably that ME2 armor - while pretty enough in dialogue - no longer features a full coverage option to be viable in poisonous atmospheres or near vacuum spaces.  ME1 had relatively stylish armor that had such an option.  They might've considered it simpler to just render face masks for many of these characters rather than full suit options.  In which case they would do everything in their power to convince themselves and their fans that was an acceptable plan.

Modifié par Alocormin, 13 mars 2011 - 01:52 .


#37
Whatever42

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None of the characters in ME2 go into a vaccuum except Shepard at the very beginning of the game.

#38
Whatever42

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Ritly13 wrote...

Captain Crash wrote...

Kinetic Barriers and Mass Effect fields.

Theres always a solution when you get down to a level of knit picking of tiny aesthetic details.


Lol, so true.

How did Shephard get a live seeker probe? Mass Effect fields !!!


They re-created it from the scans they acquired from Freedom's Progress.

#39
Whatever42

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Rurik_Niall wrote...

Yeah, Shepard not being reduced to ashes broke my suspension of disbelief a lot more than the ice queen's cleavage ever did.


Actually, not being reduced to ashes isn't the problem. If we can make tiles today that can protect sensitive circuitry from any kind of heat damage, materials in the future could easily protect Shepard. Heck, my ME2 Shepard stands in a flamethrower for several seconds which can be much hotter than re-entry temperatures.

Even recovering an intact body isn't completely fantastical. Raising the dead (and Shepard was dead) is where you have to accept something fantastical.

Modifié par Whatever666343431431654324, 13 mars 2011 - 01:33 .


#40
Rurik_Niall

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Thane's chest is exposed, but this is by necessity. Covering his chest would make his medical condition worse and shorten his lifespan, that's the reason I can't bare to use his DLC outfit. I've learned over the years that there are different levels of nonsense when it comes to scifi. You've got things like this which don't stand out that much until you actively start thinking about them, but can be handwaved easily enough thanks to the in universe technology like kinetic barriers and mass effect fields. Then there are things that make a bit less sense and stand out more, Shepard's body surviving atmospheric reentry, or driving around in a hovertank equipped with an onboard VI on a planet currently under the control of a rogue VI capable of taking control of other VI's. And then there are things that just make no sense at all, we've got the equipment to fix up Shepard's face but not Garrus'? I find that in general you'll enjoy yourself more if you try to accept the handwaves and ignore the rest unless they're something that effects the plot itself.

#41
Foehunter82

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Rivercurse wrote...

How come you're the first to notice this?



He isn't, trust me.  He's just the first to say anything about it (props for that).  I noticed it the first time I played ME2 about a month ago.  It didn't make sense to me, either, but I just assumed it was some sort of Kinetic Barrier effect from their armor (if you could call it that).  I figured then that if I had noticed it, someone else has certainly noticed it.

@Rurik:  I thought the idea was to get it wedge inside the colon and not next to it.  Besides, I think we all know that it hasn't been a science fiction channel since they insisted on turning it into Spike 2.

Modifié par Foehunter82, 13 mars 2011 - 01:54 .


#42
Mr. MannlyMan

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Rurik_Niall wrote...

Thane's chest is exposed, but this is by necessity. Covering his chest would make his medical condition worse and shorten his lifespan, that's the reason I can't bare to use his DLC outfit. I've learned over the years that there are different levels of nonsense when it comes to scifi. You've got things like this which don't stand out that much until you actively start thinking about them, but can be handwaved easily enough thanks to the in universe technology like kinetic barriers and mass effect fields. Then there are things that make a bit less sense and stand out more, Shepard's body surviving atmospheric reentry, or driving around in a hovertank equipped with an onboard VI on a planet currently under the control of a rogue VI capable of taking control of other VI's. And then there are things that just make no sense at all, we've got the equipment to fix up Shepard's face but not Garrus'? I find that in general you'll enjoy yourself more if you try to accept the handwaves and ignore the rest unless they're something that effects the plot itself.


Except that the in-game descriptions of mass effect fields and barriers really make those handwaves difficult for people who have actually read Bioware's Codex. Kinetic Barriers and Shields would fail fairly quickly if they tried to maintain a protective 'bubble' of clean atmosphere around the user; better to keep their shields primed for actual combat, rather than relying on them for an unecessary function that could be solved using a mask. So yeah, thanks to Bioware I can't really accept those stupid outfits they gave their characters.

Unfortunately, Bioware hooked me with their technical explanations and their rock-solid universe (actually, it was mostly rock-solid) in ME1. ME2 was jarring, and to be honest, I preferred ME1's consistency, so I freely state my opinion. I don't get my Zen on when it comes to my favorite game series in the world; I'd rather express myself according to my concerns, thanks, as I do with a lot of other things.

Modifié par Mr. MannlyMan, 13 mars 2011 - 02:13 .


#43
Rurik_Niall

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Technically the codex says they don't provide protection from extremes of temperature, toxins, or radiation. None of which ever really come up in Mass Effect 2, save for radiation on Haestrom, and not even Shepard wears a helmet there. They all wear breathing masks on missions that require protection, and none of those missions actually take place in space really, they're all planetside or inside ships and space stations, which while they may not have breathable atmospheres most likely do provide shielding from the radiation in space. Contrary to popular belief the only time exposure to a vacuum is particularly lethal is if you exit a pressurised area and go directly into one, for example if Miranda got spaced like Shepard did at the beginning, yeah she'd probably explode. As for temperature, heat would actually escape your body quite slowly in space, there's nothing to conduct the heat, so it wouldn't be that difficult to use a kinetic barrier to trap enough heat to keep you alive I'm sure. So the only time I can see it being much of an issue would be on a planet with an extremely hot or cold atmosphere, or one with a toxic atmosphere that is absorbed through the skin, and the only times you go anyplace like that Shepard goes alone.

#44
Fiery Phoenix

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Regarding Thane, he has a reason for wearing what he wears. See here.

#45
stu117

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Get a degree in astro physics 150 years from now and argue this point. mass effect forumers know nothing about space considering the fact our top scientists have only scratched the surfice of it...just enjoy the game for what it is....awesome

#46
Rurik_Niall

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Technically the codex says they don't provide protection from extremes of temperature, toxins, or radiation. They all wear breathing masks on missions that require protection, and none of those missions actually take place in space, they're all planetside or inside ships and space stations, which while they may not have breathable atmospheres most likely do provide shielding from the radiation in space. None of the planets you visit as a squad seem to be particularly extreme in terms of temperature, and the ones that are such as the Normandy crash site Shepard goes alone. The various space stations and ships don't have atmospheres or just don't have breathable atmospheres, but as long as the squad doesn't do anything particularly stupid like going straight from a pressurised environment like the Normandy into an environment with little or no air pressure shouldn't suffer any particularly adverse effects, the worst they'd have to worry about is being a bit chilly, but we've got thermal underwear in modern times so I'm certain they can keep warm enough in the outfits they do have, save for Jack, but she must be used to being cold seeing as she runs around everywhere without any clothes. And I can't think of any situations where any of them enter any acidic environments or environments with toxins absorbed through the skin. The only particularly hostile environment I can name is Haestrom, and even Shepard runs around without a helmet there.

#47
N7Armada

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Hey when Han chewie and leia looked for minoks all they needed were breather masks. Standard set lol

#48
RonDV614

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Bah! I think it is because of vacuum exposure that Miranda's B*TT is nice and shapely Image IPB.

#49
Phategod1

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One question. On the Collector ship there not really exposed to space except for when they 1st get off the shuttle and its safe to say the collector ships would have artificial atmosphere of some sort, and the same applies for the reaper ship there was a Cerberus science team working there what I'm missing are the instances where your team is actually in open space.

#50
Jigero

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Captain Crash wrote...

Kinetic Barriers and Mass Effect fields.

Theres always a solution when you get down to a level of knit picking of tiny aesthetic details.


that's not a solution it's a bull**** excuse.

First of all Medi Gel is applied through Armor as well as resuscitation. Jacks bare skin magically manages this?

Second Everyone in the entire galaxy wears armor but your crew? How has no one heard of applying Kinetic Barriers and Mass Effect Fields like this? How has Shepard not heard of this?

Third Haestrum Knocked out Kinetic Barriers and fried living things when they where exposed to it's sun. Again the teams bare skin magically is unaffected by this?

Lastly many things can easily knock out or negate Kinetic barriers and Mass Effect fields and the person would die instantly just because they weren't wearing a hard suit.

Bioware got lazy with some thing that would have been easy as hell to implement.