showing skin in vaccum !!!
#26
Guest_Ritly13_*
Posté 13 mars 2011 - 12:35
Guest_Ritly13_*
#27
Posté 13 mars 2011 - 12:38
#28
Posté 13 mars 2011 - 12:39
Theres always a solution when you get down to a level of knit picking of tiny aesthetic details.
#29
Posté 13 mars 2011 - 12:49
#30
Posté 13 mars 2011 - 12:52
#31
Guest_Trust_*
Posté 13 mars 2011 - 01:03
Guest_Trust_*
Modifié par AwesomeEffect2, 13 mars 2011 - 01:07 .
#32
Posté 13 mars 2011 - 01:04
Show skin and make money vs Spend money to create more reasonable wear.
#33
Posté 13 mars 2011 - 01:11
OrlesianWardenCommander wrote...
Well.... You don't really know what his/her space suit could wipstand also it's a syfy game lmao.....
Scifi, ye gods if I ever get my hands on the idiot who decided to rename the scifi channel to that idiotic syfy garbage I'm going to demonstrate the proper way to lodge a size 13 boot next to their colon. <_<
#34
Posté 13 mars 2011 - 01:15
PetrySilva wrote...
A game has no need to imitate reality in every single way.
Yeah that's why Shepard flies arround like Superman shooting lasers out of his eyes....
This has been discussed before and it is a big deal. It is a massive immersion breaker. Yes there are people who can not percieve atmosphere and immersion, but there are many that do.
It is illogical, it is inconsistent with the established universe, it is simply sloppy design. I am amazed how there are always people trying to make things like that look like it's no big deal, specially when it's about something that is an essential element in SciFi since forever.
#35
Guest_Ritly13_*
Posté 13 mars 2011 - 01:21
Guest_Ritly13_*
Captain Crash wrote...
Kinetic Barriers and Mass Effect fields.
Theres always a solution when you get down to a level of knit picking of tiny aesthetic details.
Lol, so true.
How did Shephard get a live seeker probe? Mass Effect fields !!!
#36
Posté 13 mars 2011 - 01:21
Sooo, while sci-fi typically reserves spacesuit wearing for the most harsh situations, to maintain the style of the respective IP and characters, it is very noticeably that ME2 armor - while pretty enough in dialogue - no longer features a full coverage option to be viable in poisonous atmospheres or near vacuum spaces. ME1 had relatively stylish armor that had such an option. They might've considered it simpler to just render face masks for many of these characters rather than full suit options. In which case they would do everything in their power to convince themselves and their fans that was an acceptable plan.
Modifié par Alocormin, 13 mars 2011 - 01:52 .
#37
Posté 13 mars 2011 - 01:25
#38
Posté 13 mars 2011 - 01:26
Ritly13 wrote...
Captain Crash wrote...
Kinetic Barriers and Mass Effect fields.
Theres always a solution when you get down to a level of knit picking of tiny aesthetic details.
Lol, so true.
How did Shephard get a live seeker probe? Mass Effect fields !!!
They re-created it from the scans they acquired from Freedom's Progress.
#39
Posté 13 mars 2011 - 01:32
Rurik_Niall wrote...
Yeah, Shepard not being reduced to ashes broke my suspension of disbelief a lot more than the ice queen's cleavage ever did.
Actually, not being reduced to ashes isn't the problem. If we can make tiles today that can protect sensitive circuitry from any kind of heat damage, materials in the future could easily protect Shepard. Heck, my ME2 Shepard stands in a flamethrower for several seconds which can be much hotter than re-entry temperatures.
Even recovering an intact body isn't completely fantastical. Raising the dead (and Shepard was dead) is where you have to accept something fantastical.
Modifié par Whatever666343431431654324, 13 mars 2011 - 01:33 .
#40
Posté 13 mars 2011 - 01:35
#41
Posté 13 mars 2011 - 01:39
Rivercurse wrote...
How come you're the first to notice this?
He isn't, trust me. He's just the first to say anything about it (props for that). I noticed it the first time I played ME2 about a month ago. It didn't make sense to me, either, but I just assumed it was some sort of Kinetic Barrier effect from their armor (if you could call it that). I figured then that if I had noticed it, someone else has certainly noticed it.
@Rurik: I thought the idea was to get it wedge inside the colon and not next to it. Besides, I think we all know that it hasn't been a science fiction channel since they insisted on turning it into Spike 2.
Modifié par Foehunter82, 13 mars 2011 - 01:54 .
#42
Posté 13 mars 2011 - 02:13
Rurik_Niall wrote...
Thane's chest is exposed, but this is by necessity. Covering his chest would make his medical condition worse and shorten his lifespan, that's the reason I can't bare to use his DLC outfit. I've learned over the years that there are different levels of nonsense when it comes to scifi. You've got things like this which don't stand out that much until you actively start thinking about them, but can be handwaved easily enough thanks to the in universe technology like kinetic barriers and mass effect fields. Then there are things that make a bit less sense and stand out more, Shepard's body surviving atmospheric reentry, or driving around in a hovertank equipped with an onboard VI on a planet currently under the control of a rogue VI capable of taking control of other VI's. And then there are things that just make no sense at all, we've got the equipment to fix up Shepard's face but not Garrus'? I find that in general you'll enjoy yourself more if you try to accept the handwaves and ignore the rest unless they're something that effects the plot itself.
Except that the in-game descriptions of mass effect fields and barriers really make those handwaves difficult for people who have actually read Bioware's Codex. Kinetic Barriers and Shields would fail fairly quickly if they tried to maintain a protective 'bubble' of clean atmosphere around the user; better to keep their shields primed for actual combat, rather than relying on them for an unecessary function that could be solved using a mask. So yeah, thanks to Bioware I can't really accept those stupid outfits they gave their characters.
Unfortunately, Bioware hooked me with their technical explanations and their rock-solid universe (actually, it was mostly rock-solid) in ME1. ME2 was jarring, and to be honest, I preferred ME1's consistency, so I freely state my opinion. I don't get my Zen on when it comes to my favorite game series in the world; I'd rather express myself according to my concerns, thanks, as I do with a lot of other things.
Modifié par Mr. MannlyMan, 13 mars 2011 - 02:13 .
#43
Posté 13 mars 2011 - 04:01
#45
Posté 13 mars 2011 - 04:13
#46
Posté 13 mars 2011 - 04:29
#47
Posté 13 mars 2011 - 04:40
#48
Posté 13 mars 2011 - 04:48
#49
Posté 13 mars 2011 - 05:26
#50
Posté 13 mars 2011 - 06:47
Captain Crash wrote...
Kinetic Barriers and Mass Effect fields.
Theres always a solution when you get down to a level of knit picking of tiny aesthetic details.
that's not a solution it's a bull**** excuse.
First of all Medi Gel is applied through Armor as well as resuscitation. Jacks bare skin magically manages this?
Second Everyone in the entire galaxy wears armor but your crew? How has no one heard of applying Kinetic Barriers and Mass Effect Fields like this? How has Shepard not heard of this?
Third Haestrum Knocked out Kinetic Barriers and fried living things when they where exposed to it's sun. Again the teams bare skin magically is unaffected by this?
Lastly many things can easily knock out or negate Kinetic barriers and Mass Effect fields and the person would die instantly just because they weren't wearing a hard suit.
Bioware got lazy with some thing that would have been easy as hell to implement.





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