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showing skin in vaccum !!!


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#101
Rurik_Niall

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By definition if it's not part of the military it's civilian. And if you want to talk about wallbangers when it comes to Cerberus, let's talk about the fact that within the course of two years they went from being a secret organisation to slapping their logo on everything. Who seriously thought branding the Normandy 2 with the Cerberus logo was a good idea? They're only hated by the Alliance, the Council, and the entire migrant fleet.

Modifié par Rurik_Niall, 15 mars 2011 - 01:35 .


#102
InvincibleHero

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Jigero wrote...

InvincibleHero wrote...
Through the armor you say. how come Mordin recruitment he holds his omnitool and says I have dose of medigel right here? So you can dispense omnigel to revive a squadmate 50 feet away but believe you have to wear armor to do it. LOL.


Dear god you're an idiot. Read the codex, it says the on board computer in Hard suits tells the wounded persons armor to apply Medi Gel to the wound, When he uses the Omni tool he is telling their Hard Suit to apply medi gel and to start it's automatic resesatation abilities.  


You didn't answer how you revive them 50 feet away during combat no less. It appears you can magically dispense medi-gel through the air via gameplay and cutscene application. My point was you don't even need armor because everyone apparently has it. It is also a shared pool or is Shepard's armor the only reservoir. Either way the medigel moves at lightspeed or it is somehow on/in people like Jack despite not wearing armor and his omnitool just activates a signal to their dispensery. Jack has no hard suit so we know that isn't right. Therefore the armor is extraneous to medi-gel application. Simple isn't it.

Your explanation also does not explain giving it to the batarian. It is going to be from Shepard to the batarian. His omnitool would not be talking to his armor to dispense it. If the batarian had medi-gel he would have used it himself.

You're lucky I don't have thin skin or your insult would be reported to a mod. So please start being respectful towards others.

#103
Rurik_Niall

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And speaking of medi-gel, how come everyone else can drop dead as often as they want and Shepard can just revive them good as new, but if Shepard falls they can't do the same for him? Earning Tali's trust and loyalty isn't enough to get her to send a little medi-gel his way?

#104
InvincibleHero

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Rurik_Niall wrote...

And speaking of medi-gel, how come everyone else can drop dead as often as they want and Shepard can just revive them good as new, but if Shepard falls they can't do the same for him? Earning Tali's trust and loyalty isn't enough to get her to send a little medi-gel his way?


Well his armor might have the only supply and I guess they can't get to you in time. Commander controls the assets. Image IPB That is one of my two theories presented earlier. The game seems to invalidate either at various points though since in that version he can revive them magically no matter where they fall.

#105
Rurik_Niall

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Doesn't make sense though that Tim wouldn't have given Miranda, Jacob, Zaeed, or Kasumi, all of whom are technically on his payroll, both the equipment and the authorisation to use medi-gel on Shepard. I know that the real explanation is gameplay, but there's no good in universe reason for it. This is what I don't get, people can accept that Shepard can't be revived for gameplay reasons, but they can't accept Miranda's cleavage for aesthetic reasons?

Modifié par Rurik_Niall, 15 mars 2011 - 03:14 .


#106
InvincibleHero

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Yeah they should just make it Shepard revives on fall -1 medigel if you have it. If not then fail load screen. At least have autodoc tech upgrade that allows that.

Modifié par InvincibleHero, 15 mars 2011 - 03:38 .


#107
Phategod1

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can someone site the actual instance where skin is exposed in space in ME2

#108
Iakus

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Phategod1 wrote...

can someone site the actual instance where skin is exposed in space in ME2


Derelict Reaper, after the barriers go down.

Not a hard vacuum, but likely not life-sustaining in the Heretic base

Possibly on the surface of the Collector base.

Certain N7 missions definitely have some with toxic atmospheres that you should avoid skin contact with.

Modifié par iakus, 15 mars 2011 - 04:34 .


#109
Phategod1

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iakus wrote...

Phategod1 wrote...

can someone site the actual instance where skin is exposed in space in ME2


Derelict Reaper, after the barriers go down.

Not a hard vacuum, but likely not life-sustaining in the Heretic base

Possibly on the surface of the Collector base.

Certain N7 missions definitely have some with toxic atmospheres that you should avoid skin contact with.


The reaper the only time your exposed is when ship is crashing, and you jump from the reaper to the Normandy 2, The Hertic Base had minimalized oxygen and gravity but it was not exposed to the vaccum of space. and Im pretty sure the Collectors wouldn't want there prisoners exploding so its safe to assume  there is an atmosphere control of some sort, and the vaccum is the one thing I wanted instances of not toxic atmospheres. 

#110
Zulu_DFA

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iakus wrote...

Certain N7 missions definitely have some with toxic atmospheres that you should avoid skin contact with.


N7:Blood Pack Comm Base.

I don't know about those alien frogs croacking all over the place, but Miranda should have gone permanently blind in that chlorine swamp within a minute.

#111
Rurik_Niall

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Unless she simply has some kind of futuristic contact lenses. Surely if standard N7 armour is capable of withstanding atmospheric reentry it can't be too difficult to design contact lenses capable of withstanding a bit of chlorine.

#112
Fredvdp

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After the movie 2001 came out many people asked the same question. Someone from Nasa said you won't explode, you won't freeze, etc. You can stay out in space for ten to fifteen seconds and then you pass out. After a minute you start getting brain damage. After two minutes you're dead.

#113
Tasker

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iakus wrote...

Phategod1 wrote...

can someone site the actual instance where skin is exposed in space in ME2


Derelict Reaper, after the barriers go down.

Not a hard vacuum, but likely not life-sustaining in the Heretic base

Possibly on the surface of the Collector base.

Certain N7 missions definitely have some with toxic atmospheres that you should avoid skin contact with.


And Joker at the very begining.  The escape pod is outside of the cockpit force field seal and Joker spends about 3 minutes in total vacum wearing just a T-shirt.


Fredvdp wrote...

After the movie 2001 came out many people
asked the same question. Someone from Nasa said you won't explode, you
won't freeze, etc. You can stay out in space for ten to fifteen seconds
and then you pass out. After a minute you start getting brain damage.
After two minutes you're dead.


Makes you wonder why the need for big bulky space suits then and not just a scuba tank?  ;)

Modifié par Orkboy, 15 mars 2011 - 01:12 .


#114
ScepticMatt

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Makes you wonder why the need for big bulky space suits then and not just a scuba tank?  ;)

radiation

#115
Tivis014

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there is less to protect you from UV and other types of harmful radiation that our atmosphere lessons or doesn't let reach us.

#116
Csec_2

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Zulu_DFA wrote...

iakus wrote...

Certain N7 missions definitely have some with toxic atmospheres that you should avoid skin contact with.


N7:Blood Pack Comm Base.

I don't know about those alien frogs croacking all over the place, but Miranda should have gone permanently blind in that chlorine swamp within a minute.


I thought she was perfect in every way...?

#117
Vena_86

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Also don't forget how Liara tells you that the planet, the shadow broker ship is hovering on has boiling oceans during the day, that are frozen during the night. Yet some seconds later you see her with most of her head uncovered walking on the hull of the ship that is also absorbing lighting all the time.
You know that is this is a place where you should not have your eyes or any skin uncovered, you see how hazardous it is (the reason for the shadow broker ship choosing that planet) and the next moment that sense of danger is completely obliterated. Nothing can hurt me, it's just a game...there goes the tension.

#118
Tarek

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Zulu_DFA wrote...

iakus wrote...

Certain N7 missions definitely have some with toxic atmospheres that you should avoid skin contact with.


N7:Blood Pack Comm Base.

I don't know about those alien frogs croacking all over the place, but Miranda should have gone permanently blind in that chlorine swamp within a minute.


hehe can we spell "melting eyeballs*

#119
Tarek

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we need some one from the space station to try and walk outside naked and see what happens :P

all in the name of science of course

#120
Tasker

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ScepticMatt wrote...





Makes you wonder why the need for big bulky space suits then and not just a scuba tank?  Image IPB

radiation



Fair enough, I've never been able to see how a couple of layers of thick cloth can block radiation but that's neither here or there. Image IPB

What I want to know is what prevents the radiation from effecting the ME2 characters?
 
it's not mass effect , kinetic or biotic fields as they don't block radiation or anything like that, so even if you disregarded the enviromental effects such as clorine gass, cold and vacum, they would all be effected by radiation at the very least.

There is no reason acceptable that would make the risk of not wearing an environment suit worth it. You would wear one just to be on the safe side. And If I were Shepard, anyone that refused to wear one would be classed a liability and not allowed off the ship.

Modifié par Orkboy, 15 mars 2011 - 09:14 .


#121
Tarek

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I read somewhere that barriers do crap against energy weapons (like particle beams) so I guess the collectors win because only a fw squad members have proper protection

#122
davidshooter

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After playing a lot of Dead Space I find almost everything that relates to being in space in ME2 kind of cartoonish or comic-bookish in comparison. I like ME better than DS all and all, but DS just does a much better job of creating the feeling of being in space and all that goes with it. I hope Bioware ups the space realism in ME3.

#123
DarkRicochet117

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Is this just in ME2? I haven't played that one yet, but I didn't notice anything like that in ME1.

#124
JustinTR

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most people dont really notice things like that and dont think of things like that when theyre thinking about the plot or worrying about combat. Im surprised it bothers some of you as much as it does but thinking about it, it seems bioware views hanging around in the vacuum of space like scuba diving. A lot of people would think the same way from what they know about space (which is usually very little unless theyre intrigued by it). Most people just think its the lack of oxygen to breathe that presents the most hazard. Either way, it doesnt bother me in the least.

As far as medi gel goes, i dont think the sqaud mates actually die. they just become incapapacitated which is why theyre able to get back up. When shepard dies, he dies. Thats why you cant just get back up and subtract 1 medigel. sending you back to a save point is like saying 'hey remember that time you screwed up and got yourself killed? dont do that again'. If you could just revive yourself at the point of death, not a lot of people would consider strategy and theyd just rush into every battle situation like idiots.
if we're talking about things that dont make sense, how could someone whos suffocated in the vacuum of space and went through the process of re entering a planets atmosphere, including landing on that planet, be completely brought back to life after being dead for 2 years? regardless of how accurate that is is irrelevant. its still crazy. Yet I dont really care. At least in halo 3 there are reasons why mc didnt die when he crash landed at the beginning of the game. and NO NO NO NO NO i am not saying halo is better in any way, shape or form.

#125
Dark Star

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To answer the original question:

If you don't try to hold your breath, exposure to space for half a minute or so is unlikely to produce permanent injury. Holding your breath is likely to damage your lungs, theory predicts -- and animal experiments confirm -- that otherwise, exposure to vacuum causes no immediate injury. You do not explode. Your blood does not boil. You do not freeze. You do not instantly lose consciousness.

Various minor problems such as sunburn,  the bends, and some mild, reversible, swelling of skin start after ten seconds or so. At some point you lose consciousness from lack of oxygen. After perhaps one or two minutes, you're dying due to asphyxiation. The limits are not really known.
You do not explode and your blood does not boil because of the containing effect of your skin and circulatory system.

You do not instantly freeze because, although the space environment is incredibly cold, heat does not transfer away from a body quickly due to the lack of a transfer medium. Loss of consciousness occurs only after the body has depleted the supply of oxygen in the blood. If your skin is exposed to direct sunlight without any protection from its ultraviolet radiation, you can get a very bad sunburn.

TL;DR:  Exposing skin in space will not result in any permenant, detrimental effects.  Total body exposure can be bad after about half a minute when you lose conciousness.

Modifié par Dark Star, 16 mars 2011 - 12:48 .