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showing skin in vaccum !!!


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#126
Tarek

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DarkRicochet117 wrote...

Is this just in ME2? I haven't played that one yet, but I didn't notice anything like that in ME1.


no just ME2 but surprisingly in a vaccum if you keep your head inside a helmet the rest of your body would be fine, if you can keep radiation and cold at bay you don't really need a pressurized suit, mechanical pressure would do just fine, and as long as you don't get cut you would be fine

all in all I would say braving space with only a breathing mask on, will kill you in a few minutes, because your ears will swell and your eyes will freeze after some time, also the radiation from the sun alone will be enough to cook you in a few minutes, imagine sleeping on the beach without sun tan oil thingy for 12 hours.

anyways I still think walking naked in empty space and on toxic worlds is a REALLY bad idea, the radiation, lose of hearing, eye burn, temperture difference ...etc are all hazards that can be avoided with a simple Shepard like combat suit.

Modifié par Tarek, 16 mars 2011 - 06:06 .


#127
Rurik_Niall

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That's a situation that never really comes up though, the Collector ship and Heretic station may be vacuums, but I'm quite certain they'd both also provide protection from radiation. Haestrom exposes you to far more radiation and nobody wears so much as a face mask there. The squad has to have some form of radiation shielding, quite possibly a secondary shield separate from their combat fields with the sole purpose of blocking it.

#128
Tarek

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and besides combat suits look way cooler than space Bikini

#129
davidshooter

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Here is a good resource for space exposure - You've got about 10 seconds to save yourself (if you don't hold your breath) before things get bad fast - someone else, with appropriate protection and the availability of adequate medical care for you afterward,  has about a minute/90seconds to get you out after which it's unlikely you could be revived.

http://www.damninter...-space-exposure

From the article:

"For about ten full seconds– a long time to be loitering in space without protection– an average human would be rather uncomfortable, but they would still have their wits about them. Depending on the nature of the decompression, this may give a victim sufficient time to take measures to save their own life. But this period of “useful consciousness” would wane as the effects of brain asphyxiation begin to set in. In the absence of air pressure the gas exchange of the lungs works in reverse, dumping oxygen out of the blood and accelerating the oxygen-starved state known as hypoxia. After about ten seconds a victim will experience loss of vision and impaired judgement, and the cooling effect of evaporation will lower the temperature in the victim’s mouth and nose to near-freezing. Unconsciousness and convulsions would follow several seconds later, and a blue discoloration of the skin called cyanosis would become evident".

Modifié par davidshooter, 16 mars 2011 - 01:32 .


#130
MajorStranger

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This is why I always use Garrus and Tali.

#131
Vena_86

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JustinTR wrote...

most people dont really notice things like that and dont think of things like that when theyre thinking about the plot or worrying about combat. Im surprised it bothers some of you as much as it does but thinking about it, it seems bioware views hanging around in the vacuum of space like scuba diving. A lot of people would think the same way from what they know about space (which is usually very little unless theyre intrigued by it). Most people just think its the lack of oxygen to breathe that presents the most hazard. Either way, it doesnt bother me in the least.

As far as medi gel goes, i dont think the sqaud mates actually die. they just become incapapacitated which is why theyre able to get back up. When shepard dies, he dies. Thats why you cant just get back up and subtract 1 medigel. sending you back to a save point is like saying 'hey remember that time you screwed up and got yourself killed? dont do that again'. If you could just revive yourself at the point of death, not a lot of people would consider strategy and theyd just rush into every battle situation like idiots.
if we're talking about things that dont make sense, how could someone whos suffocated in the vacuum of space and went through the process of re entering a planets atmosphere, including landing on that planet, be completely brought back to life after being dead for 2 years? regardless of how accurate that is is irrelevant. its still crazy. Yet I dont really care. At least in halo 3 there are reasons why mc didnt die when he crash landed at the beginning of the game. and NO NO NO NO NO i am not saying halo is better in any way, shape or form.


If "most people" have dropped out of school after 3rd class then maybe what you say is true.
If I see characters breathing and talking under water I WOULD NOTICE. If I see characters going into vacuum and set foot on planets with alien atmospheres in their underwear I NOTICE.
For crying out loud this is not a minor detail we are talking about. Have the expectations for the audience really dropped this low?

Modifié par Vena_86, 16 mars 2011 - 01:43 .


#132
Rurik_Niall

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This is a universe where it's possible for people to manipulate dark energy with their minds, thermal clips not withstanding guns have a nearly infinite supply of ammunition, the ability to manipulate the mass of objects is common technology, and given sufficient time and resources a corpse can be brought back to life, if I can suspend my disbelief to believe these I can easily believe the technology exists in this universe to allow Miranda to flaunt her cleavage if she feels like it.

Modifié par Rurik_Niall, 16 mars 2011 - 01:54 .


#133
shep82

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Rurik_Niall wrote...

This is a universe where it's possible for people to manipulate dark energy with their minds, thermal clips not withstanding guns have a nearly infinite supply of ammunition, the ability to manipulate the mass of objects is common technology, and given sufficient time and resources a corpse can be brought back to life, if I can suspend my disbelief to believe these I can easily believe the technology exists in this universe to allow Miranda to flaunt her cleavage if she feels like it.

Agreed.

#134
JustinTR

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Rurik_Niall wrote...

This is a universe where it's possible for people to manipulate dark energy with their minds, thermal clips not withstanding guns have a nearly infinite supply of ammunition, the ability to manipulate the mass of objects is common technology, and given sufficient time and resources a corpse can be brought back to life, if I can suspend my disbelief to believe these I can easily believe the technology exists in this universe to allow Miranda to flaunt her cleavage if she feels like it.

exactly! its fiction for a reason. im sure everyone has their own view as to why they CAN survive in vacuum and thats why fiction is awesome.... and fictiony....yeah...

#135
Drake_Hound

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First i tought it was biotic fields , to keep them alive , then i just gave up fine ...
Since i am running around without a full mask helmet either in one of the vacuum missions .

I just pretend they are simply Tough SOBS totally resistant to vacuum ;)

#136
Iakus

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Rurik_Niall wrote...

This is a universe where it's possible for people to manipulate dark energy with their minds, thermal clips not withstanding guns have a nearly infinite supply of ammunition, the ability to manipulate the mass of objects is common technology, and given sufficient time and resources a corpse can be brought back to life, if I can suspend my disbelief to believe these I can easily believe the technology exists in this universe to allow Miranda to flaunt her cleavage if she feels like it.


And that's why in ME3, Shepard will ride into battle on the back of a dragon and fling pixie dust at the Reapers to make them go away. Image IPB

#137
Rurik_Niall

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I actually wouldn't object to mounting a dragon and charging a reaper. Or failing that I'll settle for Grunt, he's sort of like a dragon.

#138
xandrian29

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Vena_86 wrote...

Also don't forget how Liara tells you that the planet, the shadow broker ship is hovering on has boiling oceans during the day, that are frozen during the night. Yet some seconds later you see her with most of her head uncovered walking on the hull of the ship that is also absorbing lighting all the time.
You know that is this is a place where you should not have your eyes or any skin uncovered, you see how hazardous it is (the reason for the shadow broker ship choosing that planet) and the next moment that sense of danger is completely obliterated. Nothing can hurt me, it's just a game...there goes the tension.


I could be wrong, but I was under the assumption that The Shadow Broker vessel traveled in the so called "sweet spot" between the planets day and night sides in order to avoid the temperature extremes.  I seem to remember it being explained in a codex entry.  I believe that is also how they explained the extremely violent electrical storm the ship was constantly traveling in.

Modifié par xandrian29, 16 mars 2011 - 05:04 .


#139
JustinTR

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xandrian29 wrote...

Vena_86 wrote...

Also don't forget how Liara tells you that the planet, the shadow broker ship is hovering on has boiling oceans during the day, that are frozen during the night. Yet some seconds later you see her with most of her head uncovered walking on the hull of the ship that is also absorbing lighting all the time.
You know that is this is a place where you should not have your eyes or any skin uncovered, you see how hazardous it is (the reason for the shadow broker ship choosing that planet) and the next moment that sense of danger is completely obliterated. Nothing can hurt me, it's just a game...there goes the tension.


I could be wrong, but I was under the assumption that The Shadow Broker vessel traveled in the so called "sweet spot" between the planets day and night sides in order to avoid the temperature extremes.  I seem to remember it being explained in a codex entry.  I believe that is also how they explained the extremely violent electrical storm the ship was constantly traveling in.

yeah thats what i thought. Also, the sense of danger never really went away for me. youre still in the middle of a violent storm on top of a ship with wind gusting violently and lightning striking.

#140
xandrian29

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JustinTR wrote...

yeah thats what i thought. Also, the sense of danger never really went away for me. youre still in the middle of a violent storm on top of a ship with wind gusting violently and lightning striking.


Yeah that was pretty sweet.  I might actually go as far as to say it was my favorite environment in the game.  Although I have only played ME2 once.  I need to give it like 8 more playthroughs before I can get a solid opinion on it.  ;)

#141
Ragnarok521

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I always thought the "one outfit for EVERY situation" thing was dumb to be honest. The fact that there's a thread on this subject every week should be a tell that something is amiss. Is the biotic barrier that's apparently there ever mentioned or referenced in the game or is that just an explanation that someone came up with?

#142
Mr. MannlyMan

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Rurik_Niall wrote...

This is a universe where it's possible for people to manipulate dark energy with their minds, thermal clips not withstanding guns have a nearly infinite supply of ammunition, the ability to manipulate the mass of objects is common technology, and given sufficient time and resources a corpse can be brought back to life, if I can suspend my disbelief to believe these I can easily believe the technology exists in this universe to allow Miranda to flaunt her cleavage if she feels like it.


So why not bring in lightsabers and talking dogs that speak with the aid of a translator; or how about a biotic character who has the power to pluck a ship out of orbit and send it careening into a cliff?

'Cause even though these things are arguably possible in ME, they never happen. Why? Because they don't mesh well with Bioware's universe. I know you don't find it hard to suspend your disbelief. Well, neither do I. :P

This is just a matter of wanting Bioware to treat the trilogy AS a trilogy, and not fill it with inconsistencies like this. Except if you want to argue that it isn't an inconsistency; then point to a character from ME1 who wears high heels or nothing at all during combat?


And it's not like giving the squadmates armor could do much harm anyways; allows for more variety in environments, where the level artists/designers/writers aren't always being restricted by what the characters are being forced to wear by the character artists, and giving other devs more freedom in how they make the game. I'd rather have more variety in the environments, such as landing on abandoned asteroid stations and airless wrecks, than always going to places where Jack's... clothes can be justified. :huh:

Modifié par Mr. MannlyMan, 16 mars 2011 - 05:32 .


#143
xandrian29

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Ragnarok521 wrote...

I always thought the "one outfit for EVERY situation" thing was dumb to be honest. The fact that there's a thread on this subject every week should be a tell that something is amiss. Is the biotic barrier that's apparently there ever mentioned or referenced in the game or is that just an explanation that someone came up with?


I don't remember it being referenced in any codex entries.  However, it does seem the trend is the biotic characters in the game are the ones sans eviro-suit.  To me, the explanation seems plausible.

My personal belief on the subject is that Bioware decided rather than having all your team members in similar looking combat armor, as in ME1, they would look more individual and unique in custom outfits.

Modifié par xandrian29, 16 mars 2011 - 05:33 .


#144
Pwener2313

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Showing skin in vaccum..... is sexy.

Mr. Skin agrees.

#145
Vena_86

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xandrian29 wrote...

Ragnarok521 wrote...

I always thought the "one outfit for EVERY situation" thing was dumb to be honest. The fact that there's a thread on this subject every week should be a tell that something is amiss. Is the biotic barrier that's apparently there ever mentioned or referenced in the game or is that just an explanation that someone came up with?


I don't remember it being referenced in any codex entries.  However, it does seem the trend is the biotic characters in the game are the ones sans eviro-suit.  To me, the explanation seems plausible.

My personal belief on the subject is that Bioware decided rather than having all your team members in similar looking combat armor, as in ME1, they would look more individual and unique in custom outfits.


Generating and maintaining a biotic field like that would require huge ammounts of energy and concentration of the biotic. This is energy and concentration that is better used in combat rather than trying to copy basic suit functions. It is not plausible at all.
It's like swimming while reading a book. Yeah, it might be possible with a lot of effort but it's still stupid and unnecessary.

#146
xandrian29

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Vena_86 wrote...

xandrian29 wrote...

Ragnarok521 wrote...

I always thought the "one outfit for EVERY situation" thing was dumb to be honest. The fact that there's a thread on this subject every week should be a tell that something is amiss. Is the biotic barrier that's apparently there ever mentioned or referenced in the game or is that just an explanation that someone came up with?


I don't remember it being referenced in any codex entries.  However, it does seem the trend is the biotic characters in the game are the ones sans eviro-suit.  To me, the explanation seems plausible.

My personal belief on the subject is that Bioware decided rather than having all your team members in similar looking combat armor, as in ME1, they would look more individual and unique in custom outfits.


Generating and maintaining a biotic field like that would require huge ammounts of energy and concentration of the biotic. This is energy and concentration that is better used in combat rather than trying to copy basic suit functions. It is not plausible at all.
It's like swimming while reading a book. Yeah, it might be possible with a lot of effort but it's still stupid and unnecessary.


Who's to say how much energy and concentration it would take to maintain that kind of field?  The science used to explain all of ME's technology is psuedo at best (which by the way, I'm okay with).  This is a game world in which instantaneous travel fom one side of the galaxy to the other is possible.  I maintain my position that a biotic field that can protect a person from the environment, in this fictional world, is plausable.

#147
Rurik_Niall

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Mr. MannlyMan wrote...

So why not bring in lightsabers and talking dogs that speak with the aid of a translator; or how about a biotic character who has the power to pluck a ship out of orbit and send it careening into a cliff?

'Cause even though these things are arguably possible in ME, they never happen. Why? Because they don't mesh well with Bioware's universe. I know you don't find it hard to suspend your disbelief. Well, neither do I. :P

This is just a matter of wanting Bioware to treat the trilogy AS a trilogy, and not fill it with inconsistencies like this. Except if you want to argue that it isn't an inconsistency; then point to a character from ME1 who wears high heels or nothing at all during combat?


And it's not like giving the squadmates armor could do much harm anyways; allows for more variety in environments, where the level artists/designers/writers aren't always being restricted by what the characters are being forced to wear by the character artists, and giving other devs more freedom in how they make the game. I'd rather have more variety in the environments, such as landing on abandoned asteroid stations and airless wrecks, than always going to places where Jack's... clothes can be justified. :huh:





If technology were something that remained constant I would consider it an inconsistency, but it doesn't. Even in reality your brand new high end computer will be midrange within the next two years tops, I don't think it's hard to believe that shield and barrier technology could advance far enough to render armour nearly obsolete within the span of two years, coupled with advancements in weapon technology as well making them more powerful and thus more capable of punching clean through your armour.

During Mass Effect everyone wore armour because of regulations and necessity, in Mass Effect 2 many choose to wear armour not so much for protection but for effect. A  Krogan charging you is intimidating under any circumstance, a Krogan in Bloodpack armour however is considerably more intimidating than a Krogan in street clothes like the two on the Citadel. Personally I think the fact that the only way any of the armours available to Shepard help to increase protection is by bolstering his shields supports the idea that the armour is purely superficial and that that shields are the primary form of defence at this point in the trilogy. The only real benefit to the armour is to make Shepard appear more intimidating and to bolster his strength, speed, shields accuracy, etc.

Modifié par Rurik_Niall, 16 mars 2011 - 05:49 .


#148
xandrian29

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Rurik_Niall wrote...

Mr. MannlyMan wrote...

So why not bring in lightsabers and talking dogs that speak with the aid of a translator; or how about a biotic character who has the power to pluck a ship out of orbit and send it careening into a cliff?

'Cause even though these things are arguably possible in ME, they never happen. Why? Because they don't mesh well with Bioware's universe. I know you don't find it hard to suspend your disbelief. Well, neither do I. :P

This is just a matter of wanting Bioware to treat the trilogy AS a trilogy, and not fill it with inconsistencies like this. Except if you want to argue that it isn't an inconsistency; then point to a character from ME1 who wears high heels or nothing at all during combat?


And it's not like giving the squadmates armor could do much harm anyways; allows for more variety in environments, where the level artists/designers/writers aren't always being restricted by what the characters are being forced to wear by the character artists, and giving other devs more freedom in how they make the game. I'd rather have more variety in the environments, such as landing on abandoned asteroid stations and airless wrecks, than always going to places where Jack's... clothes can be justified. :huh:





If technology were something that remained constant I would consider it an inconsistency, but it doesn't. Even in reality your brand new high end computer will be midrange within the next two years tops, I don't think it's hard to believe that shield and barrier technology could advance far enough to render armour nearly obsolete within the span of two years, coupled with advancements in weapon technology as well making them more powerful and thus more capable of punching clean through your armour.

During Mass Effect everyone wore armour because of regulations and necessity, in Mass Effect 2 many choose to wear armour not so much for protection but for effect. A  Krogan charging you is intimidating under any circumstance, a Krogan in Bloodpack armour however is considerably more intimidating than a Krogan in street clothes like the two on the Citadel. Personally I think the fact that the only way any of the armours available to Shepard help to increase protection is by bolstering his shields supports the idea that the armour is purely superficial and that that shields are the primary form of defence at this point in the trilogy. The only real benefit to the armour is to make Shepard appear more intimidating and to bolster his strength, speed, shields accuracy, etc.


Also, it gives him that totally sweet red stripe on his arm.

#149
Admoniter

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xandrian29 wrote...
Who's to say how much energy and concentration it would take to maintain that kind of field?  The science used to explain all of ME's technology is psuedo at best (which by the way, I'm okay with).  This is a game world in which instantaneous travel fom one side of the galaxy to the other is possible.  I maintain my position that a biotic field that can protect a person from the environment, in this fictional world, is plausable.


It is irrelevant how much or little concentration is needed to form and constantly mantain a barrier, the fact is we know that it requires energy and concentration to pull off. Therefore in combat when there are any number of enemies looking to prematurely re-introduce you to your maker, well that right there is a liabilty. I don't know about you but wouldn't it be much safer for the biotic to not be constantly draining his energy to sustain a field that for gameplay purposes does the same job as kinetic barriers? Personally I preferred the way that ME1 handled this, not only did people dress for the occasion, but barrier was treated more as a temporary but powerful supplement to shielding rather than just shields with a different name.


Moving on I mantain armor will be useful along as people are fighting. Sure shields/barriers they're nice they're new but as gameplay shows and common sense dictates, they will fail. And when that happens its nice to have back up plans. I sure wouldn't rely just on my barriers to keep my limbs firmly attached to my body when some varren known affectionately as the Crushinator is making a b line for me while being shot at my some of his buddies. Furthermore anyone who doesn't wear a full faced helmet has no business being on the same planet that the Blood Pack base is on, which IIRC is smack dab in the middle of chlorine choked hell hole. Roling with the notion that shields/barriers protect against these conditions (I remain unconvinced) what happens when they fail here, and similiar environments? Whats that Jack/Miranda/Jacob/etc... your eyes are being severely burned, and now in a panic your dinky mask fell off, and you now have a minor bout of respiratory failure, shame if only you wore a hardsuit.


In summary time and a place for everything, casual outfits on the Normandy, hub worlds, undercover missions at formal events, etc... Hardsuits, or atleast some form of armor everywhere else.

Modifié par Admoniter, 16 mars 2011 - 06:57 .


#150
xandrian29

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Admoniter wrote...

It is irrelevant how much or little concentration is needed to form and constantly mantain a barrier, the fact is we know that it requires energy and concentration to pull off. Therefore in combat when there are any number of enemies looking to prematurely re-introduce you to your maker, well that right there is a liabilty. I don't know about you but wouldn't it be much safer for the biotic to not be constantly draining his energy to sustain a field that for gameplay purposes does the same job as kinetic barriers? Personally I preferred the way that ME1 handled this, not only did people dress for the occasion, but barrier was treated more as a temporary but powerful supplement to shielding rather than just shields with a different name.


Irrelevant?  You're making that statement with absolutely no knowledge of the energy/concentration requirements to keep such a barrier active.  For all you know it is in involuntary reflex to keep a personal biotic barrier active in hazardous situations.  Similar to how one would blink their eyes to protect them from debris.

Like I said in previous posts, I believe the choice was made to not use battle armor for the sake of making sure all the characters kept there personal style.  However, I do believe, as others have stipulated, that biotic barriers are a "plausable" explanation story wise. 

Modifié par xandrian29, 16 mars 2011 - 07:24 .