xandrian29 wrote...
If a personal biotic barrier is created by a subconscious reflex (remember what I was saying about how your eye blinks) in a hazardous situation, it would require virtually no conscious thought of the biotic to keep said barrier active. The energy requirements you speak of are also purely speculation, and therefore, the effect on the biotic's body are also speculation. Basically you have no idea what effects would be on the combatant(s) we are talking about here.
Once again there is no evidence to the existance of subconscious bitoic powers. From everything we have been told we know that biotics require a movement of specific muscles to activate each power nothing is every brought up about involuntary actions causing one to form their own personal bitoic shields. But energy requirements exist and if you have a biotic barrier constantly maintain and constantly being recharged well there is going to be a power drain, like leaving your cars headlights on all the time.
The codex entries you say give intricate detail on all the workings of technology in the ME universe doesn't really make any difference in this conversation. In fact I would say Eezo is a little to convenient of a technology. The idea that some "magical" substance is the answer to every future technology just isn't all that creative or believable to me. I'm okay with that though because the overall story, in my opinion, is most important.
And thats alright with me atleast they explained (almost)everything away with "Eezo did it" which is more than most games these days. Sure it may be conveniant but its neat little thing that I enjoy, nice and neat.
It's interesting that of all the things that are completely ridiculous in the ME universe, the idea of a personal biotic barrier is what ruins your ability to suspend disbelief. Based on the rest of your comment, it appears you just prefer ME1 over ME2 and therefore, feel the need to nitpick over something that really doesn't matter in terms of the overall believability of the game. I mean come on, you're willing to believe an objects mass can be manipulated for no other reason than because of super advanced Prothean technology that just works, but not the idea of low resource biotic barriers?
First thing first, the whole barrier instead of shields thing does not ruin my suspension of disbelief. It is merely a nitpick and has no bearing on my enjoyment of the game. All I'm saying is that to me it makes more sense to me especially from the lore perspective, that shields should be your first layer of defense followed by health. Barriers should be irrelevant especially considering they function identical to shields from a gameplay perspective. IMO the proper barrier is the barrier power, a temporary boost to ones defenses.
I understand what you mean by keeping the 2 games consistent. But let's be honest, the battle-suits in the first game were not at all varied enough in their appearance. Each character just kind of looked the same. I mean there weren't really that many color patterns, let alone physical styling. Like I said before, Bioware probably just did it so that each character could remain varied. That's why I think fans have come up with the idea of personal biotic barriers (it's not at all my invention, I just read about it tonight). It just happens that all the people with exposed skin in the hazardous areas also have at least some biotic abilities. Intentional? Most likely not. But, as with so many things in life, a happy accident.
See this is the problem I have with ME2 in general, if the system didn't work perfectly in ME1 just scrap it and replace it with something streamlined and mediocre, that mentality severely dampened my enjoyment with the game. It's stuff like this that just serves to drag me out of the game, that and monster closets, but thats directed at another game alltogether. Sure you know what I will admit that your squadmates hardsuits weren't the most unique things,
but that doesn't mean they can't be! Look at Shepards default N7 armor you could instantly pick that out of a crowd or even Zaeeds suit. Look at the original nanosuit from Crysis, the MJLONIR V/VI, The Mining Rig from Deadspace, Darth Vaders armor, Delta Squads gear from Rep Com, Helghast Armor, all of these are hardsuits and yet they are all instantly recognizable. Yes I understand most people thought that ME1s squadmates armor wasn't unique enough, fair enough. But ME2s armor (if you can call it that) crosses the line into absurd with what these people are prancing around in. We've tried it at both ends of the spectrum how bout a little compromise, more armor than what we had in ME2, but make it more unique, have it fit the feel of the character, there is no reason one cannot tailor their hardsuit to their prefrence, Function can = Form.
Long story short the people you have recruited are supposedly (with a couple exceptions) professionals, it's not enough to act the part, they have to look the part to. And catsuits, leather sraps and the sort of clothing you'd typically see on Richard Simmons just doesn't make the grade.
Modifié par Admoniter, 16 mars 2011 - 10:27 .