DrunkDave89 wrote...
Next playthrough i'll be siding with Meredith to see how the ending changes.
...it doesn't. Choose sides for role-playing reasons, the game is the same.
DrunkDave89 wrote...
Next playthrough i'll be siding with Meredith to see how the ending changes.
The Angry One wrote...
Rock Mu wrote...
1. You have a Knight Commander who is known for ordering the rite of tranquility for even the slightest offense.
And yet Grace, the malcontent blood mage rebellious leader is allowed to stand around the courtyard undisciplined.2. If you're an apostate, her men have full authority to kill you on sight. Even if you try & surrender. And since the majority of Andrastians in Thedas seem to be portrayed as being blindly faithful, ignorant morons.... Obviously most people who join the Templars go into it with the state of mind that magic can only ever be evil.
This is the potential punishment for any apostate anywhere in Thedas.3. Kirkwall is built over a giant Tevinter sacrificial altar, so the veil has to be as thin as a wet paper towel. Meaning any mage there is automatically extra susceptable to Demons.
So basically any location where there's been a lot of death can make mages go kill-crazy.
That doesn't prove the Chantry right or anything at all.
Rock Mu wrote...
2. Yet it's the norm in the Free Marches thanks to Meredith's policies.
FrozenDawn wrote...
ok one Question: does it even matter t all what you chose? I mean you have to kill orsino and meredith anyway right?
Modifié par Vhalkyrie, 28 mars 2011 - 03:21 .
Modifié par The Angry One, 28 mars 2011 - 03:32 .
The Angry One wrote...
Well, Viscount for an indeterminate period of time after which Hawke vanishes anyway, so it ends up the same.
But hey I suppose it's better than becoming ruler only to find out you have to generate 6 million gold by being a real estate mogul and making pies or the cosmic horror from beyond the moon will kill all your people.
The Angry One wrote...
Well, Viscount for an indeterminate period of time after which Hawke vanishes anyway, so it ends up the same.
But hey I suppose it's better than becoming ruler only to find out you have to generate 6 million gold by being a real estate mogul and making pies or the cosmic horror from beyond the moon will kill all your people.
The Angry One wrote...
Well, Viscount for an indeterminate period of time after which Hawke vanishes anyway, so it ends up the same.
But hey I suppose it's better than becoming ruler only to find out you have to generate 6 million gold by being a real estate mogul and making pies or the cosmic horror from beyond the moon will kill all your people.
Vhalkyrie wrote...
Rock Mu wrote...
2. Yet it's the norm in the Free Marches thanks to Meredith's policies.
As stated, it's the norm anywhere. Remember the Templars that used to come looking for Flemeth and Morrigan in the Wilds? The weren't there to have a polite discussion about the pros and cons of the Circle. They were trying to kill them. Several times throughout the game, Meredith allows apostates to enter the Circle (Bethany, Feynriel), or come back to the Circle (Alain, Grace, Emile). Unless they were blood mages. Under Chantry law, she was authorized to execute apostates. There were several instances where she did not.
Modifié par Rock Mu, 28 mars 2011 - 04:43 .
Vhalkyrie wrote...
Rock Mu wrote...
2. Yet it's the norm in the Free Marches thanks to Meredith's policies.
As stated, it's the norm anywhere. Remember the Templars that used to come looking for Flemeth and Morrigan in the Wilds? The weren't there to have a polite discussion about the pros and cons of the Circle. They were trying to kill them. Several times throughout the game, Meredith allows apostates to enter the Circle (Bethany, Feynriel), or come back to the Circle (Alain, Grace, Emile). Unless they were blood mages. Under Chantry law, she was authorized to execute apostates. There were several instances where she did not.
Dark-sider77 wrote...
Only maleficar can just be executed on sight. Chantry law says normal apostates are supposed to be brought back alive and entered into the circle, templars are only allowed to kill them as a last resort. This is why Anders was able to escape 7 times and not be killed. Oddly enough it seems maleficar can be brought back alive too, Idunna is a blood mage and is captured alive if you leave her for the Templars. As for Flemeth and Morrigan, i doubt they would allow themselves to be put in a circle and its possible the chantry considers the witches of the wilds maleficar to begin with.
-Zorph- wrote...
So I just finished dueling/defeating the Arishok (longest and most intense fight I've played in this game, took like 20 minutes and a ton of potions).
Now, I am in Act 3 since it starts right after. Orsino is preaching to the people about the fact that Meredith is basically a tyrant.
Did you agree with Orsino or Meredith, what happens when you say who you agree with? (without major spoilers, please)
NeoGuardian86 wrote...
(I really like putting myself into the game, my Hawke being merely an extension of me, i really get into that) ... <SNIP> ... i ended up siding with the Mages ultimately because of their plight ... <SNIP> ... were taking about people who not only can just conjure up ice and fire either, but hexes, curses and mind control.
Endfan wrote...
I always knew Orsino was hiding something. You don't dress like that and NOT have a dark side.