Bibdy wrote...
Ahh the wonderful world of nostalgia. I wonder how many people praising their awesomeness have loaded up either BG1 or BG2 lately and recall all of the horribly bad things about them. I spend 90% of my combat time battling the interface to keep my casters casting and the vast majority of the spells I end up casting are just simple heals. Tons and tons of the dialogue options do nothing to affect the outcome of anything - informational options are lumped in with decision options making exploring all the outcomes an enormous chore. Quest-givers aren't explicit, so you have to run around talking to literally every stationary person to figure out if they've got some worthwhile dialogue.
I love the old Infinity engine games. I've been hankering to play BG1 and explore Durlag's Tower again for a while now (and I'll probably end up dragging whatever character I make through the entire series for the 20-somethingth time). PST is far-and-away the greatest story-telling gaming experience of my life to-date. But, at least I'm man enough to admit these early games from my childhood have glaring problems with them.
Several of those points you make are not negative things you know. Quest givers that are not explicit with a big sign over their heads is a good thing! Especially when there are so many of them (big and small). It encourage people to explore and talk to everything. In new games there is no point talking to anyone that doesn't have a sign over their head since 95% of the time it won't work.
Dialog options that isn't neatly summed up in click here to explore, here to move on, here to fight is nice as well since it means you have to consider the enemies reaction to what we say instead of just clicking next. Also leaves more options for people finding new things when they replay and go back and do old things over again.
Now I can't say I ever cared much for BG1 but BG2 is a true classic. Now there are people out there who can abuse the combat system to pick the best spells possible but beyond min/maxing there are a lot of different things that work and not all of it is obvious from the start. When I first started playing BG2 my mages did nothing but throw fireballs at enemies, in time however I learned how to use more and in general I use far more spells when playing BG2 then I do in any modern game.
As for the first point I don't get why people keep dismissing it all as nostalgia when the BG2 modding community is still alive and breathing after 10 years and many people are still playing it. I have 2-3 different copies of BG2 because I had to buy it again when I lost my discs a few times. Not buying a new copy was never a option because this is one of those very rare (even unique) games that I never grown bored of. I tend to replay it at least once a year if not more. In short I have loaded the game up lately and I love it just as much now as I did when I first got it, Truth to be told I probably like it more!