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Redcliff Undead battle


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9 réponses à ce sujet

#1
ldarc1

ldarc1
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I stopped the undead at the top of the hill but when I go to the town square to fight them I cannot defeat them, they never stop coming, I lose the militia and they keep coming, then I start to lose my  characters as I start running out of heals but they keep coming, am I supposed to go to a certain point to stop them? I am in front of the church/bonfire and it is a never ending horde... is that how it is supposed to be or do I have a glitch?

Let me know, spent almost 2 hours replaying this one battle so far and am at wit's end.

Thanks!

#2
caradoc2000

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It is not endless. Just keep killing them.

#3
ldarc1

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how many do i have to fight... even put game on easy and it doesnt help....

#4
LastWarden24

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Hmm...a lot of people have had this problem. When I had the same problem a while back, I took my team out to the ocean, and saw a zomie who was stuck underneath somebody's porch. After killing it, they stopped coming.

#5
Elhanan

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Use the small barricades as choke points for the remaining horde. Glyph of Repulsion, Force Shield on enemies or allies, etc all can help direct flow as you desire.

#6
ldarc1

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ok thanks all for the help... was finally able to beat them back...

#7
Artamas13

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The zombies have stopped comming but I can't get to the cut scene. I've looked everywhere for stray zombies but can't find any. Help please.

#8
Elhanan

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Artamas13 wrote...

The zombies have stopped comming but I can't get to the cut scene. I've looked everywhere for stray zombies but can't find any. Help please.


Look for red dots on the big map of Redcliffe; have had a lone opponent stranded as far away as the docks, I believe.

#9
Artamas13

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I have looked for red dots. There are none. I"ve looked on the docks, up in the hills, up the castle road, everywhere. And unfortunately, I can't get hte cheats to work, or I would use "killallhostiles" to clear the area.
Artamas

#10
Viktor McCury

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"
  • Due to patching issues some enemies may get stuck causing the
    quest to not end. Solutions are to make your way to the docks where a
    single enemy should be or to go towards the Chantry door, which should
    end the quest. Enemies that refuse to walk down the hill during the Defense of the Windmill stage can be lured down by shooting them with a bow and arrow.
  • If all else fails, use the console command: runscript zz_arl_debug, this will bring up a menu allowing you to skip to after the battle.
  •  360   PS3   PC 
    Players may encounter a bug near the end of the attack. After fighting
    several waves at the beginning of the attack near the windmill, a
    soldier will arrive triggering a short cut scene and warn the Warden
    that more enemies are now attacking the Chantry. If autosave is
    enabled, the game should initiate an autosave immediately after this
    occurs. After following the soldier downhill and defending the Chantry
    against several more waves of enemies, the enemies will stop attacking
    the Chantry and resume attacking the windmill uphill (this time there is
    no cutscene or any sort of warning to inform the player that the
    windmill is being attacked again other than the fact that enemies have
    stopped attacking the Chantry). If the player runs back uphill toward
    the windmill, the game should initiate another autosave shortly after
    the player crosses the bridge near the waterfall. The bug can occur at
    this point because sometimes the game does not initiate the second
    autosave. If this happens, the enemies will continue attacking in waves
    until they just stop coming to both the windmill and the Chantry, which
    normally would cause the stage to end soon afterward, only it does not,
    the music loop keeps playing as if the battle has not yet ended and the
    player becomes stuck in the level with nowhere to go and nothing to do.
    There are no visible enemies to speak of, stuck or otherwise, and
    approaching the door to the Chantry does not remedy this. Loading the
    last autosave and fighting through the battle again is the only known
    way to fix this bug. This has occurred on Xbox 360 versions of Dragon
    Age: Origins, with the latest updates and no DLC attached.
Sometimes it will seem as if there are no more enemies but the
gameplay will not continue ( the militia will not inform you the town is
being attacked) and even if you try to walk around or start it back up
everyone will act as if there are more enemies coming down the windmill.
There is no fix for this except to reload your last save and try again."

From the Wiki: http://dragonage.wik...ck_at_Nightfall