So I'm happy that my rig is able to handle very high/high res/DX11 with the 11.4 ATI preview driver, but I'd like to marginally improve my performance if possible. I'd say with everything set to max, I'm getting ~30 fps, but I'd like to improve that.
What would you guys recommend I set these settings to?
Vertical sync (I'd prefer to leave this one on since I do see lines with it off)
Anti-aliasing
Anisotropic filtering
Screen space ambient occlusion
Diffusion depth of field
My specs are:
i7 950
ATI HD 5870
6 gb RAM
Nothing is overclocked. Thanks for any help!
Suggestions on how to squeeze a few extra frames?
Débuté par
cloudblade70
, mars 12 2011 11:38
#1
Posté 12 mars 2011 - 11:38
#3
Posté 12 mars 2011 - 11:51
Thank you for that link, but I was thinking more along the lines of which of the in-game settings can be sacrificed the most readily. Like is there really a big difference between 4x and 8x AA? And is the diffusion depth of field noticeable?
#4
Posté 12 mars 2011 - 11:53
I strongly recommend turning Anisotropic filtering OFF.
All it does is make things in the far distance look better, and I am not talking about it makes mountains in the back round look better. I mean more like the tiles 25m+ away from you with it off you can not see the lines that define each tile very clearly with it on they are pretty clear.
You should get a fair few fps out of turning it off and there is not real point in having it on in a game like DA.
Edit: Also if you're already getting ~30 fps, I am not sure but I think turning AF OFF will be all you need to do to get a 100% playable FPS. 30 is my minimum for comfortable game play so long as it doesn't dip when I am in combat and with AF off you should be getting 5-15 more FPS (guessing) depending on what you had it on to get the original 30 FPS, and 40+ FPS is perfect, I cant tell the difference between 40 & 60 and most games are capped at 60 so I presume that is as high as you will ever need it.
-My experience is with Nvidia and I don't know how ATI reacts to AF so sorry if I am wrong.
All it does is make things in the far distance look better, and I am not talking about it makes mountains in the back round look better. I mean more like the tiles 25m+ away from you with it off you can not see the lines that define each tile very clearly with it on they are pretty clear.
You should get a fair few fps out of turning it off and there is not real point in having it on in a game like DA.
Edit: Also if you're already getting ~30 fps, I am not sure but I think turning AF OFF will be all you need to do to get a 100% playable FPS. 30 is my minimum for comfortable game play so long as it doesn't dip when I am in combat and with AF off you should be getting 5-15 more FPS (guessing) depending on what you had it on to get the original 30 FPS, and 40+ FPS is perfect, I cant tell the difference between 40 & 60 and most games are capped at 60 so I presume that is as high as you will ever need it.
-My experience is with Nvidia and I don't know how ATI reacts to AF so sorry if I am wrong.
Modifié par TokerMate, 12 mars 2011 - 11:59 .
#5
Posté 13 mars 2011 - 12:01
The settings that cause more fps loss are SSAO and AA. You should try to reduce or disable these first.
#6
Posté 13 mars 2011 - 12:50
Thanks for the advice, guys. I've turned AA to 4x, kept vsync, and disabled the other options. Can't really tell much of a visual difference, but the performance is MUCH better.
Edit: It does seem though that I can keep SSAO and high quality blur on without any loss. So apparently the big culprit was just turning AA down and anisotropic filtering completely off.
Edit: It does seem though that I can keep SSAO and high quality blur on without any loss. So apparently the big culprit was just turning AA down and anisotropic filtering completely off.
Modifié par cloudblade70, 13 mars 2011 - 01:00 .





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