Now, this isn't a major issue by any means, but it's still a bit irksome.
I imported a save from Origins (No DLC apart from Shale) in which my valiant Dwarven warrior, Boar, placed Anora on the throne of Ferelden, killed Teyrn Loghain, and sacrificed himself to kill the Archdemon. And for the most part everybody references those little tidbits of information just fine.
(VERY MINOR ACT 2 SPOILERS TO FOLLOW)
However, the problem I encounter is when I run into our old buddy Alistair in Lowtown. After a typically quirky exchange of dialogue with the bastard prince, he hands over an amulet that presumably belonged to the Warden. At this point, he is meant to state that either "they would want you to have it" or that "he doesn't need it anymore", depending on whether the Warden survived the events of Origins or not. However, Alistair somehow manages to deliver both lines of dialogue... at the same time. The game is seemingly glitching out and playing the audio files for both instances simultaneously.
So my question to you, fellow forum-goers and Bioware representatives is this: is this simply an isolated hiccup, or have other people experienced the same problem; and if so, is there any kind of proposed fix? Again, not a game-breaker by any means, but certainly an immersion-breaker that I could do without.
Import/dialogue glitch
Débuté par
GU1LD3NST3RN
, mars 12 2011 11:41
#1
Posté 12 mars 2011 - 11:41





Retour en haut






