Playing a Mage does it have its disadvantages?
#1
Posté 12 mars 2011 - 11:55
Storywise try not to spoil but will being a Mage leave you locked out of certain things in game?
#2
Posté 12 mars 2011 - 11:58
#3
Posté 13 mars 2011 - 12:01
#4
Posté 13 mars 2011 - 12:22
#5
Posté 13 mars 2011 - 12:46
#6
Posté 13 mars 2011 - 01:14
Sorry for no info on Mages.
#7
Posté 13 mars 2011 - 01:19
Pious_Augustus wrote...
I am in Act II as a Warrior and I was wonder is being a Mage better in terms of fighting now and using your powers? Are you still over powered?
Storywise try not to spoil but will being a Mage leave you locked out of certain things in game?
Mages don't have anything on a 2-h warrior.
Still playing a mage on my fourth runthrough though just to see if there's any real difference in the story. So far (end of ACT 2), there hasn't been that I can recall.
#8
Posté 13 mars 2011 - 01:29
iLogic wrote...
You're a low health, high cooldown, low damage, and easily knocked down warrior. With less AOE also.
Yep. Mages are a bit underpowered.
#9
Posté 13 mars 2011 - 01:33
Its been good to me. Not as squishy and have decent damage. I suggest using the primal spells (chain lightning/tempest) as most enemies are strong against fire.
*edit* Oh and if need be I can tank a bit if my tank is too busy.
Modifié par Cruel_Hymn, 13 mars 2011 - 01:33 .
#10
Posté 13 mars 2011 - 01:39
#11
Posté 13 mars 2011 - 01:58
mages are really bad at early game.
-too low magic stat makes many effects resist and negate bonuses like getting oponents on fire/frozen/stagered etc
-for reason above most CC are resisted, and even if they work their unapgraded versions are pretty weak
-reasons above combined with the unadapted math/mechanics towards the new faster paced gameplay makes any mage either than pure elemental completly underwhelming to play.
from around lvl 10 they start getting good, if you build them right. some general tips and combination/ tips
-put a few points into constituion, like someone already said, its important specially in the early game to avoid dying quickly when caugh in staggers or by backstabs/vanishing rogues
-get magic stat high early, you will need to get to 30 or so so your spells work decently, you will prly have mana problems and miss gear requirments becauseo f this but meh...
-when under attack and with no abilities to protect yourself, kite around like mad
-keep distance from enemies and allies alike (alot of aoe stuff that can stagger you or worse)
-based on things above you can conclude: you are more vulnerable to dmg and particulary, staggers and chain staggers->death always be on your toes about that avoid being hit at all.
-pick only two trees (plus the specialization one), dont invest in more than those cuz you wont have the points to make it any good
DPS: full elemental tree (all talents are great there) + entropy (full upgraded hex and horror, sleep is nice early crowd disperser); specialization: force mage (its nice added dps and CC and theres a talent that stops those bloody anoying staggers/interrupts)
Arcane is a good alternative to entropy if you want more defencive resources rather extra dps. (you will prly be runing around alot either way I prefer more agressive aproach with then ew game speed)
CC/support: I dont recomend going for pure controllers, as even at late game CC can only contribute so much and usually having a good mix of either healing or damage to go with CC is way better but from best to least better 1-creation (at later stages only) 2-entropy 3-arcane
healer: was most dissapointed, because I usually play support/healer chars, but dont bother making one until at least lvl 12 or so, you wont have the points/lvl requirment to make a viable healing spec, and most talents you get on the way there from low lvl will be unupgraded and very unreliable.
but once you do head to the emporium for respec and get creation heal and fully upgraded glyphs, coupled with arcane preferebly (best couple for support in ah ealer build imo), and ofc the healer specialization talents
note that while using your healer aura mode that is also requirement for healer skills (and a steady stream of healing) you cant use offencive spells, so thats another reason why creation glyphs and arcane defences are ideal for healer since you can use those.
Im sure theres alot more I could tell you but atm thats all I can think of
on a last note, the game currently works best as a elemental+ something(recomend entropy)+force specialization because that spec alows you to dish out very good aoe dps that already have pretty decent defencive/CC effects on them, while other specs are more conditional/supportive/ineficient, especially at low lvl.
at high lvl that spec, is beastly, full of flashy stuff lots of flying numbers and movement all over (mostly from you runing and kiting mobs as you kill them/avoid their agro lol)
Modifié par Ganen, 13 mars 2011 - 02:09 .
#12
Posté 13 mars 2011 - 02:04
2Handed warrior starts ok
weak in middle part of game
Godlike at the end
I had haste + beserk + Batter + Rune 35% attack speed - You tear everything to pieces with your aoe's and you incredibly large amounts of damage if you sink into Will/str/con.
#13
Posté 13 mars 2011 - 02:11
Zoe Dedweth wrote...
Playing on hard myseld - Just finished the game.
2Handed warrior starts ok
weak in middle part of game
Godlike at the end
I had haste + beserk + Batter + Rune 35% attack speed - You tear everything to pieces with your aoe's and you incredibly large amounts of damage if you sink into Will/str/con.
did you get a few/all talent of the second wind tree? and how much will did you get?
just curious I still playing a mage but interested in rogue archer and 2 handed warrior next
#14
Posté 13 mars 2011 - 04:24
Thats realy the only downside, your single target damage blows chunks. You can kite like a muther****er though.Pretty much any melee enemy in the game who dosn't self heal can be kited to death if you are patient enough. I had more than one fight where my hawke was alone, with a sliver of health against a pack of enemies and I just slowly ground them down while running in circles.
#15
Posté 13 mars 2011 - 04:25
Thats realy the only downside, your single target damage blows chunks. You can kite like a muther****er though.Pretty much any melee enemy in the game who dosn't self heal can be kited to death if you are patient enough. I had more than one fight where my hawke was alone, with a sliver of health against a pack of enemies and I just slowly ground them down while running in circles.
#16
Posté 13 mars 2011 - 04:34
#17
Posté 13 mars 2011 - 05:25
3 Words: Area Effect Spells.
#18
Posté 13 mars 2011 - 05:59
#19
Posté 13 mars 2011 - 06:51
Get a Rogue archer with Shadow spec and stealth and your laughing. 3 Threat drops, 2 of which stealth and obscure you do giving you 2 guaranteed crits (plus auto crits from flanking.
When I got the double Cun->crit damage talent from Assassin I was auto critting people with my bow for 500-600 damage a pop at 17.
#20
Posté 13 mars 2011 - 07:28
#21
Posté 15 mars 2011 - 02:37
Sheylan wrote...
The duel against the Arishok at the end of Act 2 is.... bassicaly impossible on Nightmare for many mages depending on your build. (I mean, I gave up after about an hour banging my head against it.) You simply don't deal enough single target damage to out-DPS his potion chugging.
Thats realy the only downside, your single target damage blows chunks. You can kite like a muther****er though.Pretty much any melee enemy in the game who dosn't self heal can be kited to death if you are patient enough. I had more than one fight where my hawke was alone, with a sliver of health against a pack of enemies and I just slowly ground them down while running in circles.
He only drank 2 health potions vs my mage on nightmare. But then I didnt cripple my mage build by focusing only on better ways to AoE trash.
crushing prison, horror, hex, winters grasp, cone of cold, petrify, walking bomb, spirit strike, nature or spirit staff. I think I drank 2 mana pots.
#22
Posté 15 mars 2011 - 02:56
As far as storyline goes I think the only difference is some conversation bits and swapping Bethany with Carver.
#23
Posté 15 mars 2011 - 02:59
But seriously, yeh two handed warriors are that good, rogues are ok, and sword and sheid tanks are sort of in the category of 'why bother', they just are not that much more defensive than a two hand sword build with much better damage, aoe and similar defense if they choose to.
Modifié par Kileyan, 15 mars 2011 - 03:01 .





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