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the sequel is coming, where do you think it should improve?


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#1
ForumFightingMan

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As you may know the game sold pretty well, all things considered, and while its not officially announced, and it likely won't come for a couple of years, where do you think they should improve the game in the sequel? also let me just say that I LOVE THIS GAME, played through every origin story so far and I've played through the game like 5 times, so all the things I list below is not meant as a troll post.

Personally the thing I was most disappointed about was the fact that our character's don't talk, at least not in conversations. I thought it was a really cool thing that they made it so you could chose which voice you wanted for your character, but then they deligate the voice acting to only when he's annoyed at you for telling him what to do (seriously, I heard my character go "alright, alright!" like 2000 times, and ask me "can I get you a ladder so you can get off my back?" 2500 times and all when he wasnt doing what I told him to do in the first place). Anyway it really takes away from the drama of the story when you don't get to actually see your character react to things, but instead you just read it. I mean especially considering how well mass effect did and how proud they are of the recent announcement that SWTOR has more voice acting recorded than all other bioware games combined, you'd think they'd want to do a little more.

other pet peeves:

The graphics: considering the fact that it uses either the same engine or a very simmilar version of the same engine as that of mass effect, I was expecting a little bit more in this area. (I havent played on PC yet, though I intend to, so I don't know if its different on the pc version)

The animation quality: in most cases, including the facial animations, they did a great job, but in some cases, the animations stutter or look extremely mechanical. For instance with one of the cinematics involving Duncan and the scene with the joining, he moves very mechanically but also it sort of jumps from position to position. And when using the balista a couple times the wheel on the back would start jumping all over the place when it was just supposed to be spinning.

so yeah other than these things I LOVE THIS GAME!!! so please, don't bother calling me a troll.

#2
Selvec_Darkon

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ForumFightingMan wrote...

As you may know the game sold pretty well,


GAH Waaaaaahhhhh?:blink:

#3
GreenSoda

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The big trade-off with having a voiced PC is less dialogue/content voiced.



In that regard I'd highly prefer a mute PC for the sequel. Content over unnecessary superfluities, any day.



...oh and no friggin MP of *any* form (that includes coop) please.

#4
Aeto Alessos

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What's with people talking about a sequel? an expansion pack hasn't even come out yet. I'm hoping DAO has as many expansion packs as Neverwinter Nights.

#5
Guest_eisberg77_*

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I think Dragon Age was in development before they started to develop Mass Effect, which may be the reason why Dragon Age does not look the same graphically as Mass Effect if they are using the same engine.

#6
Kelston

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GreenSoda wrote...
...oh and no friggin MP of *any* form (that includes coop) please.


Why?

#7
Guest_jynthor_*

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Kelston wrote...

GreenSoda wrote...
...oh and no friggin MP of *any* form (that includes coop) please.


Why?


Waste of resources...

#8
Pyrofoxable

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The combat is almost there in my opinion, no major changes needed, just tweaks. I was disappointed when I learned this game wasn't voicing my main character but after re rolling numerous times(I really need to pick a main...) I've had so much fun role playing in a way that just wasn't possible in Mass Effect. I -loved- the voice acting in ME, it was superb but it wasn't my character. I was playing Bioware's character. In DA, I can play whoever I want.

The graphics are perfectly fine in my opinion but I would expect some improvement a few years down the line. Sound wise, more of the same and story wise... Well, can I have some more please Bioware? In a sequel/expansion I would love more of the game world. Orleis seems like the best bet. If we're done with Darkspawn, perhaps we're invading them for a change?

Oh, on multiplayer, I really don't want any. The only kind of multiplayer I want -eventually- is a Dragon Age MMO. After a sequel or two perhaps.

Modifié par Pyrofoxable, 16 novembre 2009 - 01:01 .


#9
Djl7399

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jynthor wrote...

Kelston wrote...

GreenSoda wrote...
...oh and no friggin MP of *any* form (that includes coop) please.


Why?


Waste of resources...


He has no friends :(

#10
Crowtac

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ForumFightingMan wrote...

also let me just say that I LOVE THIS GAME, played through every origin story so far and I've played through the game like 5 times, so all the things I list below is not meant as a troll post.


Omg:o you have played through all the origins and played the whole game through five times! What are you a time lord or something? I'm about halfway played through on my first character and I have been playing since the uk release.

Wow all I can say is that is some serious game time played.

Too early to think about expansions when I havent even seen all that there is to see, but I agree I'm loving this game too!

#11
Aeto Alessos

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Djl7399 wrote...

jynthor wrote...

Kelston wrote...

GreenSoda wrote...
...oh and no friggin MP of *any* form (that includes coop) please.


Why?


Waste of resources...


He has no friends :(



hai wana be my frend? we can run heroics lol

#12
Guest_jynthor_*

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Aeto Alessos wrote...

Djl7399 wrote...

jynthor wrote...

Kelston wrote...

GreenSoda wrote...
...oh and no friggin MP of *any* form (that includes coop) please.


Why?


Waste of resources...


He has no friends :(



hai wana be my frend? we can run heroics lol


Awesome!

#13
Guest_jynthor_*

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Djl7399 wrote...

jynthor wrote...

Kelston wrote...

GreenSoda wrote...
...oh and no friggin MP of *any* form (that includes coop) please.


Why?


Waste of resources...


He has no friends :(


Friends are meaningless power has meaning.

#14
haptsonir

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I'd prefer not to have a voiced main character, simply because that will lock the character's delivery of the dialogue to a single variation, which might be at odds with how I perceive my character.



The voiced PC worked for Mass Effect because you were following Shepard, a largely pre-made character.

#15
Aeto Alessos

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jynthor wrote...

Djl7399 wrote...

jynthor wrote...

Kelston wrote...

GreenSoda wrote...
...oh and no friggin MP of *any* form (that includes coop) please.


Why?


Waste of resources...


He has no friends :(


Friends are meaningless power has meaning.


Sup, Morrigan?

#16
Tripedius

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I think DAO 2 should relate to DAO as BGII related to BG1. In short keep all the good stuff and improve on the bad stuff.



- maybe a voice for the PC isnt an option (or just record everything, how hard can that be) but at least give him/her more facial expressions. Also don't like being called 'you' etc. all the time. Next time my character is going to be You.

- Inventory and storage, esp storage. Is a total mess. The tabs are fine, but when you get a whole lot of stuff it becomes a mess. Backpacks like in BG or WoW should work better, you could see what you had and you could give characters items. Now I have to carry all the crap for say shale while not using him or put it in storage. Why can't he keep it himself?

- more different creatures. It's fine for DOA but in DOAII I don't want 300 desire demons, 500 sloth demons and 1000 walking corpses or hurlocks.

- No sex scenes ór normal sex scenes. No bra wearing where no bra was present. Don't compromise on it. Just a fade to black would have been enough for a sex scene but if you want to keep it real.

- more party members, I hate to choose only four to take along. Although it's enough more is better

- more explanation about the tone of conversation. Sometimes a joke is a joke, but other times you think it's a joke but it isn't. I want to be sarcastic and not loose points because the other thinks Im serious.

- more and better AI options.

- less kill & carry sidequests. There just like the stupid WoW dailies. Less meaningless sidequests more minor sidestories. See the skinnerquest in BGII for instance.

- beter DLC. Keep has to be player base. More story and content. TK was a disappointment when you think about it. (playing it was fine). Think more like the keep with the demogorgon in it in BG Throne of Bhaal.



And probably more, but there will also be ore threads like this. And it's all very minor cause DAO is a great game. However this does set a standard for DAO II that will be very, very high. If DAO improves like BG did with BGII we will be blown away. This game has the potential of a classic series, but if no improvements are made, it will be like the matrix. Great first part and everyone forgot about the sequels.



Btw, if you need to make the game more expensive for more content, just do it. I want to pay for execellent quality and hate cost reduction compromises.

#17
Guest_jynthor_*

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Aeto Alessos wrote...

jynthor wrote...

Djl7399 wrote...

jynthor wrote...

Kelston wrote...

GreenSoda wrote...
...oh and no friggin MP of *any* form (that includes coop) please.


Why?


Waste of resources...


He has no friends :(


Friends are meaningless power has meaning.


Sup, Morrigan?


Not much just blowing up darkspawn like always.

Did you see me in the trailer?

F*ck yeah!

#18
Aeto Alessos

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jynthor wrote...

Aeto Alessos wrote...

jynthor wrote...

Djl7399 wrote...

jynthor wrote...

Kelston wrote...

GreenSoda wrote...
...oh and no friggin MP of *any* form (that includes coop) please.


Why?


Waste of resources...


He has no friends :(


Friends are meaningless power has meaning.


Sup, Morrigan?


Not much just blowing up darkspawn like always.

Did you see me in the trailer?

F*ck yeah!



Oh yeah i saw you, who was that bald guy though?

#19
Guest_jynthor_*

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Aeto Alessos wrote...

jynthor wrote...

Aeto Alessos wrote...

jynthor wrote...

Djl7399 wrote...

jynthor wrote...

Kelston wrote...

GreenSoda wrote...
...oh and no friggin MP of *any* form (that includes coop) please.


Why?


Waste of resources...


He has no friends :(


Friends are meaningless power has meaning.


Sup, Morrigan?


Not much just blowing up darkspawn like always.

Did you see me in the trailer?

F*ck yeah!



Oh yeah i saw you, who was that bald guy though?


My ex. *sigh* 

#20
mikeburns

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I think co-op would be great. But PLEASE PLEASE PLEASE do not make DA into an MMO. I will cry for eternity. What I love about DA:O is that in an age of cookie cutter MMORPGs Bioware delivered a KOTOR caliber story and character driven epic. I feel like you just CAN'T have the same pacing and story and... I guess "scripted-ness" of a single player game in an MMO. Stick to single player story driven role playing for DA please. The only multiplayer I'd like to see co-op ala Fable 2 although hopefully better executed. The idea my character could jump into a friends party is pretty cool.



In terms of changes in a sequel...



Well, I'd like to see more of a morality consequence. I feel like in DA:O, while you can kind of be an a**hole, you can't really be bad per say. You're always the good guy. Being able to be bad would be cool. But keep it simple, we don't need any D&D craziness with a dozen alignments.



I'd also like to see a few more classes. But not too many. I like how all the specializations stem from 3 classes. Maybe for the sequel they could add a couple specializations per class but not new classes.



Again, I feel like the games biggest strength, coming from playing Neverwinter Nights, is that its a lot simpler. In DA:O, I understand and use almost every characters skills. In D&D games I feel like there are so many skills that I have no idea what 2/3 of them do. So I hope they keep it simple.



I like the romance options, and while I think it's great that they included two bisexual characters, I think it'd be fantastic if for the first time in a Bioware game that had a female that was ONLY romanceable by a female, and a male that was ONLY romanceable by a male. Make these characters non-stereotypical and that'd be even greater. And on that note... perhaps some party members of differing ethnicities?



I think that's really it. The game is pretty perfect for me.



I guess I wouldn't mind if the PC version had the ability to play like the Xbox version with a controller (but still with the ability to jump in with strategy mode for hard encounters.)



But anyway, I love DA:O, best game I ever played.

#21
DeepGray

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DAO (Eclipse) doesn't use the same engine as Mass Effect (Unreal Engine 3), you can tell by the fact that everything doesn't look like plastic and textures don't pop in after loading.

#22
addiction21

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More waffles please.

#23
bobothegoat

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I think a coop system where you could have your friends join you and control your other party members (as opposed to joining with their own characters) might be fun, and also wouldn't compromise the game's story or role-playing elements in any way.

#24
simpatikool

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Tripedius wrote...
- Inventory and storage, esp storage. Is a total mess. The tabs are fine, but when you get a whole lot of stuff it becomes a mess. Backpacks like in BG or WoW should work better, you could see what you had and you could give characters items. Now I have to carry all the crap for say shale while not using him or put it in storage. Why can't he keep it himself?


I agree with this one. What I find irritating regarding the bags is that you have your multiple tabs organized by weapons/armor/gifts etc, but that you can't sort the contents of the tab. You actually hve to view each individual item to determine its worth. If you are pinching pennies cause you want to save up cash, then, you have to make a lot of trips back and forth to ensure you are not forced to destroy items. You can buy multiple back packs,


Tripedius wrote...
- more party members, I hate to choose only four to take along. Although it's enough more is better


More party members would be cool. Though, I don't think there would be a lot of return of investment for any more NPCs that support the main story. Att this point, I rather Bioware focus on unique side quest DLC or patches to address things, like the inventory. I would not pay $15.00 bones for a new NPC that was integrated in the story.


Tripedius wrote...
- more explanation about the tone of conversation. Sometimes a joke is a joke, but other times you think it's a joke but it isn't. I want to be sarcastic and not loose points because the other thinks Im serious.


Agree 100% I have gotten in trouble a couple of conversations because what seemed like harmless banter or slightly sarcastic replies where actually very serious. What irritates me is the NPCs can be irreverent when they want too, but I can't. We worry so much about NPC approval, a couple of these turkeys in my camp need to worry about MY approval. Especially Alistair Boot Kill Boot Kill Boot Kill! 


Tripedius wrote...
- beter DLC. Keep has to be player base. More story and content. TK was a disappointment when you think about it. (playing it was fine). Think more like the keep with the demogorgon in it in BG Throne of Bhaal.


Agree. I would not pay cash for NPCs similiar to Shale. Shale is immersed in the main story and is a great character. Regardless, the game has been released. I would pay more cash for awesome DLC, like a whole side adventure, a dungeon crawl of massive proportions. etc.

#25
DeepGray

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bobothegoat wrote...

I think a coop system where you could have your friends join you and control your other party members (as opposed to joining with their own characters) might be fun, and also wouldn't compromise the game's story or role-playing elements in any way.

It most certainly would because what does your friends do while you talk to NPCs or engage in long cut-scenes? How would they deal with the solo aspects of the game? Someone would need to implement networking code into the game, then test and retest, this costs resources, resources that would have been used for the single player portion of the game. You get less of a game when adding co-op/multiplayer.