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the sequel is coming, where do you think it should improve?


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#26
Chromie

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jynthor wrote...

Aeto Alessos wrote...

Djl7399 wrote...

jynthor wrote...

Kelston wrote...

GreenSoda wrote...
...oh and no friggin MP of *any* form (that includes coop) please.


Why?


Waste of resources...


He has no friends :(



hai wana be my frend? we can run heroics lol


Awesome!



Wrong game, ToC is ---> way

#27
Statue

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Clarity



http://social.biowar...x/205210#206210

#28
Katarian

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Tripedius wrote...

- maybe a voice for the PC isnt an option (or just record everything, how hard can that be) but at least give him/her more facial expressions. Also don't like being called 'you' etc. all the time. Next time my character is going to be You.


Extremely hard if you think about. You need a minimum of 6 different voices, 3 races both with male and female, assuming a Human Warrior has a similar voice to a Human Mage (they already share the same physique which I hate). Some of the conversations have 5-6 different options you can choose, over the entire course of the game it all adds up.


For any sequel I'd like to see more racism/prejudice towards non humans and mages. Outside of the Origins I experienced very little, though my Elf hasn't gone very far yet, there is a lot of info about how Elves and Mages are treated but as a Grey Warden you hardly experience any. Why the hell weren't Templars trying to kill Morrigan every where she went.

I think that the talent/skill tree is far too simple. I'd prefer to see a more complicated one, but if they stick with such a simple system then at least get the balance right. There are still a lot of useless/poor talents/spells.

Tactics system just about works okay for Warriors, but it's not good enough for Rogues, and downright useless for Mages. Maybe a proper manual about how it works would help, but I couldn't get it work well enough that I basically disabled it for everything expect the most basic actions. I don't mind micromangement but it did get tedious with two mages in the party.

Numbers on everything. I don't need to see the formula of how spellpower or strength increase the damage done, but I do want to see the numbers on talents/spells that change as I equip new equipment so I know how +1 strength changes my damage versus how +1 dexterity changes my hit chance. So I can make a properly informed choice about how to distribute my stats and what gear to equip.

Modifié par Katarian, 16 novembre 2009 - 03:10 .


#29
marcel1980

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I would love to see an exapnsion pack situated in some winter area/island. Like icewind dale. That would be great

#30
Freidian

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jynthor wrote...

Aeto Alessos wrote...

Djl7399 wrote...

jynthor wrote...

Kelston wrote...

GreenSoda wrote...
...oh and no friggin MP of *any* form (that includes coop) please.


Why?


Waste of resources...


He has no friends :(



hai wana be my frend? we can run heroics lol


Awesome!


ai wana bii juur frend :wizard:

#31
Kelston

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jynthor wrote...

Kelston wrote...

GreenSoda wrote...
...oh and no friggin MP of *any* form (that includes coop) please.


Why?


Waste of resources...


Why would it be a waste of resources to allow you to play with friends?

#32
shreddog

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-I would like to see less riddles,tricks,traps and strange dreams(preferably none at all). I don't find them very entertaining, rather a hassle, but that's just my personal taste.



-Less but better and longer side-quests.



-Less dialogue



-Voiced PC



-More action cutscenes



-A more detailed class and character system(lide d&d 3.5)

#33
Haexpane

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Whoa, whoa whoa, wait just one second, hold on there one moment please...



The silent protagonist is the ONE thing that disappointed you the most in the game? YOu must have played other BW games no?

#34
FalloutBoy

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bobothegoat wrote...

I think a coop system where you could have your friends join you and control your other party members (as opposed to joining with their own characters) might be fun, and also wouldn't compromise the game's story or role-playing elements in any way.


Fable 2 had this. Not many people did it other than to trade things. It demo'ed really well. People would say "Wow that's really neat." but then most people didn't use it.

#35
GreenSoda

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My personal list is quite different...

shreddog wrote...

-I would like to see less riddles,tricks,traps and strange dreams(preferably none at all). I don't find them very entertaining, rather a hassle, but that's just my personal taste.

I'd like more of all the things you mentioned -anything that breaks up long intervals of non-stop fighting is a good thing in my book (hated the Deep Roads in DA1)

-Less but better and longer side-quests.

Balance is the key. I thought DA did well in this regard

-Less dialogue

More dialogue

-Voiced PC

Let's not waste resources -non-voiced PC is fine and more immersive (you wont find a voice close to yours anyways)

-More action cutscenes

Don't mind the current amount -wouldn't mind more

-A more detailed class and character system(lide d&d 3.5)

I don't agree -a detailed description of everything would be nice though. I'm kind of puzzeld on why BW decided to keep this point rather vague in DA1.

Modifié par GreenSoda, 16 novembre 2009 - 06:56 .


#36
Guest_Budoshi_*

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Aeto Alessos wrote...

What's with people talking about a sequel? an expansion pack hasn't even come out yet. I'm hoping DAO has as many expansion packs as Neverwinter Nights.




I for one, favor this reply

#37
EricHVela

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Want MP in DA2. (Not DA:O though. Wait for them to fix things and add new stuff in DA2 and MP with it then.)

Tone down some facial expressions. (See avatar to left.) Notice the pinching on the right side of that character's mouth? Too much.

Increase texture resolution for platforms that can handle it.

First person view option. (There are some look-up moments in DA:O. More in DA2, plz.)

Higher resolution distant scenery.

Day-night cycles with character schedules.

Massive numbers of NPCs where they belong.

No obvious prop buildings. Have all doors be selectable, but not necessarily openable, yet have NPCs use those doors for themselves.

NPCs opening/closing doors as they walk through in-zone doors as well as out-of-zone.

Some manner of smoother zone transitions, possibly appearing seamless without actually being seamless.

Independent settings for various game rules (along with a pre-set slider like in the character generator to quickly set everything to something before customizing if desired).

Weather (though I may have not gotten to a place with them).

Better water design.

Walking, swimming through water. (Diving desired, but not necessary.)

Flying desired, but not necessary.

Mounts desired, but not necessary.

Moving platforms of massive size and complexity desired, but not necessary.

Massive interior and exterior maps with travel locations that overlap such as bridges with walkways underneath or multi-level interiors within a single map. Highly desired, but still not necessary.

#38
Lotion Soronarr

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For a sequel? What to fix? Oh, there's a lot I wouldn't mind fixed.



The inventory for one (smaller inventory capacity, no armor drops from defeated enemies)

Attributes and leveling - the current system irks me to no end.

Normal scale (no uber-huge weapons and shoulderpads..and could we get a symetric plate armor? )



Whoever did the ME character creator should comem back. IMHO, it had more options and hte facial animations looked better.

#39
EricHVela

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Creatures that can move along the walls and ceilings. (It is obvious that DA:O is very 2D aware: no overlapping areas where the player can walk. Flying creatures are simple models on "invisible stands", but still anchored to a point on the ground.)

Multi-sourced dynamic lighting and shadows that blends with other shadows from the same source instead of overlaying on them and allows for flickering lighting/shadows. (I love messing with people's head through shadow manipulation.)

A dynamic music system that can adjust to the action by moving between synchronized musical phrases without blunt cuts or messy cross-fades.

#40
EricHVela

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REDO THE JOURNAL!!!

#41
Guest_Budoshi_*

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ReggarBlane wrote...

Want MP in DA2. (Not DA:O though. Wait for them to fix things and add new stuff in DA2 and MP with it then.)
Tone down some facial expressions. (See avatar to left.) Notice the pinching on the right side of that character's mouth? Too much.
Increase texture resolution for platforms that can handle it.
First person view option. (There are some look-up moments in DA:O. More in DA2, plz.)
Higher resolution distant scenery.
Day-night cycles with character schedules.
Massive numbers of NPCs where they belong.
No obvious prop buildings. Have all doors be selectable, but not necessarily openable, yet have NPCs use those doors for themselves.
NPCs opening/closing doors as they walk through in-zone doors as well as out-of-zone.
Some manner of smoother zone transitions, possibly appearing seamless without actually being seamless.
Independent settings for various game rules (along with a pre-set slider like in the character generator to quickly set everything to something before customizing if desired).
Weather (though I may have not gotten to a place with them).
Better water design.
Walking, swimming through water. (Diving desired, but not necessary.)
Flying desired, but not necessary.
Mounts desired, but not necessary.
Moving platforms of massive size and complexity desired, but not necessary.
Massive interior and exterior maps with travel locations that overlap such as bridges with walkways underneath or multi-level interiors within a single map. Highly desired, but still not necessary.





well thats a whole new game, and in order to make this game a new engine with more (freedom) if you will, well  because this NWN kind of engine lets face it ,  its kinda weak. DAO 2 build on a new engine thats allow more freedom  like gothic perhaps? just imagine been able to actualy see as you walk in the map istead of seen drops of bloods moving around :D

#42
Uriah Jeep

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No voiced PC please. I like a game with a lot of dialogue and depth and choices. Not possible with dozens of origin, gender and race choices.

#43
Trevkar

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Dont know if this has been mentioned in this thread yet, I didnt read all of the posts. But I would like a more intuitive UI, the one in DA:O now is ok, but I think it could be better. like individual hold commands for instance. make the icons smaller too so they dont fill the screen so much (I guess this can be fixed by selecting a higher resolution, havent tried yet), I like small UI's :).



Also, balance combat a bit better, I have been overwhelmed a few times when I shouldnt have been and its frustrating which kills the fun. I am not asking for easier combat, just more balanced, like keeping the enemy groups down to 8 with a bit more power per mob. 8 against 4 is ok, not 16 against 4.

#44
EricHVela

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How about 16 vs. 8?

I also prefer that someone must be stealthed to spot enemies without being spotted. If a mob is looking in your direction and you can see it, it should be able to see you and decide what to do (threaten, stare, stalk, befriend, attack, run...).

#45
Endurium

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- swimming

- dynamic lighting

- day/night cycles

- dynamic weather

- multi-classing (I can hack a warrior/rogue/mage but can't roll one in the CG :P )

- more crafting quests

- origin-specific side quests throughout the game

- LOD adjustment slider in video options - tired of seeing LOD effects on bodies just 10 feet away.

- Fix the top step of stairwells so my currently controlled character doesn't get stuck on it.

- Make invisible walls less obvious and obtrusive. Annoying not being able to travel somewhere for no reason other than an invisible wall (generic term for whatever the actual mechanism is).

- Allow jumping down (reasonable height) to ease travel in hilly outdoor regions.

- Either reduce prices for certain items in stores, or make it easier (through profession quests) to make money.



Most of this probably would never happen since this is a Bioware game, but I'll suggest it anyway.

#46
EricHVela

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If you leave a body on the ground and a patrolling mob comes across it, it should investigate and go into a high-awareness search mode if it is appropriate.

If you leave a body in the middle of the town square, it should cause quite a ruckus.

However, I think these two things might be possible with the current engine... Not sure.

#47
scyld

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Make more roles for rogues and warriors. Rogues do melee damage. Warriors do melee damage and tank. Mages do a trillion things.



Granted, rogues have huge damage output in melee, but why can't rogues have more abilities like longer lasting CC's or more debuffs?



Also, it's a shame that archery is so terrible, but that's being fixed...

#48
Mirika12

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Multiplayer option please, and no i am not a console gneeration kid been playing games since on computers since 1980 typed in 3D Monster Maze into a Sinclair ZX80

#49
EricHVela

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A quest to spit-shine the empire afterward instead of leaving it in total disarray when you move on. (Reminds me of Origin's Ultima games. You always ended the game with the world turned upside down... mostly by your character's actions.)

#50
wobble55

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Real SLI support. (Yes, I know the new nVidia profile helps, but it doesn't really enable full SLI)