Well for 1 thing I hope that the story of the sequel revolves around the next generation of adventurers pitted against the darkspawn. This current chapter is called "Origins", so I expect this to be considered as more of a prologue than the main story line of what Dragon Age is all about. Also, it says in the game that an Age is considered about 100 years, so let's see Bioware continue to progress this story over a long scale of time, rather than just the same group of adventurers in the same generational time. I think that the Original story characters should be prolific characters in the sequal, but I don't think the story should involve or revolve around them. Maybe it would be cool to have a much older Sten or Leliana to join your party for a brief time, but not as mainstays in the party line up. I think that the sequal should be about what happens in the next 30 years after the events of Origins, and the prolific characters from Origins have all gone seperate ways and done interesting things in their lifetime.
Also, I don't want to be a Grey Warden next game. I think it would be great if you CAN be a Grey Warden, but I don't want to HAVE to be a Grey Warden. I think that the Grey Wardens are played out, they still need to exist, and maybe even thrive, over time, but I think being FORCED to play as a Grey Warden in the sequel, should be off the table.
Let us use a 5th party member. I think it could be fun and make the
battles more epic. I think 4 members kind of pigeonholes you into using
the same party members the whole game, or at least feels like a
disadvantage if you bring a different party member. Especially if
you're PC is not a healer or a tank, you pretty much get 1 other pick
and more often than not, it's going to be the one that's been working
well for the last 5 levels. Your staple DD or buffer that gives you a
winning combination. With 1 more party member, it would allow a lot
more nuance to how you play the game.
We know a lot about the rich history of Orlais, we know a little about Antiva, and Thedas -- and we know scarce little about Par Vollen and Seheron. I hope that the next game features main story lines that allow people to come from different kingdoms and groups like the Chevalier, The Crows, The Tavinter Imperium, and the Beresaad. Not exactly these groups but something similar. Also, no matter where you come from, it would be great to scale up the size of the adventure, to stretch across these many kingdoms, to expand on the history and knowledge of what we know from the codex, and bring it to life by actually visiting these places in your adventure. I think an awesome gameplay element would to play the "Origin story" of each party member out, and converge them at a central place in the story, so essentially you're playing multiple PC characters of your own design, rather than 1 character with a selection of party members. If you played out the story of each of your party members, this would also allow for a lot of secondary disposable party members in each character development phase, so the player has more of an opportunity to play with different classes and archetypes with the temporary/secondary characters involved in the story line of each main characters.
The Character backstories are great in DA:O, but I think the overall character progression could have more depth. If these characters don't have a romance option, then nothing seems to change in their personality even in the dire circumstances they face. Even in the final battle against the Darkspawn, I get the same dialogue from all the characters, that I've been seeing for the past 10 levels. Do you know any stories from being a traveling minstrel", tell me about the wardens, can you teach me to be a shapeshifter?. I'd like to see some more depth in the character progression and current situation dynamics.
Modifié par GravityParade, 16 novembre 2009 - 10:04 .