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2H Warrior Tank n' Spank Bootcamp ("Hero of Kirkwall" Build Guide)


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#1
soldierofhate

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Hello and welcome to my strategy guide, grab a drink and let's get started Posted Image

*So quick disclaimer before we get to the good stuff.  Just wanna say this is no way intended to be a end-game "ultimate" Guide.  I feel the need to also point out this is just my opinion as well, so sorry if my opinion doesn't match your idea of the"Ultimate" 2H Warrior build.  That's not my intention.
This is a Beginner Friendly Guide to help a new player recreate a similar version of Super Hero Hawke we are teased with the first few minutes of the game.  The recommended difficulty for this build is Normal or Hard.  (I have a Sword and Board build for nightmare, guide for that coming soon)  This guide is also designed to help synch with your party and compliment other classes so who knows?    A Veteran Warrior may pick up a thing or two from my ranting =)  That said lets get down to business...
 

First things first, lets go over the Attributes/Abilities you should focus on the first few levels or so.  It can be a bit overwhelming with so many choices.  Try to remember your playing a role or a class and that you have a job to do.  Don't spread yourself thin, focus on what's most important for your class.  2H Warrior Requires:
Strength       (Required for equiping armor and weapons on Warriors, determines attack values/damage for Warriors, determines resistance to knockback and being set on fire for all classes)
Constitution (Required for equiping armor on Warriors, determines max hit points for all classes)
Willpower    (as required for Stamina.  I suggest waiting to raise this untill your Strength and Constitution are 20+.)

I highly suggest you pump your Strength and Constitution both to at least 20 as soon as possible before you do anything else.  This will enable you to equip most of the best weapons and armor for Act 1.  Even better if you have the Dragon Armor and Hayder's Razor as you should be able to equip them by the time you get to your house.  Cunning can be usefull for a Warrior as it raises Defense, but I would suggest skipping it for this build.   You'll see why as this guide progresses but long story short we will be putting more emphasis on crushing hordes of enemies before they get a chance to retaliate.  At least thats the plan...


Rule # 1: Your still the Tank

The Golden rule for this build to mesh properly with your party is to keep in mind you are still the tank...  Just a really badass one that uses AOEs/Knockback/Stuns to show the enemy who is boss and make them hate you.  It's also hard for the enemy to harm you or your party members if they are stunned or on their back.  So basicly we are employing the popular strategy that the best defense is a good offense.  The Rouges and the "black mages" are still the DPS classes by design, so don't feel inadequate if your sword isn't "measuring up"   Posted Image  (Isabela Rox ..but that's a whole other strategy guide hehe) 

When you start the game you wont have to worry about Taunt too much, Aveline can help with keeping hate.  Untill you reach the first boss (no spoilers but you'll know when it happens) you can pretty much focus on advancing your 2H skills untill you unlock Mighty Blow and Scythe These will be your first 2 primary attacks and are complemented nicely by Giant's Reach (Increases 2H weapon range) and eventualy Sunder. The best ability in the the 2H skill tree is however is Whirlwind but that will take some leveling up to achieve.

Once you progress past the first hour or two of the game or so, or the "noob quests" as I like to call them you'll need to really start focusing on more advanced strategies to keep hate or aggro.  If you followed my suggestion for Attribute/Ability advancement you should already have enough "Spank" to down most foes before they get close to your party but this will soon not be enough to keep your party safe.  Once you have unlocked Scythe I would highly suggest getting Taunt next time you level up if you have not already.  I would suggest skipping Bravery to reserve that Stamina for Barrage in the Berzerker skill tree for a +50% percent bonus to attack speed.  This will help keep the pressure on without Bravery draining your Stamina.  You'll want to reserve your Stamina pool for Berzerker as your Stamina determines the extra Damage granted from that specialization.   Use your Taunt if things get out of control.

Another thing to consider is ways to boost your Stamina without wasting many points in willpower.  One very usefull way is to train in abilities that restore stamina like Bolster and Second Wind.  Certain Armor/Jewelry can help with this too.  Stamina is very important for a Warrior especially for a 2H Tank, you must have enough to fuel both your Taunt and your devistating attacks and AOEs.  You won't need Taunt as much with this aggresive style of play, but you'll still need them.  Doesn't hurt to have when you realize a baddie slipped by you while you were busy off having a rampage and is having your Mage for lunch.  Which brings us to the next rule...


Rule #2 : Magic is your best friend and worst enemy

Behind every good meat-shield is a good supporting Mage (Bethany FTW).  I feel like this should go without saying, but there is more to it then just the fact that they are the healer and fireball chucker.  The rabbit hole goes much deeper thankfully.  They have some of the best Warrior friendly Auras in the game.  They can increase Attack values for all party members, increase chance to critical, add Elemental damage to weapons but that's not all.  The real prize with having a supporting Mage for your Warrior is Haste.  Whats better than playing a bloodthirsty Warrior with a big ass fire sword?  Playing a bloodthirsty warrior that can swing that big ass fire sword around as fast as your grubby paws can smash the A button.  Nuff Said. Posted Image

As far as enemy Magic goes it can ruin a Warriors day.  Armor doesnt seem to matter much when you get blown to tiny kibbles by a incoming fireball or getting auto-crit by stealthed Rouges.  Solution?  Elemental Aegis can help with elemental damage but it's a waste of stamina later in the game.  I would suggest instead investing in Templar skills like Silence, Smite and eventually Annulment.  (the first 2 can prevent/break a Rouge's stealth)  Don't get me wrong Berzerker, Reaver are great choices for increased Damage output.  Still, I get giddy over being able to shrug off  a Notorious Blood Mage's onslaught of would be fatal magic like its nothing and then proceed to pimp slap them into submission.

* For my Build I put heavy emphasis on obtaining and upgrading the following abilities:

2H Weapon Skills: Mighty Blow, Scythe, Whirlwind (Upgrade these by end game,Whirlwind first probably)
Berzerker: Barrage (+50% attack speed plus another 35% with a special rune, email me if you want details)
Battlemaster: Second Wind (Completly restores Stamina and reduces cool time on ALL of your abilities)
Templar: Annulment (+50% Magic Resistance.  *Also note Silence/Smite can prevent/break Rouges Stealth)
Reaver: Blood Frenzy  (Damage output increased up to 200% when your health drops.  nice to have in a pinch.)
You'll need Taunt as well but hopefully that goes without saying Posted Image
If you would like a more detailed view of this build check out my level 24 Warrior linked to my profile.
*Quick note here that if I obtained more skill tomes/ leveled more I would have put more points in Reaver.

You should be able to disrupt the enemy and generate enough hate to control the flow of battle this way.  You'll still want to keep a Taunt for emergencies but you should be doing a fine job keeping the enemies attention with your barrage of AOEs and Knockbacks.   Keep in mind alot of Stamina is required to fuel this build so Second Wind is essential.  If you follow this basic setup you will end up alot like Heroic Hawke in the first fight when Varric is exaggerating your abilites to the Seeker. 
The main focus of this build is:  Attack Speed, Damage, Fortitude (to resist knockback) HP, More HP, Magic Resist and endless supply of Stamina.  The goal is to eventually be virtually immune to knockback and magic so you can cut a bloody swath through your enemy with a relentless flurry of disrupting attacks and abilities.   As far as Resistance to Physical Damage, this comes with good Armor/Jewelry/Runes/.  Not much need to spend points in Vanguard in my opinion.  Good Gear does the trick plus with this build you'll have a ton of HP.

**Sidenote here as needed by some peoples replies:  If you simply do not care for Templar, take the skill points from that portion of my build and put them in a skill tree you prefer.  Problem solved.  :)  Just feel the need to point out again this build suits my playstyle but that doesn't mean it's right for you.  This is just a guide to get a new player started with some suggestions and figure out what's comfortable for them.**

Rule # 3: Have fun

Above all else have fun, it's just a game.  Don't worry about the "Ultimate build", just enjoy.  Chances are if you like the game you'll be playing through a few times when all the DLC comes out anyways.  I just felt the need to make a guide based on the lack of love I've been seeing for the 2 handed spec Warrior in the forums.  Like all things worth having, it takes effort but in the end the pay off is huge and very worth it.  Hope you got something out of my guide, this is my first time ever writing one.

Feel free to quick respond or mail me if you have any questions or comments related to this guide.   I might embelish on this guide or make a more detailed warrior guide if people find this one usefull and want more tips on how to Tank n' Spank.

Till next time,
-Soldier of Hate

Modifié par soldierofhate, 22 mars 2011 - 07:42 .


#2
soldierofhate

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Update:
This guide has seen many changes from the original rough draft as I noticed it's been getting alot of views. The skill tree for my level 24 warrior should display properly now when you visit my profile. (apparently it was stuck on level 22 before I had used Maker's Sigh with experimental points all over. The skill tree on that character should now reflect the skills covered in this guide.) I'll be trying Sword/Shield build for my next Warrior probably make a new guide for that. Either that or I just might make a extensive Warrior guide explaining multiple builds and strategies including the content covered here in my first guide. Stay tuned for more updates and strategy :)

#3
Atilius the Hun

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Thanks for sharing. I'm leaning towards the Templar route for my future warrior and so I enjoyed reading your thoughts on the matter. I'm probably going to do use a very similar build to yours. :)

#4
Atmosfear3

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Meh, a 2H war without anything in the Vanguard tree is rather gimped to me, even as a 2H tank.

#5
Avander

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I would argue that this build is not fully optimized for Nightmare play-through. I few suggestions:

1. Dump will. You have plenty of stamina to begin with and can regain it quickly with numerous passives and second wind/bolster from the battlemaster tree. Go 1:1 Str:con until you get 31 con, then 2:1 strength con.

2. The 50% magic resist out of templar is awesome, but it takes too many wasted skills.

3. I recommend the following build:

        A. Two handed tree - all the pasives as soon as you can, all the actives when you get around to it, upgrade the actives if you have points left over.

        B. Battlemaster - Everything but the sustained ability (whose range is too short to be useful).  Rally is absurdly useful (hi there infinite mana/stmaina rogues/mages).

        C. Vanguard - enough to get the passive damage reduction, more if you can afford it.

         D. Reaver - passive damage increase as health lowers and the heal active.

         E.  Defender - three points to get damage resist passive, if you have them to spare.

The defensive utilities are not good enough for the points wasted, and a fully upgraded Reave gives you the equivalent of an extra heal every minute, which is more than enough to keep you up if you have Anders hanging around.

Modifié par Avander, 16 mars 2011 - 04:12 .


#6
soldierofhate

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Atmosfear3 wrote...

Meh, a 2H war without anything in the Vanguard tree is rather gimped to me, even as a 2H tank.


Actually that's where all the power is coming from.  Bezerker is reliant on your remaining Stamina to Amplify your damage, so if you have no sustained abilites running other then Berzerker well....you get the idea.  Specially since i have +85% attack speed with a speed rune and Barrage running.  Combine this with Limbtaker that offers a 25% chance for a Death blow and enemies are exploding around you left and right.  So basicly you will never run out of Stamina with this build and  attack as fast as if you had haste when your special attacks are cooling.  I didnt have use a single health potion or stamina draught for the final battle, thats how ridiculous my damage and stamina was by level 24.  A supporting mage is important for this build like Bethany was to Garret in the begining of the game so refer to the strategy under Rule #2 for suggestions to increase your Warriors Damage output without wasting your own Stamina pool.

I never said Vanguard was bad btw, I will probably use for another build.  But that's a whole other strategy guide.  There is no one right build that's the best part of the diversity of the skill trees and opportunity to "sub-class" if you want to play a Shinobi/Ninja Gaiden style Warrior where you basicly cut across the battlefield leaving a bloodyswath of bodies behind you this is the build for you.  Follow this build and you will see why I say it's alot like Heroic Hawke in the begining of the game.  You'll be striking alot more often, so even if you insist that this build is weaker per hit your still scoring a ton more hits (and thus doing a ton of damage, specialy with Limbtakers 25% chance for Deathblow ) and virtually never running out of stamina.  If your worried about not having enough Damage/Attack rating well my character has a 98 percent chance to hit without any active Abilities to add to my attack rating (or drain my stamina) so I do just fine.  

It's a very fast playstyle, not for everyone I guess.  Truth be told I usually play Sword and Board, but I fell in love with the Super Hero Hawke we are teased with and devised a skill tree to recreate a similar intensity in playstyle.  This build is alot of fun if you give it a chance.

Modifié par soldierofhate, 16 mars 2011 - 07:13 .


#7
soldierofhate

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I think maybe you guys are missing the point...
This is a beginner friendly guide, not a "how to beat nightmare mode guide" or "the ultimate vanguard" guide. I think somebody wrote those already or probably will in the future...this is just intended to be a helpfull guide for 2H warriors on their first playthrough who want to get their player back to a similar fashion it was when they started the game.

Like I said in like the first paragraph of this guide sorry if this does not meet your idea of the "ultimate" build, that's not at all what I was going for. I've only played through the game one time so far and this build rocked house even with Isabelas Bug that robs your speed which I fell victim to. (I can only Imagine how much faster my guy would have been if the Isabela Bug wasnt robbing my speed lol) I think thats another reason I put so much emphasis on boosting speed over power.

#8
soldierofhate

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Avander
I do appreciate your input though dont get me wrong, I just felt like I needed to remind you guys this wasn't a nighmare or ultimate guide. And yes I hear you on that passive reaver skill that increases damage as your health goes down, very handy to have. If I leveled past 24 i probably would have put some points into those reaver passive abilities like the one that increases speed as you kill too.  (I did try Reaver before Bezerk Btw)  I understand your point about Annulment being costly in ability points to achieve but again I tried to also make it clear that was just my take on it.  If magic resistance is not important enough to a warrior who does not wish to tank or  for whatever other reason then they should skip use the points elsewhere.   I've tried to make my guide non byast and hopefully I suceeded at that at least a little...

Modifié par soldierofhate, 16 mars 2011 - 04:32 .


#9
Trapslick

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soldierofhate wrote...

I think maybe you guys are missing the point...
This is a beginner friendly guide, not a "how to beat nightmare mode guide" or "the ultimate vanguard" guide. I think somebody wrote those already or probably will in the future...this is just intended to be a helpfull guide for 2H warriors on their first playthrough who want to get their player back to a similar fashion it was when they started the game.

Like I said in like the first paragraph of this guide sorry if this does not meet your idea of the "ultimate" build, that's not at all what I was going for. I've only played through the game one time so far and this build rocked house even with Isabelas Bug that robs your speed which I fell victim to. (I can only Imagine how much faster my guy would have been if the Isabela Bug wasnt robbing my speed lol) I think thats another reason I put so much emphasis on boosting speed over power.


wasn't it clearly stated that mages are your worst enemy? that is only true in nightmare... as for nightmare, single target dps rules, and that guy who said templar isn't worth it? no way is that true, 50% resists magic, dispel, silence and an extra attack, well worth the 5 points.

#10
soldierofhate

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Trapslick wrote...

soldierofhate wrote...

I think maybe you guys are missing the point...
This is a beginner friendly guide, not a "how to beat nightmare mode guide" or "the ultimate vanguard" guide. I think somebody wrote those already or probably will in the future...this is just intended to be a helpfull guide for 2H warriors on their first playthrough who want to get their player back to a similar fashion it was when they started the game.

Like I said in like the first paragraph of this guide sorry if this does not meet your idea of the "ultimate" build, that's not at all what I was going for. I've only played through the game one time so far and this build rocked house even with Isabelas Bug that robs your speed which I fell victim to. (I can only Imagine how much faster my guy would have been if the Isabela Bug wasnt robbing my speed lol) I think thats another reason I put so much emphasis on boosting speed over power.


wasn't it clearly stated that mages are your worst enemy? that is only true in nightmare... as for nightmare, single target dps rules, and that guy who said templar isn't worth it? no way is that true, 50% resists magic, dispel, silence and an extra attack, well worth the 5 points.


I havent played nightmare mode yet, I'm actually speaking from experience as a Tank and Warrior in RPG games in general.  The Mage is pretty much always the Warrior's Nemesis it's been that way since the begining of fantasy style books, games, movies etc.  Thats what I was refering too.  I noticed mages are not as deadly in this as they were in Dragon Age Origins.  My sword and board tank found magic resistance very usefull in Dragon Age Origins so I guess thats what influenced my choice to persue templar again in DA 2 without having experienced the horror of nightmare yet.   Its also clearly stated mages are also your best friend, so I'm wondering if anyone is really reading my whole strategy guide or just bits and pieces before they post lol...

#11
Avander

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I disagree that your worst enemy in nightmare are mages. Mages in nm are dead in seconds with proper cc and focus. Your worst enemy on nightmare are rogues/templar hunters (and bosses).

Silence is useless unless used pre-emptively it will not interrupt a spell once the casting animation has begun, so other forms of cc are preffered.

Straight out DR is better than magic resistance as it lowers the damage you take from all sources (including magic). Don't get me wrong 50% MR is nice but the rest of the templar skills are meh. I would rather dump points in vangaurd/two handed and leave the dispelling/cc to the mages/rogues (who do that 10x better anyway).

Single target DPS is king, but assuming you are using your warrior as tank with a primarily ranged support group, having a few aoes (whirlwind) is useful for aggro control, especially in combination with taunt.

Really if you look at it I agree with most of the OP's points on the build though, just wiht a few tweaks.

#12
soldierofhate

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Atilius the Hun wrote...

Thanks for sharing. I'm leaning towards the Templar route for my future warrior and so I enjoyed reading your thoughts on the matter. I'm probably going to do use a very similar build to yours. :)


Thanks bro, appreciate the comment and yes I'm def a fan of Templar.  It's not as good as it was in Dragon Age Origins but still pretty usefull in DA2 against bloodmages/dragons and stuff.  working on my second playthrough as a 2H warrior now (and hopefully avoiding the speed robbing Isabela bug this time) then Imma make a Sword n' Board one. 

If I can help assist you with your warrior further or you wanna chat other DA strategy feel free to hit me up bro :)

#13
Guest_vilnii_*

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soldierofhate

Good job taking the time to clearly outline your guide...I hope others can do the same because it is sorely needed

#14
Trapslick

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the area attacks on the warrior are the exception to my rule, and the ability to silence is amazing, just you do have to use it pre-emptive, helps a lot vs rouges that will disapeer within the first couple seconds of a fight and 1 hit your healer. smite is also nice if your forced to kite because it gives an extra AoE attack to your warrior when bursting. templar is awesome, end of story as far as I'm concerened (you are welcome to your own opinion)... i've died due to random mages way to often to go any other route. and damage resistance of 5% is not worth the skill on a 2h at all imo... not unless your sole goal is to simply tank, in which i would throw on a shield and go shield defense.

#15
Avander

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Does silence prevent rogues from stealthing? If so I will definitely re-evaluate my rankings!

#16
soldierofhate

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Trapslick wrote...

the area attacks on the warrior are the exception to my rule, and the ability to silence is amazing, just you do have to use it pre-emptive, helps a lot vs rouges that will disapeer within the first couple seconds of a fight and 1 hit your healer. smite is also nice if your forced to kite because it gives an extra AoE attack to your warrior when bursting. templar is awesome, end of story as far as I'm concerened (you are welcome to your own opinion)... i've died due to random mages way to often to go any other route. and damage resistance of 5% is not worth the skill on a 2h at all imo... not unless your sole goal is to simply tank, in which i would throw on a shield and go shield defense.


Yes I see your point and note that my build is a bit of a hybrid for lack of a better term.  For those who are caught up on the points in Templar in this build the easy solution for that person I think would be just to put those points in another skill tree like Vanguard or Reaver perhaps.  The goal I was going for with this build was making my warrior a relentless berzerker raining down a barrage of attacks while still being able to tank and shrug off enemy magic.  As I discussed in the guide the focus of this build was to be a more aggresive style versus the usual vanilla sword and board Tank. 

The emphasis for this build is still Tanking, but you are using a Barrage of Fast Attacks/AOEs/Knockback to disrupt your enemy's attack and keeping the pressure on them instead of being  a "Sponge" .  It's kind of an unorthadox style of Tanking, but unorthodox is what I do best :)  I guess I just wanted to play a tank that was a little more exciting, I don't care if it's perfect it's fun damnit!  It's a game, I don't worry about the "ultimate" build.  I do what suits my playstyle and achieves victory by way of finishing the game.  I'm just trying to help a new player get a start here and I encourage people reading my guide to pursue a skill tree that is comfortable for them.  Take from my ranting what you will customize to your liking, just sharing what worked for me.

Modifié par soldierofhate, 16 mars 2011 - 05:29 .


#17
Spartansfan8888

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Avander wrote...

Does silence prevent rogues from stealthing? If so I will definitely re-evaluate my rankings!


I'm curious as well if silence works on all enemy classes or just mages

#18
soldierofhate

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vilnii wrote...

soldierofhate

Good job taking the time to clearly outline your guide...I hope others can do the same because it is sorely needed


Thanks I appreciate it, it's alot more legible then when it started the Guide I won't lie lol.  I will continue to update it and try to improve on it.  Thanks again for the comment though, I've put alot of effort so far into clearly explaining the theory behind my 2H Tank n' Spank Guide.  It's a work in progress though and my first Guide so please bare with me. Posted Image

#19
soldierofhate

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Spartansfan8888 wrote...

Avander wrote...

Does silence prevent rogues from stealthing? If so I will definitely re-evaluate my rankings!


I'm curious as well if silence works on all enemy classes or just mages



You got me there, but part of the reason I put skill points into Templar was not only to defend against enemy Mages but other enemies like Bosses who usually use some kind of magic.  Dragons breath Fire for example and they are definitley one of the enemies I use as a benchmark for where my Warrior should be as far as damage resistance.  I figure if I can kill a High Dragon (and survive her "chew toy" attack without needing a heal) , I can kill just about anything.  Back to the original inquiry about being able to Silence a Rouge's abilites in particular I'm not completly sure.   I'm pretty sure Smite knocks them out of it.  We should test that out and come to a conclusion on that.  If anyone else can confirm this it would be much appreciated.

Modifié par soldierofhate, 17 mars 2011 - 11:49 .


#20
soldierofhate

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Anyone able to confirm if Silence prevents Rouges from using Stealth ability? Thanks in advance

#21
soldierofhate

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Avander wrote...

Does silence prevent rogues from stealthing? If so I will definitely re-evaluate my rankings!


I started a seperate topic to confirm this and according to 3 replies I've gotten so far it seems not only does Silence prevent Stealth, Smite can also knock them out of it.   (And perhaps some other AOEs)  Hopefully this erases any doubt of the usefulness of Templar skills.  As I've said before, it also works against Bosses...

Here's the post if you wanna take a peek: http://social.biowar...8/index/6602519

Modifié par soldierofhate, 17 mars 2011 - 11:58 .


#22
Kyriell

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My only comment on an otherwise well thought out guide is that you are taking skills from three specialty classes. You only have access to two.