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"...some quests can be resolved peacefully"


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#51
Greetz_DK

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BiowarEA wrote...

Gamejudge wrote...

But the thing I distinctly remember from lore in origins is that blood magic is NOT common by any stretch of the imagination. It is not simply cutting your wrist and using magic. It's a complicated process that takes time and often years to learn, so how everyone knows blood magic is completely beyond me. 


Exactly! In DA:O Blood Magic was supposed to be this secret, hard-to-obtain lore. You had to go bargain with daemons to even get a glimpse at it, and most mages were horrified at the concept. In DA2, blood magic happens whenever a mage - any mage - gets slightly upset. They can then decide to stab themselves, and turn into abominations while spirits and corpses rise out of the ground (even if you're indoors and there are no buried corpses within miles). By the time you reach the second half of the game, random blood mages are running around the streets at night, attacking the PC like common thugs. And don't get me started about the quest NPCs. The second you see a mage in a quest, there's at least 85% propability he'll turn out to be a blood mage before the quest is over.


Also, simply the insane amount of apostates. Kirkwalls templars has got to be the worst ones ever. The mages a held in a former prison. With one exit. HOW DO THEY ESCAPE! (if anyone says a wizard did it--- ! ) And listen to me knight-commander, even if they use magic then... well... MAYBE HAVE SOMEONE WATCH THEM!? Remember ferelden? How many apostates lived in whole ferelden? Something like a hundred if you include mercenaries on so forth. This one city has TWICE the rouge mages in the tenth of a tenth of a thenth of a tenth of the space!

tldnr; Kirkwalls templars are morons!

#52
Sinvx

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Greetz_DK wrote...

BiowarEA wrote...

Gamejudge wrote...

But the thing I distinctly remember from lore in origins is that blood magic is NOT common by any stretch of the imagination. It is not simply cutting your wrist and using magic. It's a complicated process that takes time and often years to learn, so how everyone knows blood magic is completely beyond me. 


Exactly! In DA:O Blood Magic was supposed to be this secret, hard-to-obtain lore. You had to go bargain with daemons to even get a glimpse at it, and most mages were horrified at the concept. In DA2, blood magic happens whenever a mage - any mage - gets slightly upset. They can then decide to stab themselves, and turn into abominations while spirits and corpses rise out of the ground (even if you're indoors and there are no buried corpses within miles). By the time you reach the second half of the game, random blood mages are running around the streets at night, attacking the PC like common thugs. And don't get me started about the quest NPCs. The second you see a mage in a quest, there's at least 85% propability he'll turn out to be a blood mage before the quest is over.


Also, simply the insane amount of apostates. Kirkwalls templars has got to be the worst ones ever. The mages a held in a former prison. With one exit. HOW DO THEY ESCAPE! (if anyone says a wizard did it--- ! ) And listen to me knight-commander, even if they use magic then... well... MAYBE HAVE SOMEONE WATCH THEM!? Remember ferelden? How many apostates lived in whole ferelden? Something like a hundred if you include mercenaries on so forth. This one city has TWICE the rouge mages in the tenth of a tenth of a thenth of a tenth of the space!

tldnr; Kirkwalls templars are morons!


Pay attention to the story... There are a lot of Mage sympathsizers in the Templars.

#53
Greetz_DK

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Sinvx wrote...

Greetz_DK wrote...

BiowarEA wrote...

Gamejudge wrote...

But the thing I distinctly remember from lore in origins is that blood magic is NOT common by any stretch of the imagination. It is not simply cutting your wrist and using magic. It's a complicated process that takes time and often years to learn, so how everyone knows blood magic is completely beyond me. 


Exactly! In DA:O Blood Magic was supposed to be this secret, hard-to-obtain lore. You had to go bargain with daemons to even get a glimpse at it, and most mages were horrified at the concept. In DA2, blood magic happens whenever a mage - any mage - gets slightly upset. They can then decide to stab themselves, and turn into abominations while spirits and corpses rise out of the ground (even if you're indoors and there are no buried corpses within miles). By the time you reach the second half of the game, random blood mages are running around the streets at night, attacking the PC like common thugs. And don't get me started about the quest NPCs. The second you see a mage in a quest, there's at least 85% propability he'll turn out to be a blood mage before the quest is over.


Also, simply the insane amount of apostates. Kirkwalls templars has got to be the worst ones ever. The mages a held in a former prison. With one exit. HOW DO THEY ESCAPE! (if anyone says a wizard did it--- ! ) And listen to me knight-commander, even if they use magic then... well... MAYBE HAVE SOMEONE WATCH THEM!? Remember ferelden? How many apostates lived in whole ferelden? Something like a hundred if you include mercenaries on so forth. This one city has TWICE the rouge mages in the tenth of a tenth of a thenth of a tenth of the space!

tldnr; Kirkwalls templars are morons!


Pay attention to the story... There are a lot of Mage sympathsizers in the Templars.


But that makes less sense? Don't they need lyrium? And obviously Meredith knew about this, why didn't she put someone loyal to her cause out to guard? And to top it off shes crazy and paranoid, figures that would only make security tighter?

#54
Kendaric Varkellen

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Greetz_DK wrote...

Also, simply the insane amount of apostates. Kirkwalls templars has got to be the worst ones ever. The mages a held in a former prison. With one exit. HOW DO THEY ESCAPE! (if anyone says a wizard did it--- ! ) And listen to me knight-commander, even if they use magic then... well... MAYBE HAVE SOMEONE WATCH THEM!? Remember ferelden? How many apostates lived in whole ferelden? Something like a hundred if you include mercenaries on so forth. This one city has TWICE the rouge mages in the tenth of a tenth of a thenth of a tenth of the space!

tldnr; Kirkwalls templars are morons!


They probably do what every mage (aside from your companions and yourself of course) does in DA2... they ignore the cardinal rules of magic and teleport away...

There's a simple reason for rarely being able to resolve quests peacefully... it's an action RPG rather than a true RPG. And you can't have action without killing lots of things apparently, as evidenced by the annoying wave mechanic in fights and the sheer amounts of NPCs/creatures attacking you. Oh, and they want to show off those "awesome" combat animations and the "awesomeness after a button press" of course.

Peaceful solutions don't allow for that and as others have already stated are apparently considered to be too cumbersome for modern RPGs and were streamlined (right along with every skill that wasn't directly related to combat).

#55
Magicman10893

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I agree completely. I thought I messed something up or if it was a glitch in the game thinking that I was sided with the opposite person, but I guess this is actually how the game goes? I sided against Meredith, I am an apostate, I am working for Orsino, I have helped Mages in the past, I helped Thrask and the blood mages from Starkhaven escape... and yet I am attacked on site by the rebels against Meredith because they think I am working for her?

#56
AbsolutGrndZer0

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MerchantGOL wrote...

BiowarEA wrote...

rumination888 wrote...


So you're faced with three options, neither of which are really good and one apparently evil:
-- Help Zathrian and kill the werewolves, killing a benevolent spirit along with innocent humans and dalish that have been cursed with the werewolf curse;
-- Help the werewolves and the Lady of the Forest, killing all Dalish and Zathrian in the process as revenge for what "the elves did" to many innocents;
-- Convince Zathrian to lift the curse. He dies and the Lady is set free but the werewolves revert back to normal, and you set free a bunch of criminals in the process;

So as you can see, Bioware did make some things right in DA:O.

The Werewolves stillw idn up dead in the Epilouge were u help them so the choice is still menaingless


In that case, your game bugged, as my playthrough of DA:O were I sided with them they didn't. die, and in fact there was a quest in the Dalish camp (DA2) where you have to help a human girl prove to the Dalish her brother is not  a werewolf in disguise, because they have captured him and are going to kill him, cause they think he's a werewolf in human form.

As for the quest spoken of, they are blood mages and summoning demons!!! Hello!!! They aren't going to assume you are there to help them! 

OH HAI Champion! Want to come sacrifice your sister with us? She is a virgin, isn't she? Come on, it'll be fun!

Also, a mage can learn blood magic from another mage. It ORIGINALLY comes from demons. In DA:O Jowan COULD have taught you blood magic, except you don't get the chance to ask him and he'd probably refuse anyway, cause he kinda regrets having it.   The point is, Meredith's insanity drove some mages to learn blood magic, then they taught so many others.    Hell, Orsino knew what Quentin was up to and let him do it, because he might need that power to stop Meredith.  

Modifié par AbsolutGrndZer0, 14 mars 2011 - 02:24 .