Companions, or why DA:O was better than DA2.
#26
Posté 13 mars 2011 - 05:54
#27
Posté 13 mars 2011 - 05:56
My impression is that some people miss being able to get all the dialogue at once. I think there's an urge to get an immediate response for interaction-- click-reward-click-reward, etc. --until they feel they've gotten to know the character and then move onto the rest of the game, even if there's not a lot of dialogue after that point outside of triggered moments.
Maybe that's better, I don't know. It's simply an interesting perception, but whether it's caused by some people simply missing dialogue or because the first act is so long and there's only one major dialogue for a follower there after you recruit them... or something else, I can't really say. I imagine it varies, and the fact that someone feels less connected certainly speaks for itself, but it's not from lack of dialogue. Not everyone feels the same way, of course, but we'll definitely look at the various reactions and tweak it some more. There are indeed some things we tried in DA2 that I don't think we'll try again, but I'm still willing to give it some time to mull over.
#28
Posté 13 mars 2011 - 05:58
FeriIuce wrote...
So, I've finished the game today after about 27-28 hours of play and I can now definitively say that DA:O was better than DA2. That is not to say that DA2 is not a great game. It most certainly is, but it has completely butchered the main element of what made DA:O such a compelling experience: The companions and their characterization.
In origins I spent a huge amount of time in camp simply talking to my companions, and over the course of my ~30 hours of play I actually felt like I'd got to know and care about those characters. I was literally heartbroken when morrigan left me in the end to run off to wherever she went, and the moment in the camp where leliana starts singing her beautiful song is the most vivid gaming memory I have. I very nearly burst out in tears when I heard it the first time.
Skip forward to DA2 (and awakening). This element has now completely disappeared. I can now only talk to my companions when I get a quest that specifically tells me to go talk to them, and they mostly feel like strangers just tagging along. They could be replaced with random mercenaries and you wouldn't really notice it that much.
When your mother die you dont really react emotionally at all either. You pretty much go "Well, that sucks I guess" and move on.
The L.I. Substories are even worse as far as I can tell. I chose Merril as my L.I, and all taht consisted of was basically me telling her she was sweet and pretty a few times, then suddenly she showed up in my house, jumped on me and then moved in. She then got a new armor and that was the last I heard of that untill the very end before the fight with meredith. Even aveline's romance with the guard guy was fleshed out more than that.
Overall I'm just very disappointed with their decision to butcher the main element of DA:O in such a way. The combat is a lot better than DA:O, and the story is also quite interesting, but while I did enjoy the game, I just sat back at the end and felt like something was missing.
Well, with that rant out of the way. Here's hoping that bioware learns from their mistakes and that DA3 will have both great combat and great character interaction.
This. 100% agree.
For the whole of Act 1, I kept going to my companions homes after each quest to see if they had anything new to to say and was dissapoitned each time! My romance went from "Thanks for being a friend" to "Omg I can't live without you". I mean, where was the development?
Don't get me wrong, I LOVED the banter. But I didn't really care if my characters died, got possessed, or I just flatout betrayed them. Something is terribly wrong about that.
#29
Posté 13 mars 2011 - 06:10
I also feel there was a major lackluster of polish when it came to companion conversations and their reactions to certain events. I romanced Merrill and at the end of her quest line I killed her entire clan and she didn't even react to it besides one conversation that I think she had with Anders or Aveline. The fact that there wasn't even any conversation that I could have with her just floored me. She even just said the exact same things she had been saying the whole game to me when I clicked on her.
Overall, I still love this game because bioware can make you love your characters and feel epic in the story but there are some major polishing issues involving companion conversations and companions reacting to certain events.
#30
Posté 13 mars 2011 - 06:11
BG2 had the best characterization to date. The conversations were always rich and colorful. And best of all, the companions with the personalities STARTED the conversations. Rather than me sitting in a comp going from companion to companion trying to get all the dialog out of these shmucks.
#31
Posté 13 mars 2011 - 06:13
BG2 had the best characterization to date. The conversations were always rich and colorful. And best of all, the companions with the personalities STARTED the conversations. Rather than me sitting in a comp going from companion to companion trying to get all the dialog out of these shmucks.
#32
Posté 13 mars 2011 - 06:16
I think the important different is how the stories are told.
DAO the characters stories were revealed in the camp.
DA2 the stories are a bit more subtle and spread out.
examples.
Aveline, when she rescues the guard, cue a small reaction from her when she speaks to him.
Varric, The rumours section of the quest journal.
Bethany: the interactions with the family.
cut scene reactions to quests.
that combined with the knowledge that your decisions can have consequences.
in fact the only NPC I haven't liked is Fenris...stupid goth wannbe elf
#33
Posté 13 mars 2011 - 06:20
#34
Posté 13 mars 2011 - 06:30
#35
Posté 13 mars 2011 - 06:30
I got to like Fenris/Merrill/Anders a lot. Though it helped to imagine Gwen Cooper as a blood mage elf to get into Merrill.
#36
Posté 13 mars 2011 - 06:32
I hope that in DA3 they get as close to DAO as possible when it comes to companions. As you said, DA2 is a good game and I thoroughly enjoyed it, but this issue really makes it underwhelming compared to DA2.
#37
Posté 13 mars 2011 - 06:32
I hope that in DA3 they get as close to DAO as possible when it comes to companions. As you said, DA2 is a good game and I thoroughly enjoyed it, but this issue really makes it underwhelming compared to DA2.
#38
Posté 13 mars 2011 - 06:39
#39
Posté 13 mars 2011 - 06:42
Overall, I really don't feel Bioware 'butchered' anything at all. It worked well, and I was able to get to know my companions and feel for them just as deeply as I did with Zevran or Morrigan.
Also as a final note, Zevran was AWESOME!!! I dont care that he changed as much as he did facial wise, it made sense with the new character design
#40
Posté 13 mars 2011 - 06:54
#41
Posté 13 mars 2011 - 06:56
#42
Posté 13 mars 2011 - 07:17
However one thing that DA2 does have over the original in terms of character is MY character. Hawke is damn more interesting and worth caring about than my silent Warden from Origins, I just guess that came at the expense of your companions this time round.
#43
Posté 13 mars 2011 - 07:21
Modifié par dreamextractor, 13 mars 2011 - 03:12 .
#44
Posté 13 mars 2011 - 07:22
#45
Posté 13 mars 2011 - 07:24
I also wish that there were more character-defining moments in DA II like the fade nightmares and the guardian's questions - the latter which led me to appreciating Oghren a lot more. The personal quests worked, but I don't know, I just kind of wanted more.
Modifié par dreamextractor, 13 mars 2011 - 03:15 .
#46
Posté 13 mars 2011 - 07:27
Not so with DA2, and when people ask me my opinion of the game, I have had to say that it's a disappointment as part of the franchise. If it stood alone, I'd say it was a good game and I'd enjoy it, but with the game trying to follow in the footsteps of DAO, I wanted it to surpass its origins, not fall so far short.
#47
Posté 13 mars 2011 - 07:28
Getting back to the companions, that relationship that you built with your team in DA:O was what made it impossible for me not to spend the money on the DLC and on DA:O Awakenings. With that said, i don't feel the urge to get whatever DLC comes out so that i can continue the storyline in DA2.
It may not sound like it but i did thoroughly enjoy DA2 but i never felt completely drawn in to the story of the game.
#48
Posté 13 mars 2011 - 07:38
#49
Posté 13 mars 2011 - 07:40
#50
Posté 13 mars 2011 - 07:41





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