1) Right after meeting your companion. I know you defended DA:A over this, but I feel it's much more natural to try knowing someone before you fight by their side than after. To take an extreme example, there were so many (unique!) questions you could ask Alistair the first time you met that you could feel like you knew him personally at the very start. This gives you a connection to the character that I feel gradually knowing him/her over time just couldn't replicate. For a given word budget, there is a sweetspot between dialogue at the front and throughout the game, and DA:O wasn't perfect (too little over time for most characters) but DA2 moved too far in the other direction. Of course, a much higher word budget makes that kind of thing much easier (see: Alistair), but I fear that's not very realistic.
2) Love Interest dialogues beyond the one-time scene. Even excluding kiss-at-any-time and sex-without-the-cutscene, I think there were a few more romantic moments spread over the game. This is especially (but not only) true for Alistair and Morrigan, who I assume were the most frequent love interests, so even if it's not a fair comparison it's still normal for people to make it.
3) Right before finale: DA:O had an absolutely wonderful moment at the Gates of Denerim where every companion talked to you one after the other and said what you meant to them. This is an incredible scene that truly made me care about them and see them as human beings - and it was wonderfully written. I genuinely feel it had more impact than the epilogue dialogues. But in DA2, you need to click on one companion after the other to do this (for no good reason), and none of it felt anywhere near as memorable as what was said in DA:O. This scene could have used a lot more attention.
I hope this might be helpful
Modifié par Utoryo, 13 mars 2011 - 11:07 .





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