David Gaider wrote...
_Loc_N_lol_ wrote...
An interesting point. I think the structure of the interacitons (home-base or quest-specific only) is interesting, but most companions could use a more lengthy introduction. I think that's the problem, before entrusting someone with watching my back on a regular basis, I'd like to get to know them a little more, sooner rather than later.
Yes, when the writers talked about how things ended up, one of our own observations was that Act 1 ended up being considerably longer than was intended-- so players went a fair length of time after that first dialogue without anything extensive. Front-loading the conversations a bit more, rather than having the sole post-recruitment dialogue, would probably have worked a little better insofar as getting to know characters went.
We'll have to decide if it was worthwhile having all the companion quests. That's where a good deal of the word budget for companions went in comparison (remember in DAO you had one very short quest, if anything at all). From a writing perspective it's a much better way to get to know a companion, but perhaps it simply didn't come soon enough (the first personal quest starts in Act 2, after all) or perhaps that's not what some people want. Perhaps what they want is to ask their companions a bunch of questions, instead? Whether or not I think that's a less desireable way to approach it, if many people felt less connected it might have to be considered.
Regardless, I know that many will take the standard "well, why not do both?" approach to an answer. Yes, ideally you'd want to have lots of personal quests, be able to talk to companions whenever you wanted and ask them lots of questions, etc. etc. That's simply not practical, however. This is not the "talk to companions" game, and thus only so much of our resources can be devoted to it.
I REALLY liked having more companion sidequests, truly, truly did. I'm not sure if it would be worth the trade off to not have them. It actually felt like you could affect your companions' lives, instead of just asking them about them. Fenris, for instance, I know, he's always my example, he's my favourite. I wouldn't trade his Act 2 and 3 personal quests for the world. Actually seeing how he was treated by Hadrianna and Danarius made his actions so much more logical, and actually being able to talk to him after those events and get his feelings about them ... just ASKING him about his old life and having him explain it in a more direct way wouldn't have been worth as much.
I liked DA2's cast a lot better than DA:O's, but I definitely felt frustrated by not being able to talk to my dudes more, and often felt like I was disconnected from them. BUT on the other hand, I definitely got frustrated in DA:O when I couldn't help but blow through all dialogues early and then had nothing for 30 hours.
I really don't know.
It's a tough call, I know. I wish there were just more words/VA money to
juggle here, because companions are, I think, the main reason why
people buy Bioware games. Clearly it's a good investment





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