David Gaider wrote...
You know, what's interesting about this is that there's actually almost as much dialogue per follower in DA2 as there was in DAO (barring perhaps Alistair and Morrigan specifically, considering their larger roles in the story). The primary difference is that in DA2 it's spread out. We took a lot of that dialogue you had before at the camp and deliberately put more of it into their personal quests and the intermittent dialogues you have at the follower's base-- that's where you get to ask them their questions, as they come up in context.
I don't necessarily disike the way companion conversations were designed, or the companions themselves: I just think we needed
more of everything.
While the amount of dialogue might be the same as Origins, it simply didn't feel that way because there wasn't enough of it when it felt appropriate. I do like the idea of spreading out conversations so you feel like you get to know your companions over a span of time, but the actual conversations were too spaced out. I don't want to wait 3 years just to talk to somebody! It felt completely absurd and empty, like everyone was suddenly Garrus and suffering from "calibrations"...
I think another thing that I would have liked to see was more conversations about "casual" subjects. What made the characters in Origins more life-like and relatable was the fact that you could talk to them about their life, their interests and their thoughts about the world, not just things that have to do with the plot. Merrill was my L.I. yet I feel like I never new anything specific about her; sure, she's a blood mage and cares about her clan, but I knew nothing else about her. With, say, Alistair, I got an insight as to how he grew up, his fears and hopes, and that he likes cheese!
I feel like all the lighter conversations happened somewhere behind the scenes, like watching a movie where 2 characters apparently know each other but the audience has no history with them. Its appropriate for a movie, but not for a game.
The banter was top-notch, but is by no means a substitute for actual dialogue.
TLDNR, what I wanted and hope to see in DA3:
1. More conversations
2. More "casual" conversations
Although I finished the game and loved it, I feel like DA2 was rushed in development. Despite the bugs and copy-pasted environments, the only thing that actually dissapointed me was the apparent lack of dialogue and shallowness of the characters. Please, Bioware, take as much time as you need with your games! Delays don't affect sales unless you pull a Duke Nukem, and especially being a company with so many long-time fans, people are willing to wait!
Modifié par jojobongos1991, 13 mars 2011 - 11:31 .