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Companions, or why DA:O was better than DA2.


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#151
Gavinthelocust

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My only problem is that Fenris looks ridiculous, I'm pretty sure lyrium doesn't turn your hair white and it wouldn't kill you to wear real clothing.

#152
the_karin

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I agree completely. I missed not being able to grow to know everything about these wonderful characters and hear their stories and, dare I say, tease and flirt more often as I did with Alistair. That was the main reason I fell in love with Origins characters. Especially Sten. Making the big tough characters break down a little and tell me why they are the way they are.
It would've been great to get into deeper conversations with them all, especially A-Anders.. = 3=

But I also understand that it might... be extra hard work to add in voiced PC with this idle chit chat, but It can't be too hard right? Please, BioWare to give us wider dialogue with companions! <3 (hinthint, for Mass Effect to, please~.)

#153
PSUHammer

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And, it was kind of jarring to have Anders be so different than what he was in Awakening. He was kind of a silly perv that was dripping with sarcasm in Awakening. He is SO serious now...he is an entirely different character all together, to me. Even knowing he had merged with Justice...

#154
AtreiyaN7

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I liked the companion interactions on quests and during the companion-specific quests and thought they were done well. I enjoyed visiting them and seeing my other companions chatting amongst themselves. In particular, I found that Aveline's personal quest involving her attempts to woo Donnic to be highly entertaining. I felt vaguely like Cyrano de Bergerac - only without the poetry or the nose.

I was very attached to several of the companions, but I think the problem with companion interactions was mainly the pacing. I understand wanting to keep things spread out, but I agree with those in here who pointed out that you could go long stretches through the game without having meaningful interactions with some of the characters. The companions are usually so good that you just kind of want more time to talk with them.

I think that others are right and that the ideal situation would be keeping the companion quests and still being able to engage in conversations at will too - maybe chats about places, history, and ahem, romances if that could somehow be managed. As someone pointed out in here earlier, once you won Alistair's heart, at least you could kiss him whenever you wanted to (would not have minded that with Anders - just saying *whistles innocently*).

I asked a friend who played the game if he had any feedback he wanted to give, and he pretty much voiced the same thing - he liked the game and the companions but was disappointed that he couldn't freely talk to them in the field while walking around the city/wilderness. I did want to add that I enjoyed the family relationships. Carver was such a jerk at the beginning that despite my character being snarky and lighthearted (initially at least), I reacted angrily at one point when he was lashing out at my character because I was tired of his attitude, heh. We made up at the end though. By the way: what happened to Leandra...that was harsh guys, harsh. You made me so sad! *sniffles*

#155
Marcy3655

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I like the sort of gritty realism in some of the events that happen to some of the characters, and although they make me sad, I think it just adds to the emotional involvement because after all terrible things happen in real life everyday and it is powerfull in that sense but also tragic...

M

#156
Marcy3655

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I have yet to have my eyes fill with tears like they did again and again in Origins...

that could change though as the story progresses.. we'll see...

M

#157
keekee53

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Piecake wrote...

FeriIuce wrote...

Piecake wrote...


I think your problem is that you have Merrill in your party.  I really like her as a character, and she definitely is light-hearted/goofy/funny/odd, but she is a source of a lot of hate being a blood mage and all. 

I never used her much since I was a rogue, but Isabella would probably fit your requirements. 


Merril getting hate? What? I've never experienced that. Warric and isabella calls her daisy and kitten, and treats her a bit like a little sister, and aveline doesn't hate her either.


Well, I mostly used Fenris, Anders, and Merrill, and let me tell you, both of them absolutely loathed her


Yes they did and so did I.  After playing Origins, I really do not like or agree with blood mages.  Kirkwall was infested with blood mages too.  I was starting to agree with Fenris by my second playthrough.  My favorite party banter was when Fenris called Anders weak and told him he wasn't as strong as Bethany.  I felt bad until.....


*spoiler alert*










The templars played a large part in forcing mages to resort to blood magic, but the mages in Kirkwall seemed pretty weak.  I mean at least First Enchanter Irvin resisted Olred.  I was sort of angry to see First Enchanter Orsino just give into blood magic even after siding with the mages SHEESH.  I was worried I chose unwisely until I saw the crazy templar leader.  Anyways, by the end I felt like I chose the lesser of two evils.

#158
monima

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I also agree with the OP here. I do understand what Bioware tried to do though by spreading the dialogue out, so we didnt exhaust it five minutes into the game.
However my Hawke felt like an outsider just waiting for the companions to have some time to talk to her. It felt like an unequal relationship

I loved the party banter and the fact that companions interact with each other, that was done brilliantly, Except as people have mention earlier, it often happens during combat so you end up missing a lot of it.

An other brilliant thing was that you could ask characters for their input in conversations. And having Fenris kill someone or Ander save you was really cool. Please keep that.

I do miss the silly conversations from DAO though. Alistair became a real friend in a way none of the DA2 companions did. And the romances felt way to rushed.

#159
sonieb33

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Hahaha! I can't believe how much I disagree with some of you. It's amazing that opinions can differ so much.
Granted, I'm not finished with the game yet. I'm only about 11 hours into it. I hope I'm FAR from even the middle of the game since I can't seem to feel like anything has quite happened at all yet.

I cannot agree more with the original post! So far the story seems SO THIN...so WEAK. It showed promise in the first few scenes with Aveline losing her loved one and the family fleeing for their life from the blight but the storyline/plot quickly lost steam for me. Now I feel like I'm just randomly going places and doing things and with a very superficial plot while my mother hangs out at home with my uncle and all the rest of my party is scattered throughout the area in their designated hangouts.

I also agree that I miss camp and my interaction with the rest of my group in camp. I cannot begin to describe how much I prefer that setup to this one.

I have one more complaint to add to the above however (I haven't yet seen anyone mention it so far, sorry if I missed it): What the heck happened to the HUMOR?? Like I said before, I've been playing this for about 11 hours now and I have laughed maybe once. With DA:O I would quite often bust out laughing or I'd hear someone in the other room laugh at something a character would say. What happened?? It was one of our favorite parts of the game! I spent literally HOURS going out of my way to milk every last comment and conversation out of every character just to hear what they'd say next!

All I can say is that I really hope and pray that this game gets better because at this point I'm terribly disappointed. I don't care at all so far about any of my characters, not even Hawke, even though I can now see and hear him talk to other people. It's just not enough. I can't connect. I agree with the other people who say they actually became emotionally connected with the characters of DA:O. I too, nearly broke out in tears at Lilianna's song...it was so beautiful and to think, I almost didn't do Lilianna's side story. I'm so glad I did though. I loved ALL of the characters for different reasons...Alistair for his sensitivity, Morrigan for her realism, Sten for his dry humor, Oghren for his rude quirks, Zevran for his raw sexuality, Shale for her condescension, etc, etc, etc...and I truly felt a sense of loss when the game was finished.

I was hoping for more of what I loved in DA:O but better, not something completely substandard. Good thing DA:O has so much replay value...I haven't played as an elf yet.

Modifié par sonieb33, 14 mars 2011 - 02:19 .


#160
Marcy3655

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I felt pretty much the same way after that many hours, it does get better in Act 2 though... the lack of companion interaction gets a little better, but not much...

M

#161
sonieb33

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Marcy3655 wrote...

I felt pretty much the same way after that many hours, it does get better in Act 2 though... the lack of companion interaction gets a little better, but not much...

M


Yeah, I'm getting that idea the more I read in this forum. Thank you! I won't give up hope yet.

#162
Sanguinerin

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In Origins, I ran with Alistair, Leliana, and Wynne on almost every character. I always took the "moral highground" in a way, where I always felt that these three supported the good options. I definitely loved their characters.

In Dragon Age II, there really wasn't a moral highground. My character always chose diplomatic options, and by Act III she was running around mostly with Aveline, Sebastian, and Varric. A lot of the characters fit very well into that gray area. Merrill was honestly trying to do good, but her methods were forbidden. Fenris just wanted his freedom, which left him quite the killer. Etc.

I did take it to heart when characters reacted to me in a way I didn't like. I spent the whole time trying to be neutral and understanding toward each plight. It's quite different from Origins, where I knew exactly where the companions would agree or disagree with me. My goodness, I never seemed to figure Fenris out. I realized my mistake at the end when he turned on me, that I really never seemed to understand him. That's something I want to correct on the next run.

I feel like these characters were quite believable because of their own personal desires and goals. I loved being able to freely talk to my companions in Origins whenever I so chose to do so, but their goal was ultimately your goal--with a little side quest here on the side. Once you solved their issue, their goal was again your goal.

That being said, it was difficult in the beginning when we knew so little of our allies of who to choose to go with me. Aveline and Carver (until his departure) were always with me because, well... They were the two people I felt the closest with having had that whole escape together plot in the beginning. (Getting to know them earlier can be quite helpful.) Aveline still never left my side, even up until the end. Carver rejoined me in place of Varric for the ending. Then I kept Sebastian because I wanted to have that chaste romance with him. Too bad I slipped it to Isabela earlier... I got my guide the day after I finished the game and realized my mistake. I pretty much ended the game romance-less, with a taste of Isabela.

I could see why Fenris betrayed me. I hadn't done well earning his trust, so who was I but another person along the way? Honestly, the only character I ended up hating was Anders. Even this wasn't in a "wow, what a totally terrible character!" kind of way. Jennifer did an amazing job at writing him--but I can't help but hate him as a character. Considering my character was like a little Elthina in the end, trying to sit in the middle and keep the peace to the best of her abilities, I did look up to the grand cleric greatly. That's also why Sebastian was with me. His concern for Elthina was moving.

In that moment of choice, I chose the mages because I felt that their plight was unjust (even if a lot of them were becoming exactly what I was objecting to... even Orsino). I killed Anders. The grand cleric and others in the Chantry didn't deserve their end.

The loss of Carver to the Grey Wardens... Mother's capture... The fear I had that I might lose Gamlen in Act III, too, on his greatest treasure quest (I was so happy to find a living cousin!)... Anders' betrayal... The loss of the Grand Cleric... Even losing Seamus!, who I came to adore...

Everything about the characterization in Dragon Age II wrapped me up in the story. As much as I loved Origins, that didn't happen to me so much. I did love Alistair, Leliana, and Wynne quite a lot! I did feel a bit connected to them, and I hated their problems, loved their good moments... But Dragon Age II definitely caught me up on my emotions more and everything felt more personal.

Modifié par HallowedWarden, 14 mars 2011 - 02:28 .


#163
Inujade

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David Gaider wrote...

You know, what's interesting about this is that there's actually almost as much dialogue per follower in DA2 as there was in DAO (barring perhaps Alistair and Morrigan specifically, considering their larger roles in the story)...


Hey, I'm new to the forum, but this took me out of lurking.

Now don't get me wrong, I loved DA2. But I think, Mr Gaider, that you actually just stated the problem right there. No character got the amount of depth that Alistair and Morrigan did. It wasn't as if certain characters weren't as important as Alistair and Morrigan...Isabella, Varric, and Anders certainly all had plot involvement going for them! They just didn't have as much to say, and when they did speak to Hawke, they were incredibly short conversations. 

The amount of interaction alotted to these two central characters really crossed the line between love (which is where Varric and Isabella sit for me) and beloved (Alistair and ESPECIALLY Morrigan). It's unreasonable to expect that all the companions should get that level of attention, but SOME of them should. That, to me, is where DA2 falls short of DA: O.

In future Bioware games I'd personally recommend a convo system closer to that of DA: O, with a few tweaks. Maybe that's just me, but I have a feeling I'm not alone. :) 

#164
Marcy3655

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One part that really got me was when Varric's brother locked us in the deep roads and left us to die... I got extremely angry at that and when Varric confronted his brother later on he asked for Hawke's opinion and I was still so angry that I chose the one that said go ahead and kill him, it's all he deserves... Then later on Varric spoke to Hawke about the whole mess and I felt terrible for telling him to do that... lol
he looked so sad when he talked about it...

M

Modifié par Marcy3655, 14 mars 2011 - 04:23 .


#165
Varus Praetor

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FeriIuce wrote...

Party banter was cool, but it always ended up triggering right as I was about to run through a door or enter a shop etc. I probably had 70% of all banter cut off in the middle because I ended up accidentially doing something when it triggered.


Holy crap, this was so annoying.  I would always try and stop so I could hear the banter, but there were several times when I would accidentally trigger one of the ENDLESS ambushes in this game, and it would get cut off.  Very frustrating.

#166
txgoldrush

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"You know, what's interesting about this is that there's actually almost as much dialogue per follower in DA2 as there was in DAO (barring perhaps Alistair and Morrigan specifically, considering their larger roles in the story). The primary difference is that in DA2 it's spread out. We took a lot of that dialogue you had before at the camp and deliberately put more of it into their personal quests and the intermittent dialogues you have at the follower's base-- that's where you get to ask them their questions, as they come up in context."


Actually David Gaider......I find Leliana to be by far, DA:O's most fleshed out companion. Obviosuly, the fact that she has her own DLC helps. She is also the game's most dynamic, where she has a wide range of personalities given the situation. No other character really has this characteristic. Its also great to have a religious character that is not an extremist. Hallelujah, praise the Maker, for giving her the most important cameo in DAII.

DAII's storytelling and how they handle companions oblitrates Dragon Age Origins. Your companions actually grow. I find it ridiculous how people perfer the old way....where you talk in camp and they just tell you their backstory without experiencing (except of course Leliana, where you get to play her backstory). DAII lets you get more involved in the characters stories, and they even get involved in yours as well (Aveline wanted to talk to me about my mother's death). They are far less cliche and far less stereotypical. Another huge leap foward is how the companions may actually be part of the problem and the escalation of the conflict, Merill and Anders for example.

The differnece...DAO tells, but DAII shows.

But David, why can't the protagonist cry?....come on. Sometimes you end an emotional scene too soon (such as letting your sibling die in the Deep Roads).

Modifié par txgoldrush, 14 mars 2011 - 04:44 .


#167
roadrunnerNM

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Brockololly wrote...

... I felt like in Act 1 you get the companions but really have no clue who they are for a good long time. And yet you take them around and they're gaining rivalry/friendship, but since you don't know them that well its sort of confusing as to why they're approving/disapproving.


Bingo. I'd see a message like "Aveline Rivalry: +10" and think, "What's her problem?" Though there are places where your companions volunteer their opinions before you make a decision, there are either too few, or they don't happen early enough. In DAO, after a few comments like Morrigan's "Oh, should we rescue kittens from trees, now?", you get the message. (I always imagine my Warden turning around and saying, "Yes, if there any that need it.")

David Gaider wrote...

... Yes, ideally you'd want
to have lots of personal quests, be able to talk to companions whenever
you wanted and ask them lots of questions, etc. etc. That's simply not
practical, however. This is not the "talk to companions" game, and thus
only so much of our resources can be devoted to it. [smilie]../../../images/forum/emoticons/smile.png[/smilie]


Well, maybe it should be. Ok, I'm mostly joking, but buried in the DAO forums is a message from me saying I love the game, except for the combat, and asking for help. That was at about hour 15 for me. I've since logged 100+ hours with DAO, I'm sure. My point being that story and characters > > anything else, for me. Though I did enjoy DA2, it fell short of what DAO was to me, and very short of my hopes and expectations. Those of us who feel that way are trying to be helpful.

Some top story/character moments for me:

DAO:
  • The origins stories (still have 2 to play through)
  • Morrigan's story about the mirror - This is why all my Wardens end up being friends with Morrigan, even my mage (who was ready to strangle Morrigan after her speech at the Circle) The Warden can't help seeing that lonely little girl.
  • The romance with Leliana for a female Warden - that entire conversation about hair and "the company of women" - first time, I thought, "Wow, did I really just hear that?!"
  • The Anvil of the Void section - hearing Hespith's voice as you work your way through ... wonderfully creepy. And then Branka  ... *shudder*
DA2:
  • When we first meet Aveline - "You shall not have him!"
  • Finding out how Flemeth played Morrigan and the Warden
  • Merrill comforting Hawke when Carver runs off to join the Templars
  • Death of Hawke's mother
  • Isabela comforting Hawke when her mother dies
I will say that the cut scenes showing interaction between the companions was a big plus for DA2. But everything in DA2 just seems more rushed story-wise, somehow. Not sure why - I'll have to think about it.

#168
FeriIuce

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txgoldrush wrote...

"You know, what's interesting about this is that there's actually almost as much dialogue per follower in DA2 as there was in DAO (barring perhaps Alistair and Morrigan specifically, considering their larger roles in the story). The primary difference is that in DA2 it's spread out. We took a lot of that dialogue you had before at the camp and deliberately put more of it into their personal quests and the intermittent dialogues you have at the follower's base-- that's where you get to ask them their questions, as they come up in context."


Actually David Gaider......I find Leliana to be by far, DA:O's most fleshed out companion. Obviosuly, the fact that she has her own DLC helps. She is also the game's most dynamic, where she has a wide range of personalities given the situation. No other character really has this characteristic. Its also great to have a religious character that is not an extremist. Hallelujah, praise the Maker, for giving her the most important cameo in DAII.

DAII's storytelling and how they handle companions oblitrates Dragon Age Origins. Your companions actually grow. I find it ridiculous how people perfer the old way....where you talk in camp and they just tell you their backstory without experiencing (except of course Leliana, where you get to play her backstory). DAII lets you get more involved in the characters stories, and they even get involved in yours as well (Aveline wanted to talk to me about my mother's death). They are far less cliche and far less stereotypical. Another huge leap foward is how the companions may actually be part of the problem and the escalation of the conflict, Merill and Anders for example.

The differnece...DAO tells, but DAII shows.

But David, why can't the protagonist cry?....come on. Sometimes you end an emotional scene too soon (such as letting your sibling die in the Deep Roads).


Sure, the characters grow and you're experiencing their story through the companion quest. But when the characters often feel like just another quest giver thats a problem.  A good way to get to know someone better irl is of course to sit down (possibly over a pint) and talk about random stuff, but that also applies ingame. A great way to get attached to a character is to simply have dialogue about stuff like their background etc that you can initiate at will.

I think there needs to be a mix of both things for it to work well. I need to be able to go talk to my companions about random stuff, but they should also initiate the dialogue from time to time and have some involved companion quests.
In DA:O I could talk to my companions at will about a lot of things, but the companion quests weren't that involved and they never initiated dialogue with you.
In DA2 you couldn't talk to your companions ever, except for a few predefined and short conversations, but they were initiated by the companions (through quests) and there were some pretty involved companion quests attached.

Heres hoping that DA3 has both.
As a posted mentioned earlier. I'm sure most people would rather have more fleshed out character interaction than a lot of meaningless side quests that boils down to: Go to identical cave a and kill/loot/pick up/save x.

Modifié par FeriIuce, 14 mars 2011 - 05:53 .


#169
ExiledMimic

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David Gaider wrote...

I imagine it varies, and the fact that someone feels less connected certainly speaks for itself, but it's not from lack of dialogue. Not everyone feels the same way, of course, but we'll definitely look at the various reactions and tweak it some more.


To be specific to this exact point I felt more connection to Bethany in 1 act than I felt for any other companion in the game.  Even Varric, who was a pretty easy going guy to be fair, wasn't nearly as interesting.  Also I think some of the issue isn't volume, it's intimacy.  In the first one Zevran discusses a love for Antivan Leather.  Lil loves shoes.  Alistaire makes jokes about the Templar's fancy coats they wear outside of the armor.  Sten tries to discuss cookies.  This rounds the characters more than what happened to them (for me).

In DA2 we know Isabella sleeps with everything walking.  And at least once had to have Anders magically remove a disease of some sort.  Varric... tells stories?  Merrill likes flowers.  But none of them ever go into detail about it.  It's just a small check-note.  Where Morrigan seems almost wistful over a small mirror when she was a girl, I never felt that rounded character angle with anyone else.  Even Hawke's mother.  Who, when she died, I just sort of didn't care.  She was rounded as a character during the escape, then vanished from a personal entity once you reached Kirkwall.

Maybe it's not so much about how MUCH we know, but the details we can find out.  And the major load of information right from the start gives us an idea of how the characters react to the world.  In Origins I'd go back to the camp just to talk to companions for 30 minutes+ to see if I unlocked anything and see what I could learn.  I cared and wanted to know.  In DA2 I took their quest conversations as just asides.  Something that was welcome, but didn't seem to give me a clue as to who was behind the character.

I have to say, though, that Merrill was pretty well done, she just lacked the small nuances to really be a memorable character.  Varric was easy going, and likeable enough (useful for a bluff) but his character is fleshed more by telling the story to Cassandra than I get to know him in the actual play.  Those small bits that were missing were the pieces that glue characters together. 

Heck, Oghren had very few personal moments, but he had a personality that was hard to forget.  And where was the Wynne of the group?  The nice and kindly member who was the moral sort?  We just didn't have that contrast.  So everyone was varying levels of disturbed and there was no peaks and valleys to appreciate them.

Which is why Bethany was my absolute favorite.  And why playing a mage is such a turn off to me.  Because she made the game so wonderful just being there in the first act that I can't imagine her not being there to ground the story out.

#170
Wrathin3L

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MerchantGOL wrote...

DA2 has better companions for one simple reason

The DA2 crew actually interact and tend to like each other, in DA0 they all hated each other at worse, or were annoyed by each other at best [Sten and Shales budding romance an exemption]

Avaline and Isabella go from Being ****es to each other to BFFs

Verric Becomes Merril's big brother practically, The new Companions also have lives that don't revolve around the Main character, You cant go "Here have some whine and change your world views"


Quoted because it accurately highlights character development as a positive part of this game.

I loved every single character in this game except Fenris (give me back the real STEN so he can **** slap all those templars/chantry using his sword's model) and felt like the the dev team did a great job designing and casting. Character development was spot on for the most part, but player interaction left a lot to be desired. Except for the Isabella (with her being my Romance) I felt like I was stuck with a window between my Hawke and them. Watching them interact amongst themselves, but having no ability to reach out to them and interact. I greatly enjoyed the new conversation system GUI, but why not let us use it more often and hold conversations like in DA:O.

#171
FeriIuce

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roadrunnerNM wrote...
I will say that the cut scenes showing interaction between the companions was a big plus for DA2. But everything in DA2 just seems more rushed story-wise, somehow. Not sure why - I'll have to think about it.


I think you hit the nail on the head right there. DA2 had the potential to potential to be one of the best rpg's I ever played, but it was missing too much stuff in the character department.
There were sections late in the game when doing some banter with warric or having a drink with isabella that I felt like they were truly my friends, but it happened way too late. I've apparantly known these people for 6 years. Why am I only getting any sort of attachment to them at this late stage in the game?
Merril was even worse. I really wanted to know more about her since she's a really interesting and cute character (Eve Myles voice helps there as well), but I never felt I got to know her properly, even though I had her as a L.I. In the end I think Merril was the character I was most disappointed in. Not because her character is bad, but because I simply got to see too little of it.

#172
Merci357

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FeriIuce wrote...
Heres hoping that DA3 has both.
As a posted mentioned earlier. I'm sure most people would rather have more fleshed out character interaction than a lot of meaningless side quests that boils down to: Go to identical cave a and kill/loot/pick up/save x.


I'm quite sure most could do without these fetch quests, but then again, I'm quite sure they are very light on the budget. But agree here - since companions and character interaction are, in my view, the hallmark of BioWare games. I'd like them to capitalise on this. I'd even go so far and say less companions, if only the budget is big enough to flesh out the remaining ones more. However, while I could easily do without Fenris, I'm sure we'd never find any consensus to this once companions are known. Likely the next person would say, well, let's do without Merrill, and I'd fell inclined to call a foul then. But for a future game, why not only five or six companions, if they are as fleshed out as Morrigan or Alistair were?

Modifié par Merci357, 14 mars 2011 - 06:15 .


#173
Laterali

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I somewhat agree. I feel like some of the characters were flashed out pretty well. Aveline and Fenris had very good personal quests, and you got a feel for how they were. Other characters were not as fleshed out. Isabella decided to leave my party, even though I helped her, so I knew absolutely nothing about her, other than she was a skank.

The problem I had is I didn't believe that I had known these characters for as long as the game claimed I did. Once I got to Act 3, it was like I still barely knew them, and I supposedly knew them for 6 years. You get to know a person quite well in 6 years time, and it was just not believable that these people had been together that long.

And the romances were much worse in this game than in DA:O. It was like, shallow flirting, shallow flirting, move in with me! And it's going back to the timeline. Casual flirting for 6 years, and then bam, sex. I'm sorry, it just doesn't work. If you are going to have that kind of time frame, you need to have quite a bit more dialogue then a couple conversations in between a personal quest.

In DA:O you knew about their past, quite extensively. In DA2, I have no idea about any of them besides Fenris. When you are talking to them, it's usually about what they need from you at that instant, or giving you an explanation of why they are asking you to do whatever they are asking you to do.

They could easily put more dialogue in DA3. I guess it comes down to the suits deciding how much they are willing to spend on it. When you get a woman like Eve Myles to voice a character in a game, you milk it for all it's worth. I'd have had her babbling through the entire game, almost to the point where you heard her in your sleep, but that's just me.

#174
TheOneAndOni

TheOneAndOni
  • Members
  • 52 messages
I think this is a pretty legitimate criticism. Even in Mass Effect, you can engage your crewmates in conversations about the latest mission and/or get to know them...it does seem like a glaring omission frankly.

#175
John Epler

John Epler
  • BioWare Employees
  • 3 390 messages
To address a (seemingly minor) quibble -

So long as you can adjust your eye size and shape, it is difficult-to-impossible to get a good looking 'cry' on the main character. We actually gave it a few shots, and nothing that came together really looked good. I wouldn't mind getting the opportunity to do it on a future project, but it could end up with some really weird stuff going on.